Round 10/Proposal Ideas: Difference between revisions
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== Less Fleshed-Out Ideas == | == Less Fleshed-Out Ideas == | ||
* Create a more time efficient Trung -> Gold Star conversion, either by increasing Trung payout or decreasing conversion rate | |||
* <s>Win condition (Victory points, potentially poker/card themed?)</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | * <s>Win condition (Victory points, potentially poker/card themed?)</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | ||
* <s>Secondary currency to allow special actions including buying victory points, changing lots in some way?</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | * <s>Secondary currency to allow special actions including buying victory points, changing lots in some way?</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | ||
Line 8: | Line 8: | ||
* <s>Increase the number of cards per lot to 3</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | * <s>Increase the number of cards per lot to 3</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | ||
* Scaling the payout of placements (Total bet amounts distributed across placements?) and <s>increasing the number of placements</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | * Scaling the payout of placements (Total bet amounts distributed across placements?) and <s>increasing the number of placements</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}'' | ||
* Let new players get coins right away in a way that is minimally exploitable | * <s>Let new players get coins right away in a way that is minimally exploitable</s> ''Completed by {{Heading|Anti Wealth Hoarding Measures and the Nature of Reputability}}'' | ||
** Explicitly legislate that players lose their items when they leave the game | ** <s>Explicitly legislate that players lose their items when they leave the game</s> | ||
** Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase. | ** <s>Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.</s> | ||
** Timeout period to rejoin if you leave? | ** <s>Timeout period to rejoin if you leave?</s> | ||
== Currently Being Drafted == | == Currently Being Drafted == | ||
=== | === The Bottomless Pot === | ||
Add the subrule '''"The Pot"''' to the rule '''"The Auction Casino"''' with the following text: | |||
:There exists an entity called the Bottomless Pot, also known as the Pot, which can own chips. Any player can update the number of coins the Pot owns by posting a link to a message in Agora Nomic in which a player of Agora Nomic threw coins into the Bottomless Pit. For every "boatload of coins" (as defined by the ruleset of Agora) thrown into the Pit in that message, 10 Chips are added to the Pot's posession. The same message cannot be posted more than once for the purpose of adding Chips to the Pot. | |||
Amend rule '''"The Auction Casino"''' subrule '''"Prizes"''' by replacing the below table: | |||
:{| class="wikitable" | |||
! Placement !! Prizes | |||
|- | |||
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips | |||
|- | |||
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips | |||
|- | |||
| 3 || 3 Trungs and 45 Chips | |||
|- | |||
| 4 || 2 Trungs and 50 Chips | |||
|- | |||
| 5 || 1 Trung and 55 Chips | |||
|- | |||
| 6 || 60 chips | |||
|- | |||
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | |||
|} | |||
with: | |||
:{| class="wikitable" | |||
! Placement !! Prizes | |||
|- | |||
| 1 || 5 Trungs, 1 Standard Proposal Maker, 35 chips, and 35% of the Pot | |||
|- | |||
| 2 || 4 Trungs, 1 Standard Proposal Maker, 40 chips, and 25% of the Pot | |||
|- | |||
| 3 || 3 Trungs, 45 Chips, and 15% of the Pot | |||
|- | |||
| 4 || 2 Trungs, 50 Chips, and 15% of the Pot | |||
|- | |||
| 5 || 1 Trung, 55 Chips, and 15% of the Pot | |||
|- | |||
| 6 || 60 chips, and 10% of the Pot | |||
|- | |||
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | |||
|} | |||
and adding the following sentence below the table: | |||
: | |||
' | :When a player earns a certain percent of the Pot as a prize, that percent of the Pot's chips (rounded to the nearest chip) are transferred from the Pot to that player. | ||
=== Anti-Trung Hoarding Measures === | |||
=== | |||
Amend | Amend rule '''Items''' subrule '''Trung''' to read: | ||
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4. | |||
:* [Star Price] Trungs for 1 Gold Star | |||
:* 2 Trungs for 1 Standard Proposal Maker | |||
Amend rule '''Phases''' by replacing: | |||
:A | :A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract. (For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100). | ||
with: | with: | ||
:The wealth value of an asset-owning entity is the sum of the following: | |||
:* The number of chips they possess | |||
:* 20 per Trung they possess | |||
:* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract | |||
