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User:Veganzombeh/ObeliskCurses
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'''Append the following to the "Rituals" rule:''' When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor. '''Add the following as a new rule entitled "Curses":'''. A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below. When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied. In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task. {| class="wikitable" |+ !Name !Cost !Effect |- |Curse of Blood |0🩸 |The Obelisk gains 5🩸. |- |Curse of Return |0🩸 |All 🩸 owned by the victim is transferred to the Obelisk. |- |Curse of Moss |1+XP🩸 |All of the victim's 💎 turn into 🌿. |- |Curse of Banishment |2+XP🩸 |The victim is banished for 7 days. |- |Curse of Abandonment |2+XP🩸 |All 🐦 owned by the victim are transferred to the Obelisk. |- |Curse of Futility |2+XP🩸 |If gains are boosted, they cease to be boosted. |- |Curse of Frost |2+XP🩸 |The current season is set to Winter. |- |Curse of Forgetfulness |2+XP🩸 |The player loses 2 experience in the Task (or Tasks) they have the most experience in. |- |Curse of the Nests |2+XP🩸 |The Obelisk gains 1🐦, unless it already has 5 or more. |- |Curse of the Murmuration |3+XP🩸 |All 🐦 owned by any players are transferred to the Obelisk. |- |Curse of Haste |4+XP🩸 |The Obelisk advances 1km. |- |Curse of Enduring |6+XP🩸 |The Obelisk loses 1 Cut. |- |Curse of Ruin |6+XP🩸 |A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |}
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