Round 10/Proposal Ideas: Difference between revisions

miraheze>CodeTriangle
move AWH to completed section
m 133 revisions imported: Import Miraheze archive 2022-10-29
 
(27 intermediate revisions by 5 users not shown)
Line 2: Line 2:


== Less Fleshed-Out Ideas ==
== Less Fleshed-Out Ideas ==
 
* Create a more time efficient Trung -> Gold Star conversion, either by increasing Trung payout or decreasing conversion rate
* <s>Win condition (Victory points, potentially poker/card themed?)</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* <s>Win condition (Victory points, potentially poker/card themed?)</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* <s>Secondary currency to allow special actions including buying victory points, changing lots in some way?</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* <s>Secondary currency to allow special actions including buying victory points, changing lots in some way?</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
Line 8: Line 8:
* <s>Increase the number of cards per lot to 3</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* <s>Increase the number of cards per lot to 3</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* Scaling the payout of placements (Total bet amounts distributed across placements?) and <s>increasing the number of placements</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* Scaling the payout of placements (Total bet amounts distributed across placements?) and <s>increasing the number of placements</s> ''Completed by {{Heading|Card And Reward Development (CARD)}}''
* Let new players get coins right away in a way that is minimally exploitable
* <s>Let new players get coins right away in a way that is minimally exploitable</s> ''Completed by {{Heading|Anti Wealth Hoarding Measures and the Nature of Reputability}}''
** Explicitly legislate that players lose their items when they leave the game
** <s>Explicitly legislate that players lose their items when they leave the game</s>
** Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.
** <s>Add non-tradable chips that players gain when they first join (babychips). Only gained during the auction phase.</s>
** Timeout period to rejoin if you leave?
** <s>Timeout period to rejoin if you leave?</s>


== Currently Being Drafted ==
== Currently Being Drafted ==


=== Trungle's General Patch ===
=== The Bottomless Pot ===


<blockquote>
Add the subrule '''"The Pot"''' to the rule '''"The Auction Casino"''' with the following text:


==== Secret Action Determinacy ====
:There exists an entity called the Bottomless Pot, also known as the Pot, which can own chips. Any player can update the number of coins the Pot owns by posting a link to a message in Agora Nomic in which a player of Agora Nomic threw coins into the Bottomless Pit. For every "boatload of coins" (as defined by the ruleset of Agora) thrown into the Pit in that message, 10 Chips are added to the Pot's posession. The same message cannot be posted more than once for the purpose of adding Chips to the Pot.


Ignore all text in italics. They are comments, nothing more.
Amend rule '''"The Auction Casino"''' subrule '''"Prizes"''' by replacing the below table:


''This adds requirements for the text as a general requirement of secret actions.''
:{| class="wikitable"
! Placement !! Prizes
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips
|-
| 3 || 3 Trungs and 45 Chips
|-
| 4 || 2 Trungs and 50 Chips
|-
| 5 || 1 Trung and 55 Chips
|-
| 6 || 60 chips
|-
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}


Amend Rule '''Secret Information''' by:
with:
#prepending to the list of secret action properties the following bullet point:
#:*A set of requirements for the action's contents (by default none)
#adding to the list of failure methods after the second element the following bullet point:
#:*If, at the revelation date, the auction's revealed contents do not meet all the requirements of that secret action, it fails.
#adding a paragraph after that list which reads:
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date.


''Refactor the bid action. Issues of improper relationships are already handled by the rule, so I'm allowed to make this lighter.''
:{| class="wikitable"
! Placement !! Prizes
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, 35 chips, and 35% of the Pot
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, 40 chips, and 25% of the Pot
|-
| 3 || 3 Trungs, 45 Chips, and 15% of the Pot
|-
| 4 || 2 Trungs, 50 Chips, and 15% of the Pot
|-
| 5 || 1 Trung, 55 Chips, and 15% of the Pot
|-
| 6 || 60 chips, and 10% of the Pot
|-
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}


In Rule '''The Auction Casino''' subrule '''Bidding''' replace:
and adding the following sentence below the table:
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots.
with:
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers.


''Refactor the hand submissions.''
:When a player earns a certain percent of the Pot as a prize, that percent of the Pot's chips (rounded to the nearest chip) are transferred from the Pot to that player.