''COMMENT: This prize table adjustment is to offset the increased immediate tax burden of the higher placements. 5 Trungs would equal 100 wealth, which could cause a tax burden of 25 chips, so the reward has been increased by 25 chips etc'' | |||
Amend rule '''The Auction Casino''' subrule '''Prizes''' by replacing the below table: | |||
:{| class="wikitable" | |||
! Placement !! Prizes | |||
{| class="wikitable" | |||
! | |||
|- | |- | ||
| | | 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips | ||
|- | |- | ||
| | | 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips | ||
|- | |- | ||
| | | 3 || 3 Trungs and 30 Chips | ||
|- | |- | ||
| | | 4 || 2 Trungs and 40 Chips | ||
|- | |- | ||
| | | 5 || 1 Trung and 50 Chips | ||
|- | |- | ||
| | | 6 || 50 chips | ||
|- | |||
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | |||
|} | |} | ||
with: | |||
{| class="wikitable" | :{| class="wikitable" | ||
! | ! Placement !! Prizes | ||
|- | |- | ||
| | | 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips | ||
|- | |- | ||
| | | 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips | ||
|- | |- | ||
| | | 3 || 3 Trungs and 45 Chips | ||
|- | |- | ||
| | | 4 || 2 Trungs and 50 Chips | ||
|- | |- | ||
| | | 5 || 1 Trung and 55 Chips | ||
|- | |- | ||
| | | 6 || 60 chips | ||
|- | |- | ||
| | | 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | ||
|} | |} | ||
=== Building the Auction Casino === | |||
''Parts 1 and 2 of this proposal are located in the following places:'' | |||
The | [[Round 10/Proposal Ideas/The Auction Casino]] | ||
[[Round 10/Proposal Ideas/The Auction Casino Part II]] | |||
Add the subrule '''"Off to the Races"''' to rule '''"Tables"''' with the following text: | |||
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway. | Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway. | ||
Line 262: | Line 159: | ||
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out. | If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out. | ||
=== Uno! === | |||
Enact the following as a new subrule entitled "Uno" within " The Auction Casino": | |||
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll. | |||
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color. | |||
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll. | |||
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color. | |||
Add the following row to the Modifiers table: | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Conditions !! Value | |||
! | |||
|- | |- | ||
| | | Uno! || The hand is Uno Compliant. | ||
| | | 5 | ||
|}. | |||
---- | |||
=== Entirely Rewritten Proposal Maker Changes === | |||
Remove the "Proposal-Makers" section. | |||
Remove the "Standard Class Proposal" section. | |||
Add the following as a new "Greater Class Proposal" section of the "Proposals" rule: | |||
:The voting period for a greater proposal is the phase that started after the proposal was submitted. A greater proposal is popular if it has more votes in favor than votes against. A greater proposal can only be made when permitted by a Discard Effect. | |||
Add the following as a new "Lesser Class Proposal" section of the "Proposals" rule: | |||
:The voting period for a lesser proposal is the phase that started after the proposal was submitted. A lesser proposal is popular if it has more votes in favor than votes against. Lesser Class Proposals are limited in that each lesser proposal may only alter the contents of a single rules section. A lesser proposal can only be made when permitted by a Discard Effect. | |||
Amend the table in the "Prizes" section to read: | |||
{| class="wikitable" | {| class="wikitable" | ||
! Placement !! Prizes | |||
! | |||
|- | |- | ||
| | | 1 || 5 Trungs, one 'The Emperor' card, and 35 chips | ||
|- | |- | ||
| | | 2 || 4 Trungs, one 'The Emperor' card, and 40 chips | ||
|- | |- | ||
| | | 3 || 3 Trungs, one 'The Empress' card, and 45 Chips | ||
|- | |- | ||
| | | 4 || 2 Trungs and 50 Chips | ||
|- | |- | ||
| | | 5 || 1 Trung and 55 Chips | ||
|- | |- | ||
| | | 6 || 60 chips | ||
|- | |||
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase. | |||
|- | |||
| | |||
| 20 | |||
|} | |} | ||
Amend the following bullet point in the "Trung" subsection: | |||
:2 Trungs for 1 Standard Proposal Maker | |||
to read: | |||
:2 Trungs for one 'The Emperor' card. | |||
Rename the "Fortunes" rule to "Discard Effects" | |||
In the rule mentioned above, amend the following: | |||
:Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand. | |||
to read: | |||
:Players may, as an action, discard any of their cards by stating as such in #game-actions. This destroys the card and triggers any effect associated with the discarded card's rank in the table below. When an effect applies to an unspecified target, the discarding player may choose that target. When dice rolls are called for the dice rolled must be conducted publicly by the discarding player. | |||
Amend the "Fortunes" table to read: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Discard Effects | ||
! | ! Rank !! Effect | ||
|- | |||
| The Emperor | |||
