Cycle 12/Ruleset: Difference between revisions
miraheze>Nyhilo (Passed Aug 1st) Implement Proposal **I want to tame more nomsters, and I hope you do, too**. Proposal **Fix Terraforming** was implemented in the previous edit |
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===Medal Box=== | ===Medal Box=== | ||
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned. | A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned. | ||
==== Tracking → Nomster Bond ==== | |||
''<small>Wiki editor's note: This rule is technically a valid subrule of both top-level '''Tracking''' rules. It is placed in this top-level rule instead of the other top-level rule because it was the most recently-defined.</small>'' | |||
Players may be bonded to one nomster. If they are bonded to a nomster, they cannot become bonded with another. | |||
When a player becomes bonded to a nomster, they gain that nomster's type as their own type, which should be recorded on their character sheet along with the name of the nomster they are bonded to. | |||
== Good == | == Good == | ||
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A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. | A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. | ||
=== | === Treats === | ||
A treat is an item. Any player may gain one treat if they do not have any treats. | |||
Reputable players may start the process of adoption by giving a nomster a treat. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption. | |||
==Locations== | ==Locations== | ||
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If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | ||
==== Cuddle ==== | |||
If they are in the same location, a player may cuddle a tame nomster by posting a card or message to #game-actions, specifying the nomster they are cuddling and a written description, however brief, of how they intend to cuddle it. This is an important step in the bonding process. | |||
=== Teams === | === Teams === | ||
When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer. | When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer. | ||
Bonded nomsters are always on the team of the player they are bonded to, and that player is always their trainer. | |||
===Population=== | ===Population=== | ||
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==== Lick ==== | ==== Lick ==== | ||
When given as a command, the Nomster licks the located entity specified if | The nomster can lick an entity only if they are in the same location and it is otherwise able. When given as a command, the Nomster licks the located entity specified if it is able. | ||
When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 | When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 Gooderhose points. The player gains no points, however, if the nomster that licked them is on their team. | ||
If a nomster had been cuddled by their trainer in the previous phase and is given a treat by their trainer, they will lick their trainer in response. | |||
Similarly, if a nomster had been given a treat by their trainer in the previous phase and is cuddled, they will lick their trainer in response. | |||
In either case, if that trainer is not bonded with a nomster, this lick magically causes the two to become bonded to each other, and the nomster becomes a bonded nomster. | |||
==== Join Team ==== | ==== Join Team ==== | ||
Bonded nomsters cannot perform this action. | |||
When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team. | When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team. | ||
==== Ascend ==== | |||
When given as a cmmand, if the nomster is bonded and also is at the Tower of Ferrets, and that players is at the Tower of Ferrets, that player ascends with their nomster: that player is now ascended and their nomster is now ascended. | |||
==Judgement== | ==Judgement== | ||
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Any reputable player may become a candidate for judge by sending a card in #judge-elections. If there are any judge candidates put forward in a given week, the player whose message has the most :+1: reactions becomes the judge once that week ends. Ties are broken in favor of the player with the easiest candidacy in the week. | Any reputable player may become a candidate for judge by sending a card in #judge-elections. If there are any judge candidates put forward in a given week, the player whose message has the most :+1: reactions becomes the judge once that week ends. Ties are broken in favor of the player with the easiest candidacy in the week. | ||
== The End of All Things == | |||
The cycle ends at the end of phase XXXX. | |||
All players that have ascended are winners. | |||