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	<id>https://infinite.nomic.space/index.php?action=history&amp;feed=atom&amp;title=User%3A4st%2FZomic</id>
	<title>User:4st/Zomic - Revision history</title>
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	<updated>2026-05-04T22:41:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://infinite.nomic.space/wiki/index.php?title=User:4st/Zomic&amp;diff=6957&amp;oldid=prev</id>
		<title>4st: Created page with &quot;= Zoneless Rules = Zoneless rules apply to all players, regardless of which zones they are in.  Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone.  = Zoning = Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on.  Proposals must specify a zone.  Proposals specifying a zone can only be created by players in that zone, unless a rule...&quot;</title>
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		<updated>2024-01-22T23:24:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Zoneless Rules = Zoneless rules apply to all players, regardless of which zones they are in.  Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone.  = Zoning = Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on.  Proposals must specify a zone.  Proposals specifying a zone can only be created by players in that zone, unless a rule...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Zoneless Rules =&lt;br /&gt;
Zoneless rules apply to all players, regardless of which zones they are in.&lt;br /&gt;
&lt;br /&gt;
Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone.&lt;br /&gt;
&lt;br /&gt;
= Zoning =&lt;br /&gt;
Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on.&lt;br /&gt;
&lt;br /&gt;
Proposals must specify a zone.&lt;br /&gt;
&lt;br /&gt;
Proposals specifying a zone can only be created by players in that zone, unless a rule in that zone specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
A vote on a proposal in a zone only counts if that player is in that zone when the voting period ends, unless a rule in that zone specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
A proposal can be voted with :trungYeah: to promote it. Promoted Proposals become zoneless after their first voting period, and enter a second voting period.&lt;br /&gt;
&lt;br /&gt;
= Players =&lt;br /&gt;
Players have a location, which is a list of zones, and initially is just a list containing Chandelier.&lt;br /&gt;
&lt;br /&gt;
= Zones =&lt;br /&gt;
There are 2 zones: Chandelier and Candlestick.&lt;br /&gt;
&lt;br /&gt;
= Chandelier =&lt;br /&gt;
== Movement ==&lt;br /&gt;
A player can change their location by replacing Chandelier with any Zone, if their location hasn&amp;#039;t changed this phase, by posting to #game-actions. &lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
If there are any players with 100 points, all players with 100 or more points win the cycle, then the cycle ends.&lt;br /&gt;
&lt;br /&gt;
= Candlestick =&lt;br /&gt;
== Points ==&lt;br /&gt;
A point is a fungible item.&lt;br /&gt;
&lt;br /&gt;
== Earning Points ==&lt;br /&gt;
Players get 1 point per phase.&lt;/div&gt;</summary>
		<author><name>4st</name></author>
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