Cycle 11/Ruleset: Difference between revisions
miraheze>CodeTriangle →$BBB: Business Bureau Bylaws: Proposal 🗨️ 🗨️ ➡️ 🗨️ (Trungle) |
miraheze>Nyhilo No edit summary |
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For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a standard proposal, the most recent owner of that proposal gains 6 shares of the rule, and the Bureau of Business gains 4 shares of the rule. When a standard proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the most recent owner. | For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a standard proposal, the most recent owner of that proposal gains 6 shares of the rule, and the Bureau of Business gains 4 shares of the rule. When a standard proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the most recent owner. | ||
The Market Cap of a rule is the total number of shares associated with that rule. | |||
== $SHCL: Shareholder Classes == | == $SHCL: Shareholder Classes == | ||
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A player can perform a share transmutation by saying they do in #shareholder-actions and specifying a rule for which they are a minority shareholder. Players may not transmute shares if they have already done so during that phase, or if they do not have the requisite items to destroy. When a player performs a share transmutation, four shares of $BBB are destroyed from their possession and one share of the specified rule is created in their possession. | A player can perform a share transmutation by saying they do in #shareholder-actions and specifying a rule for which they are a minority shareholder. Players may not transmute shares if they have already done so during that phase, or if they do not have the requisite items to destroy. When a player performs a share transmutation, four shares of $BBB are destroyed from their possession and one share of the specified rule is created in their possession. | ||
== $VAL: Share Valuation == | |||
Each Rule has a value and a resting value. Additionally, a share of a rule is said to have a value which is equal to the value of its rule divided by the Market Cap of that rule, rounded down. Both the initial value and resting value of each rule is 200, except for $BBB which has an initial value and resting value of 400. At any time, a player may trigger a Valuation on the market. When a Valuation is triggered, roll a d100 for each rule. The value of each rule is then updated given the following formula, where '''roll''' is the result of the roll, '''rest''' is the resting value of the rule, '''current''' is the current value of the rule, and '''delta''' is previous positive or negative change on the rule the last time a Valuation was triggered (0 if a Valuation hasn't been triggered for the rule before): | |||
<code>floor( ('''roll'''-50) + '''current''' + ('''rest'''-'''current''')/5 + '''delta'''/4 )</code> | |||
A Valuation on the market may only be triggered once each week. | |||
== $ACT: Actions == | == $ACT: Actions == | ||
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== $BBB: Business Bureau Bylaws == | == $BBB: Business Bureau Bylaws == | ||
There is an entity called the Bureau of Business which can own Items and Proposals. When a Proposal or Item would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BBB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in | There is an entity called the Bureau of Business which can own Items and Proposals. When a Proposal or Item would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BBB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in bureau-of-business: | ||
* | |||
Once per rule per phase a player may perform the following by stating they do so in bureau-of-business: | |||
* Transfer any number of their own shares to the Bureau of Business in exchange for any shares owned by the Bureau of Business, so long as the total value of shares being transferred is greater than or equal to the total value of shares being received. | |||
Once per phase a player can do each of the following by stating they do so in | Once per phase a player can do each of the following by stating they do so in bureau-of-business: | ||
* | * Gain 1 share of $BBB | ||
* | * Transfer 3 of the Bureau of Business' $BBB shares to themself. | ||
To perform one's phasely claim is to do the first two actions in the list immediately preceding this paragraph. | To perform one's phasely claim is to do the first two actions in the list immediately preceding this paragraph. | ||