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==Items== Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. Reputable players can trade items with other reputable players. === Trading === A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. ===Ritual Components=== Ritual Components are Items. Each Ritual Component has an associated Emoji, as shown below. The following items are Ritual Components: *⚡Resolve *💎Crystals *🌿Herbs *⚗️Reagents *🩸Blood of Stone *❤️🔥Infernal Heart *🐦 Grebes *🪨 Brimstone *💤 Restfulness Unlike other Ritual Components, ⚡, 💤 and 🐦 cannot be traded. No player should have more than 4⚡, If at any point a player owns more than 4⚡, the superfluous ⚡ are transformed into 💤. === Community Storehouse === The Community Storehouse is an entity that can own items. As an action, a player who is not Banished may transfer any number of tradable Components (that is, any component that is not ⚡) in their possesion to the Community Storehouse. Similarly as an action, a player who is not Banished may transfer any number of Components that are in the Community Storehouse to themself.
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