Amend '''The Auction Casino''' subrule '''Submitting a Hand''' so that it reads, in full:
=== Anti-Trung Hoarding Measures ===
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards.
:
:If, at the revelation date of the hand submission action, that action's submitter does not possess all the cards specified in the contents, then that hand submission fails.
 
==== Auction Balancing ====


Amend Rule '''The Auction Casino''' subrule '''Scoring''' by:
Amend rule '''Items''' subrule '''Trung''' to read:
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4.


first, changing the value of the "Running" multiplier to ''c''.
:* [Star Price] Trungs for 1 Gold Star
:* 2 Trungs for 1 Standard Proposal Maker


second, changing the value of the "Paired" multiplier to ''xy''.


third, replacing the first paragraph with:
Amend rule '''Phases''' by replacing:
:A hand's score is defined as ''cm'' where ''c'' is the number of cards in that hand and ''m'' is the sum of the value of all multipliers that hand qualifies for.
:A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract. (For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100).


fourth, replacing:
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number.
with:
with:
:for two hands:
:#If one has a higher score, that hand has higher priority than the other.
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other.
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other.
:#Otherwise, the hand submitted earlier has higher priority than the other.
:Hands with higher hand priority receive a lower rank number.


==== Trung Exchange Clarifications ====
:The wealth value of an asset-owning entity is the sum of the following:
:* The number of chips they possess
:* 20 per Trung they possess
:* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract


Amend Rule '''Items''' subrule '''Trung''' by replacing:
''COMMENT: This prize table adjustment is to offset the increased immediate tax burden of the higher placements. 5 Trungs would equal 100 wealth, which could cause a tax burden of 25 chips, so the reward has been increased by 25 chips etc''
:Trungs may be exchanged at the following rates:
with:
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.


==== Channel Flow ====
Amend rule '''The Auction Casino''' subrule '''Prizes''' by replacing the below table:


Append to the first paragraph of '''Actions''':
:{| class="wikitable"
:Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions.
! Placement !! Prizes
 
==== (sigh++)+(++sigh) ====
 
In Rule '''Proposals''', first replace:
:If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
with:
:At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
 
then delete the sentence:
:If that message is deleted or modified during its voting period, the proposal is retracted.
 
In Rule '''Proposals''', subrule '''Urgent Class Proposal''', replace:
:An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
with:
:An urgent proposal is popular if it has no more than two votes against it.
 
In Rule '''Proposals''', subrule '''Standard Class Proposal''', replace:
:A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour.
with
:A standard proposal is popular if it has more votes in favor than votes against.
</blockquote>
 
 
----
 
=== Building the Auction Casino ===
 
''This proposal aims to add a number of activities, called Tables, for users to take part in in an official manner in their down time.''
''During this drafting process, comments will be left below in italics, and are not meant to be included in the final proposal.''
 
''But first, some groundwork:''
 
 
Rename rule '''"Auctions"''' to '''"The Auction Casino"'''
 
In rule '''"The Auction Casino"''' add section '''"Participation"''' with the following text:
 
The '''"Participation"''' value of the Auction Casino is given by one of the following criteria, whichever is higher:
 
* 10
* 2 for every 3 players
* 2 of every player who bid in the previous auction for card lots
 
 
In rule '''"The Auction Casino"''' section '''"Lots''', amend the following text:
 
"Each lot consists of three cards. Each auction has the higher option of:
 
* Ten lots
* 2 lots for every 3 players
* 2 lots for every player who bid in the previous auction"
 
To:
 
"Each Auction in the Auction House has a number of House Lots in addition to any Player Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated."
 
And the text:
 
"During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot."
 
To:
 
"During any phase other than the Auction Phase, if there are fewer House Lots than the number specified above, any player may generate a House Lot by generating a set of cards to fulfill that Lot."
 
 
In rule '''"The Auction Casino"''', add section '''"The Auction House"''' with the following text:
 
During the Auction Phase, a player may put an item they own up for Auction as a Lot in the Auction House. During the Bartering Phase, so long as there are no existing secret or non-secret bids on any Lots, a player may take down an item they own from Auction in the Auction House, removing its Lot. If an item contained by a Lot ever ceases to exist, its Lot is removed from the Auction House. An item that is up for Auction remains up for Auction until it is taken down by its owner or until the Lot containing the item is won. If a lot containing a player-owned item is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred to the owner of the item and the item is transferred to the player that placed the winning bid.
 