|| Allows the owner to create one greater proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession. | |||
|- | |||
| The Empress | |||
|| Allows the owner to create one lesser proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession. | |||
|- | |- | ||
| The Fool | | The Fool | ||
|| The | || The owner loses d100 chips. | ||
|- | |- | ||
| The Magician | | The Magician | ||
|| The | || The owner gains 3 random cards. | ||
|- | |- | ||
| Wheel of | | Wheel of Fortune | ||
|| The | || The owner player gains d100 chips. | ||
|} | |} | ||
Convert all Standard Proposal-Makers that exist at the time of this passing to 'The Emperor' cards. | |||
---- | |||
== Completed Proposals == | == Completed Proposals == | ||
Line 789: | Line 644: | ||
with | with | ||
:Reputable players may enter into a contract with other reputable players. | :Reputable players may enter into a contract with other reputable players. | ||
=== Trungle's General Patch === | |||
<blockquote> | |||
==== Secret Action Determinacy ==== | |||
Ignore all text in italics. They are comments, nothing more. | |||
''This adds requirements for the text as a general requirement of secret actions.'' | |||
Amend Rule '''Secret Information''' by: | |||
#prepending to the list of secret action properties the following bullet point: | |||
#:*A set of requirements for the action's contents (by default none) | |||
#adding to the list of failure methods after the second element the following bullet point: | |||
#:*If, at the revelation date, the auction's revealed contents do not meet all the requirements of that secret action, it fails. | |||
#adding a paragraph after that list which reads: | |||
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date. | |||
''Refactor the bid action. Issues of improper relationships are already handled by the rule, so I'm allowed to make this lighter.'' | |||
In Rule '''The Auction Casino''' subrule '''Bidding''' replace: | |||
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots. | |||
with: | |||
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers. | |||
''Refactor the hand submissions.'' | |||
Amend '''The Auction Casino''' subrule '''Submitting a Hand''' so that it reads, in full: | |||
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards. | |||
: | |||
:If, at the revelation date of the hand submission action, that action's submitter does not possess all the cards specified in the contents, then that hand submission fails. | |||
==== Auction Balancing ==== | |||
Amend Rule '''The Auction Casino''' subrule '''Scoring''' by: | |||
first, changing the value of the "Running" multiplier to ''c''. | |||
second, changing the value of the "Paired" multiplier to ''xy''. | |||
third, changing the name of the "Monochrome" multiplier to "Chromasuit" | |||
fourth, replacing the first paragraph with: | |||
:A hand's score is defined as ''cm'' where ''c'' is the number of cards in that hand and ''m'' is the sum of the value of all multipliers that hand qualifies for. | |||
fifth, replacing: | |||
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number. | |||
with: | |||
:for two hands: | |||
:#If one has a higher score, that hand has higher priority than the other. | |||
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other. | |||
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other. | |||
:#Otherwise, the hand submitted earlier has higher priority than the other. | |||
:Hands with higher hand priority receive a lower rank number. | |||
==== Trung Exchange Clarifications ==== | |||
Amend Rule '''Items''' subrule '''Trung''' by replacing: | |||
:Trungs may be exchanged at the following rates: | |||
with: | |||
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. | |||
==== Channel Flow ==== | |||
Append to the first paragraph of '''Actions''': | |||
:Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions. | |||
==== (sigh++)+(++sigh) ==== | |||
In Rule '''Proposals''', first replace: | |||
:If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | |||
with: | |||
:At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | |||
then delete the sentence: | |||
:If that message is deleted or modified during its voting period, the proposal is retracted. | |||
In Rule '''Proposals''', subrule '''Urgent Class Proposal''', first replace: | |||
:An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. | |||
with: | |||
:An urgent proposal is popular if it has no more than two votes against it. | |||
then replace: | |||
:Any player may make an Urgent Class proposal. | |||
with: | |||
:Any reputable player may make an Urgent Class proposal. | |||
In Rule '''Proposals''', subrule '''Standard Class Proposal''', replace: | |||
:A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. | |||
with | |||
:A standard proposal is popular if it has more votes in favor than votes against. | |||
==== Standardizing Vocabulary ==== | |||
In Rule '''Prizes''' first replace: | |||
:The cards the players presented are destroyed. | |||
with: | |||
