Cycle 11/Ruleset: Difference between revisions
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For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a standard proposal, the most recent owner of that proposal gains 6 shares of the rule, and the Bureau of Business gains 4 shares of the rule. When a standard proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the most recent owner. | For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a standard proposal, the most recent owner of that proposal gains 6 shares of the rule, and the Bureau of Business gains 4 shares of the rule. When a standard proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the most recent owner. | ||
The Market Cap of a rule is the total number of shares associated with that rule. | |||
== $SHCL: Shareholder Classes == | == $SHCL: Shareholder Classes == | ||
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When a Share Split is issued against a rule, each Minority Shareholder of that rule loses 1 $BBB, and each Shareholder of that rule gains 1 share of that rule. | When a Share Split is issued against a rule, each Minority Shareholder of that rule loses 1 $BBB, and each Shareholder of that rule gains 1 share of that rule. | ||
A Shareholder of a rule can "Reinvest Dividends" for that rule by declaring their intent in #shareholder-actions if all of the following are true: | |||
# They have not Reinvested Dividends during that phase | |||
# They are not a Majority or Minority Shareholder of that rule | |||
# The BoB has at least 1 share of that rule | |||
When a Shareholder Reinvests Dividends, that Shareholder transfers 1 share of that Rule from the BoB to themself. | |||
== $ALCH: Alchemy == | |||
A player can perform a share transmutation by saying they do in #shareholder-actions and specifying a rule for which they are a minority shareholder. Players may not transmute shares if they have already done so during that phase, or if they do not have the requisite items to destroy. When a player performs a share transmutation, four shares of $BBB are destroyed from their possession and one share of the specified rule is created in their possession. | |||
== $VAL: Share Valuation == | |||
Each Rule has a value and a resting value. Additionally, a share of a rule is said to have a value which is equal to the value of its rule divided by the Market Cap of that rule, rounded down. Both the initial value and resting value of each rule is 200, except for $BBB which has an initial value and resting value of 400. At any time, a player may trigger a Valuation on the market. When a Valuation is triggered, roll a d100 for each rule. The value of each rule is then updated given the following formula, where '''roll''' is the result of the roll, '''rest''' is the resting value of the rule, '''current''' is the current value of the rule, and '''delta''' is previous positive or negative change on the rule the last time a Valuation was triggered (0 if a Valuation hasn't been triggered for the rule before): | |||
<code>floor( ('''roll'''-50) + '''current''' + ('''rest'''-'''current''')/5 + '''delta'''/4 )</code> | |||
A Valuation on the market may only be triggered once each week. | |||
== $ACT: Actions == | == $ACT: Actions == | ||
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If a rule defining a game action does not specify a channel it can be performed in, it can be performed in #game-actions. If the channel specified by the rule does not exist, that game action may be performed in #game-actions as long as the message includes an unambiguous designation that it is intended to be a game action. | If a rule defining a game action does not specify a channel it can be performed in, it can be performed in #game-actions. If the channel specified by the rule does not exist, that game action may be performed in #game-actions as long as the message includes an unambiguous designation that it is intended to be a game action. | ||
Players | Players are considered reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | ||
Players | Whenever a player performs an action that would modify the gamestate, the result of that action must be "claimed" before it is considered valid. To claim the outcome of a valid action, a reasonable effort must be made to track the outcome of the action in the generally-agreed-upon applicable location. Players should take responsibility by making their own claims on their actions, but a claim for a player's action can be made by any reasonable party (such as other players) that is capable of tracking gamestate modifications. | ||
If the outcome of a non-proposal action is not claimed within 24 hours after the phase in which the outcome would take place, the action is invalidated. If the rewards of a proposal coming into effect are not claimed within that time, then they are destroyed. | |||
== $TRAD: Trade == | == $TRAD: Trade == | ||
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== $BBB: Business Bureau Bylaws == | == $BBB: Business Bureau Bylaws == | ||
There is an entity called the Bureau of Business which can own Items and Proposals. When a Proposal or Item would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BBB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in | There is an entity called the Bureau of Business which can own Items and Proposals. When a Proposal or Item would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BBB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in bureau-of-business: | ||
* | |||
Once per rule per phase a player may perform the following by stating they do so in bureau-of-business: | |||
* Transfer any number of their own shares to the Bureau of Business in exchange for any shares owned by the Bureau of Business, so long as the total value of shares being transferred is greater than or equal to the total value of shares being received. | |||
Once per phase a player can do each of the following by stating they do so in | Once per phase a player can do each of the following by stating they do so in bureau-of-business: | ||
* | * Transfer N shares of $BBB from the Bureau of Business to themself and then gain (4-N) shares of $BBB, where N is 3 or the number of shares of $BBB owned by the Bureau of Business, whichever is lower. This is called "the phasely claim". | ||
== $PEEL: Repealing == | == $PEEL: Repealing == | ||
When a rule is repealed it is destroyed and is no longer in effect. Any shareholder benefits provided by the repealed rule cease immediately. Each entity has its shares of that rule converted into half as many $BBB shares, rounded down. | When a rule is repealed it is destroyed and is no longer in effect. Any shareholder benefits provided by the repealed rule cease immediately. Each entity has its shares of that rule converted into half as many $BBB shares, rounded down. | ||