 
In rule '''"The Auction Casino"''', add section '''"Bidding on Works of Art"''' with the following text:
 
After the Auction Phase, but before the Revelation Date for bids, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art (rounded up) 150% of the Value of the Work of Art (rounded up).
 
If a bid for a Work of Art is won by a player and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is no longer owned by any player and is placed in the Gallery. Its Lot is removed from the Auction House.
 
 
Add rule '''"Tables"''' with the following text:
 
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.
 
 
==== Slots ====
 
Slots are a Limited Access Table that a player may sit down at at most 3 times per week.
 
When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:
 
{| class="wikitable"
! Roll !! Value
|-
|-
| 20 ||
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips
|-
|-
| 17-19 || 🔺
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips
|-
|-
| 14-16 || 🃏
| 3 || 3 Trungs and 30 Chips
|-
|-
| 10-13 ||
| 4 || 2 Trungs and 40 Chips
|-
|-
| 6-9 || 🤔
| 5 || 1 Trung and 50 Chips
|-
|-
| 1-5 || 🦆
| 6 || 50 chips
|-  
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}
|}


Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.
with:


{| class="wikitable"
:{| class="wikitable"
! Values !! Payout
! Placement !! Prizes
|-
|-
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips
|-
|-
| 🦆🦆 || Gain no payout
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips
|-
|-
| ♾♾♾ || Gain 100 chips
| 3 || 3 Trungs and 45 Chips
|-
|-
| ♾♾ || Gain 50 chips
| 4 || 2 Trungs and 50 Chips
|-
|-
| || Gain 25 chips
| 5 || 1 Trung and 55 Chips
|-
|-
| 🔺🔺🔺 || Gain 24 chips
| 6 || 60 chips
|-
|-  
| 🔺🔺 || Gain 20 chips
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|-
| 🃏🃏🃏 || Gain 18 chips
|-
| 🃏🃏 || Gain 12 chips
|-
| ✨✨✨ || Gain 10 chips
|-
| ✨✨ || Gain 6 chips
|-
| 🤔🤔🤔 || Gain 3 chips
|-
| 🤔🤔 || Gain 1 chips
|}
|}


=== Building the Auction Casino ===


==== The Studio ====
''Parts 1 and 2 of this proposal are located in the following places:''
 
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.
 
Works of art have the following attributes: A Title, a Description, and a Value
 
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 200 characters in length. A player's attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.


The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.
[[Round 10/Proposal Ideas/The Auction Casino]]


[[Round 10/Proposal Ideas/The Auction Casino Part II]]


==== War ====


War is a Limitless Access Table that two players must sit down at in order to play.
Add the subrule '''"Off to the Races"''' to rule '''"Tables"''' with the following text:
 
Before the the war begins, both players must agree to the items each of them are wagering.
 
Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.
 
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
 
 
==== Off to the Races ====


Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.
Line 262: Line 159:
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.


----
=== Uno! ===
Enact the following as a new subrule entitled "Uno" within " The Auction Casino":
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.
 
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.
 
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.


=== Alternate Ranks Framework and Tarot Cards ===
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.
Replace the following:
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.
with:
:First, rolling a dN to determine the suit of the card, where N is the highest number associated with any suit in the Suits table below. The suit is the corresponding entry in that table.


Replace the following:
Add the following row to the Modifiers table:
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.
with:
:Then, rolling a dN to determine the rank, where N is the 'Max' value listed in the Ranks table for the chosen suit's Archetype. The result is the corresponding entry in relevant column in the Ranks table below.


Replace the Suits table in it's entirety with the following table:
{| class="wikitable"
{| class="wikitable"
|+ Suits
! Name !! Conditions !! Value
! d13 !! Suit || Archetype
|-
|-
| 1 || Leaves || Standard
| Uno! || The hand is Uno Compliant.
|-
| 5
| 2 || Diamonds || Standard
|}.
|-
 
