Cycle 11/Ruleset: Difference between revisions
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When a Share Split is issued against a rule, each Minority Shareholder of that rule loses 1 $BBB, and each Shareholder of that rule gains 1 share of that rule. | When a Share Split is issued against a rule, each Minority Shareholder of that rule loses 1 $BBB, and each Shareholder of that rule gains 1 share of that rule. | ||
A Shareholder of a rule can "Reinvest Dividends" for that rule by declaring their intent in #shareholder-actions if all of the following are true: | |||
# They have not Reinvested Dividends during that phase | |||
# They are not a Majority or Minority Shareholder of that rule | |||
# The BoB has at least 1 share of that rule | |||
When a Shareholder Reinvests Dividends, that Shareholder transfers 1 share of that Rule from the BoB to themself. | |||
== $ALCH: Alchemy == | == $ALCH: Alchemy == | ||
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If a rule defining a game action does not specify a channel it can be performed in, it can be performed in #game-actions. If the channel specified by the rule does not exist, that game action may be performed in #game-actions as long as the message includes an unambiguous designation that it is intended to be a game action. | If a rule defining a game action does not specify a channel it can be performed in, it can be performed in #game-actions. If the channel specified by the rule does not exist, that game action may be performed in #game-actions as long as the message includes an unambiguous designation that it is intended to be a game action. | ||
Players | Players are considered reputable if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | ||
Whenever a player performs an action that would modify the gamestate, the result of that action must be "claimed" before it is considered valid. To claim the outcome of a valid action, a reasonable effort must be made to track the outcome of the action in the generally-agreed-upon applicable location. Players should take responsibility by making their own claims on their actions, but a claim for a player's action can be made by any reasonable party (such as other players) that is capable of tracking gamestate modifications. | |||
If the outcome of a non-proposal action is not claimed within 24 hours after the phase in which the outcome would take place, the action is invalidated. If the rewards of a proposal coming into effect are not claimed within that time, then they are destroyed. | |||
== $TRAD: Trade == | == $TRAD: Trade == | ||
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Once per phase a player can do each of the following by stating they do so in bureau-of-business: | Once per phase a player can do each of the following by stating they do so in bureau-of-business: | ||
* | * Transfer N shares of $BBB from the Bureau of Business to themself and then gain (4-N) shares of $BBB, where N is 3 or the number of shares of $BBB owned by the Bureau of Business, whichever is lower. This is called "the phasely claim". | ||
== $PEEL: Repealing == | == $PEEL: Repealing == | ||
When a rule is repealed it is destroyed and is no longer in effect. Any shareholder benefits provided by the repealed rule cease immediately. Each entity has its shares of that rule converted into half as many $BBB shares, rounded down. | When a rule is repealed it is destroyed and is no longer in effect. Any shareholder benefits provided by the repealed rule cease immediately. Each entity has its shares of that rule converted into half as many $BBB shares, rounded down. | ||