:The cards the players revealed are destroyed. | |||
Then replace: | |||
:20 Chips and the cards the player presented during the Bartering Phase. | |||
with: | |||
:20 Chips and the cards the player revealed during the Bartering Phase. | |||
</blockquote> | |||
---- | |||
=== Alternate Ranks Framework and Tarot Cards === | |||
Replace the following: | |||
:Ranks are sequential according to their ordering on the rank table | |||
with | |||
:Ranks of the same Archetype are sequential according to their ordering on the rank table | |||
Replace the following: | |||
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below. | |||
with: | |||
:First, rolling a dN to determine the suit of the card, where N is the highest number associated with any suit in the Suits table below. The suit is the corresponding entry in that table. | |||
Replace the following: | |||
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below. | |||
with: | |||
:Then, rolling a dN to determine the rank, where N is the 'Max' value listed in the Ranks table for the chosen suit's Archetype. The result is the corresponding entry in relevant column in the Ranks table below. | |||
Replace the Suits table in it's entirety with the following table: | |||
{| class="wikitable" | |||
|+ Suits | |||
! d13 !! Suit || Archetype | |||
|- | |||
| 1 || Leaves || Standard | |||
|- | |||
| 2 || Diamonds || Standard | |||
|- | |||
| 3 || Cups || Standard | |||
|- | |||
| 4 || Clubs || Standard | |||
|- | |||
| 5 || Acorns || Standard | |||
|- | |||
| 6 || Roses || Standard | |||
|- | |||
| 7 || Bells || Standard | |||
|- | |||
| 8 || Swords || Standard | |||
|- | |||
| 9 || Shields || Standard | |||
|- | |||
| 10 || Hearts || Standard | |||
|- | |||
| 11 || Coins || Standard | |||
|- | |||
| 12 || Spades || Standard | |||
|- | |||
| 13 || Arcana || Arcana | |||
|} | |||
Replace the Ranks table in it's entirety with the following table: | |||
{| class="wikitable" | |||
|+ Ranks | |||
! Roll !! Standard !! Arcana | |||
|- | |||
| Max || 20 || 22 | |||
|- | |||
| 1 || Ace || The Fool | |||
|- | |||
| 2 || 2 || The Magician | |||
|- | |||
| 3|| 3 || The High Priestess | |||
|- | |||
| 4 || 4 || The Empress | |||
|- | |||
| 5 || 5 || The Emperor | |||
|- | |||
| 6 || 6 || The Hierophant | |||
|- | |||
| 7 || 7 || The Lovers | |||
|- | |||
| 8 || 8 || The Chariot | |||
|- | |||
| 9 || 9 || Justice | |||
|- | |||
| 10 || 10 || The Hermit | |||
|- | |||
| 11 || 11 || Wheel of Fortune | |||
|- | |||
| 12 || 12 || Strength | |||
|- | |||
| 13 || 13 || The Hanged Man | |||
|- | |||
| 14 || Unter Knave || Death | |||
|- | |||
| 15 || Ober Knave || Temperance | |||
|- | |||
| 16 || Knight || The Devil | |||
|- | |||
| 17 || Bishop || The Tower | |||
|- | |||
| 18 || Rook || The Star | |||
|- | |||
| 19 || Queen || The Moon | |||
|- | |||
| 20 || King || The Sun | |||
|- | |||
| 21 || - || Judgement | |||
|- | |||
| 22 || - || The World | |||
|} | |||
Add the following text and table as a new "Fortunes" rule: | |||
:Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand. | |||
{| class="wikitable" | |||
|+ Fortunes | |||
! Name !! Conditions !! Effect | |||
|- | |||
| The Fool | |||
|| The hand contains at least one card of the 'The Fool' rank. | |||
|| The revealing player loses d100 chips. | |||
|- | |||
| The Magician | |||
|| The hand contains at least one card of the 'The Magician' rank. | |||
|| The revealing player gains 3 random cards. | |||
|- | |||
| Wheel of Fortune | |||
|| The hand contains at least one card of the 'Wheel of Fortune' rank. | |||
|| The revealing player gains d100 chips. | |||
|} | |||
Replace the Traditions table in it's entirety with: | |||
{| class="wikitable" | |||
|+ Traditions | |||
! Suits !! Tradition | |||
|- | |||
| Hearts, Diamonds, Spades, Clubs || French | |||
|- | |||
| Swords, Cups, Coins, Clubs || Spanish | |||
|- | |||
| Leaves, Hearts, Bells, Acorns || German | |||
|- | |||
| Bells, Acorns, Roses, Shields || Swiss | |||
|- | |||
| Arcana || Special | |||
|} | |||
Replace the Colors table in it's entirety with: | |||
{| class="wikitable" | |||
|+ Colors | |||
! Suits !! Color | |||
|- | |||
| Hearts, Diamonds, Roses || Red | |||
|- | |||
| Spades, Clubs, Swords || Black | |||
|- | |||
| Leaves, Acorns, Shields || Green | |||
|- | |||
| Coins, Bells, Cups || Gold | |||
|- | |||
| Arcana || Special | |||
|} | |||
In the modifiers table in the Scoring section, replace the following: | |||
:The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits. | |||
with: | |||
:The suits of the cards in the hand include at least one of each suit in one particular card tradition that isn't the Special tradition, and no other suits. | |||
In the modifiers table, replace the following: | |||
:The suits of the cards in the hand include at least one of each suit in one particular card color and no other suits. | |||
with: | |||
:The suits of the cards in the hand include at least one of each suit in one particular card color that isn't the Special color, and no other suits. |