| 3 || Cups || Standard
----
|-
 
| 4 || Clubs || Standard
=== Entirely Rewritten Proposal Maker Changes ===
|-
 
| 5 || Acorns || Standard
Remove the "Proposal-Makers" section.
|-
 
| 6 || Roses || Standard
 
|-
Remove the "Standard Class Proposal" section.
| 7 || Bells || Standard
 
|-
 
| 8 || Swords || Standard
Add the following as a new "Greater Class Proposal" section of the "Proposals" rule:
|-
:The voting period for a greater proposal is the phase that started after the proposal was submitted. A greater proposal is popular if it has more votes in favor than votes against. A greater proposal can only be made when permitted by a Discard Effect.
| 9 || Shields || Standard
 
|-
 
| 10 || Hearts || Standard
Add the following as a new "Lesser Class Proposal" section of the "Proposals" rule:
|-
:The voting period for a lesser proposal is the phase that started after the proposal was submitted. A lesser proposal is popular if it has more votes in favor than votes against. Lesser Class Proposals are limited in that each lesser proposal may only alter the contents of a single rules section. A lesser proposal can only be made when permitted by a Discard Effect.
| 11 || Coins || Standard
|-
| 12 || Spades || Standard
|-
| 13 || Arcana || Arcana
|}


Replace the Ranks table in it's entirety with the following table:


Amend the table in the "Prizes" section to read:
{| class="wikitable"
{| class="wikitable"
|+ Ranks
! Placement !! Prizes
! Roll !! Standard !! Arcana
|-
| Max || 20 || 22
|-
| 1 || Ace || The Fool
|-
| 2 || 2 || The Magician
|-
|-
| 3|| 3 || The High Priestess
| 1 || 5 Trungs, one 'The Emperor' card, and 35 chips
|-
|-
| 4 || 4 || The Empress
| 2 || 4 Trungs, one 'The Emperor' card, and 40 chips
|-
|-
| 5 || 5 || The Emperor
| 3 || 3 Trungs, one 'The Empress' card, and 45 Chips
|-
|-
| 6 || 6 || The Hierophant
| 4 || 2 Trungs and 50 Chips
|-
|-
| 7 || 7 || The Lovers
| 5 || 1 Trung and 55 Chips
|-
|-
| 8 || 8 || The Chariot
| 6 || 60 chips
|-
|-  
| 9 || 9 || Justice
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|-
| 10 || 10 || The Hermit
|-
| 11 || 11 || Wheel of Fortune
|-
| 12 || 12 || Strength
|-
| 13 || 13 || The Hanged Man
|-
| 14 || Unter Knave || Death
|-
| 15 || Ober Knave || Temperance
|-
| 16 || Knight || The Devil
|-
| 17 || Bishop || The Tower
|-
| 18 || Rook || The Star
|-
| 19 || Queen || The Moon
|-
| 20 || King || The Sun
|-
| 21 || - || Judgement
|-
| 22 || - || The World
|}
|}


Add the following text and table as a new "Fortunes" rule:
:Submitted hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the submitting player.


Amend the following bullet point in the "Trung" subsection:
:2 Trungs for 1 Standard Proposal Maker
to read:
:2 Trungs for one 'The Emperor' card.
Rename the "Fortunes" rule to "Discard Effects"
In the rule mentioned above, amend the following:
:Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand.
to read:
:Players may, as an action, discard any of their cards by stating as such in #game-actions. This destroys the card and triggers any effect associated with the discarded card's rank in the table below. When an effect applies to an unspecified target, the discarding player may choose that target. When dice rolls are called for the dice rolled must be conducted publicly by the discarding player.
Amend the "Fortunes" table to read:
{| class="wikitable"
{| class="wikitable"
|+ Fortunes
|+ Discard Effects
! Name !! Conditions !! Effect
! Rank !! Effect
|-
| The Emperor
|| Allows the owner to create one greater proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession.
|-
| The Empress
|| Allows the owner to create one lesser proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession.
|-
|-
| The Fool
| The Fool
|| The hand contains at least one card of the 'The Fool' rank.
|| The owner loses d100 chips.
|| The submitter loses d100 chips.
|-
|-
| The Magician
| The Magician
|| The hand contains at least one card of the 'The Magician' rank.
|| The owner gains 3 random cards.
|| The submitter gains 3 random cards.
|-
|-
| Wheel of Fortunre
| Wheel of Fortune
|| The hand contains at least one card of the 'Wheel of Fortunre' rank.
|| The owner player gains d100 chips.
|| The submitter gains d100 chips.
|}
|}


=== Uno! ===
Convert all Standard Proposal-Makers that exist at the time of this passing to 'The Emperor' cards.
Enact the following as a new subrule entitled "Uno" within " The Auction Casino":
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.


:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.
----
 
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.
 
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.
 
Add the following row to the Modifiers table:
 
{| class="wikitable"
! Name !! Conditions !! Value
|-
| Uno! || The hand is Uno Compliant.
| 5
|}


== Completed Proposals ==
== Completed Proposals ==
Line 789: Line 644:
with
with
:Reputable players may enter into a contract with other reputable players.
:Reputable players may enter into a contract with other reputable players.
=== Trungle's General Patch ===
<blockquote>
==== Secret Action Determinacy ====
Ignore all text in italics. They are comments, nothing more.
''This adds requirements for the text as a general requirement of secret actions.''
Amend Rule '''Secret Information''' by:
#prepending to the list of secret action properties the following bullet point:
#:*A set of requirements for the action's contents (by default none)
#adding to the list of failure methods after the second element the following bullet point:
#:*If, at the revelation date, the auction's revealed contents do not meet all the requirements of that secret action, it fails.
#adding a paragraph after that list which reads:
#:If a secret action is to fail at the same instant as its revelation date, then it fails immediately before its revelation date.
''Refactor the bid action. Issues of improper relationships are already handled by the rule, so I'm allowed to make this lighter.''
In Rule '''The Auction Casino''' subrule '''Bidding''' replace:
:During an Auction Phase, as a secret action in #auctions with default maturation and revelation dates, players can place bids on one or more distinct active lots.
with:
:During an Auction Phase, players can bid as a secret action in #auctions with default maturation and revelation dates. Bid actions must contain an unambiguous mapping of bid amounts to lot numbers.
''Refactor the hand submissions.''
Amend '''The Auction Casino''' subrule '''Submitting a Hand''' so that it reads, in full:
:During an Auction Phase, as a secret action with default channel, maturation date and revelation date, players can Submit a Hand. A hand submission action must specify a non-empty set of cards.
:
:If, at the revelation date of the hand submission action, that action's submitter does not possess all the cards specified in the contents, then that hand submission fails.
==== Auction Balancing ====
Amend Rule '''The Auction Casino''' subrule '''Scoring''' by:
first, changing the value of the "Running" multiplier to ''c''.
second, changing the value of the "Paired" multiplier to ''xy''.
third, changing the name of the "Monochrome" multiplier to "Chromasuit"
fourth, replacing the first paragraph with:
:A hand's score is defined as ''cm'' where ''c'' is the number of cards in that hand and ''m'' is the sum of the value of all multipliers that hand qualifies for.
fifth, replacing:
:for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number.
with:
:for two hands:
:#If one has a higher score, that hand has higher priority than the other.
:#Otherwise, if the highest rank attested in one hand is higher than that of the other, the former hand has higher priority than the other.
:#Otherwise, if the highest suit attested in one hand is higher than that of the other, the former hand has higher priority than the other.
:#Otherwise, the hand submitted earlier has higher priority than the other.
:Hands with higher hand priority receive a lower rank number.
==== Trung Exchange Clarifications ====
Amend Rule '''Items''' subrule '''Trung''' by replacing:
:Trungs may be exchanged at the following rates:
with:
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession.
==== Channel Flow ====
Append to the first paragraph of '''Actions''':
:Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions.
==== (sigh++)+(++sigh) ====
In Rule '''Proposals''', first replace:
:If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
with:
:At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
then delete the sentence:
:If that message is deleted or modified during its voting period, the proposal is retracted.
In Rule '''Proposals''', subrule '''Urgent Class Proposal''', first replace:
:An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
with:
:An urgent proposal is popular if it has no more than two votes against it.
then replace:
:Any player may make an Urgent Class proposal.
with:
:Any reputable player may make an Urgent Class proposal.
In Rule '''Proposals''', subrule '''Standard Class Proposal''', replace:
:A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour.
with
:A standard proposal is popular if it has more votes in favor than votes against.
==== Standardizing Vocabulary ====
In Rule '''Prizes''' first replace:
:The cards the players presented are destroyed.
with:
:The cards the players revealed are destroyed.
Then replace:
:20 Chips and the cards the player presented during the Bartering Phase.
with:
:20 Chips and the cards the player revealed during the Bartering Phase.
</blockquote>
----
=== Alternate Ranks Framework and Tarot Cards ===
Replace the following:
:Ranks are sequential according to their ordering on the rank table
with
:Ranks of the same Archetype are sequential according to their ordering on the rank table
Replace the following:
:First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.
with:
:First, rolling a dN to determine the suit of the card, where N is the highest number associated with any suit in the Suits table below. The suit is the corresponding entry in that table.
Replace the following:
:Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.
with:
:Then, rolling a dN to determine the rank, where N is the 'Max' value listed in the Ranks table for the chosen suit's Archetype. The result is the corresponding entry in relevant column in the Ranks table below.
Replace the Suits table in it's entirety with the following table:
{| class="wikitable"
|+ Suits
! d13 !! Suit || Archetype
|-
| 1 || Leaves || Standard
|-
| 2 || Diamonds || Standard
|-
| 3 || Cups || Standard
|-
| 4 || Clubs || Standard
|-
| 5 || Acorns || Standard
|-
| 6 || Roses || Standard
|-
| 7 || Bells || Standard
|-
| 8 || Swords || Standard
|-
| 9 || Shields || Standard
|-
| 10 || Hearts || Standard
|-
| 11 || Coins || Standard
|-
| 12 || Spades || Standard
|-
| 13 || Arcana || Arcana
|}
Replace the Ranks table in it's entirety with the following table:
{| class="wikitable"
|+ Ranks
! Roll !! Standard !! Arcana
|-
| Max || 20 || 22
|-
| 1 || Ace || The Fool
|-
| 2 || 2 || The Magician
|-
| 3|| 3 || The High Priestess
|-
| 4 || 4 || The Empress
|-
| 5 || 5 || The Emperor
|-
| 6 || 6 || The Hierophant
|-
| 7 || 7 || The Lovers
|-
| 8 || 8 || The Chariot
|-
| 9 || 9 || Justice
|-
| 10 || 10 || The Hermit
|-
| 11 || 11 || Wheel of Fortune
|-
| 12 || 12 || Strength
|-
| 13 || 13 || The Hanged Man
|-
| 14 || Unter Knave || Death
|-
| 15 || Ober Knave || Temperance
|-
| 16 || Knight || The Devil
|-
| 17 || Bishop || The Tower
|-
| 18 || Rook || The Star
|-
| 19 || Queen || The Moon
|-
| 20 || King || The Sun
|-
| 21 || - || Judgement
|-
| 22 || - || The World
|}
Add the following text and table as a new "Fortunes" rule:
:Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand.
{| class="wikitable"
|+ Fortunes
! Name !! Conditions !! Effect
|-
| The Fool
|| The hand contains at least one card of the 'The Fool' rank.
|| The revealing player loses d100 chips.
|-
| The Magician
|| The hand contains at least one card of the 'The Magician' rank.
|| The revealing player gains 3 random cards.
|-
| Wheel of Fortune
|| The hand contains at least one card of the 'Wheel of Fortune' rank.
|| The revealing player gains d100 chips.
|}
Replace the Traditions table in it's entirety with:
{| class="wikitable"
|+ Traditions
! Suits !! Tradition
|-
| Hearts, Diamonds, Spades, Clubs || French
|-
| Swords, Cups, Coins, Clubs || Spanish
|-
| Leaves, Hearts, Bells, Acorns || German
|-
| Bells, Acorns, Roses, Shields || Swiss
|-
| Arcana || Special
|}
Replace the Colors table in it's entirety with:
{| class="wikitable"
|+ Colors
! Suits !! Color
|-
| Hearts, Diamonds, Roses || Red
|-
| Spades, Clubs, Swords || Black
|-
| Leaves, Acorns, Shields || Green
|-
| Coins, Bells, Cups || Gold
|-
| Arcana || Special
|}
In the modifiers table in the Scoring section, replace the following:
:The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.
with:
:The suits of the cards in the hand include at least one of each suit in one particular card tradition that isn't the Special tradition, and no other suits.
In the modifiers table, replace the following:
:The suits of the cards in the hand include at least one of each suit in one particular card color and no other suits.
with:
:The suits of the cards in the hand include at least one of each suit in one particular card color that isn't the Special color, and no other suits.