Round 10/Proposal Ideas: Difference between revisions

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== Currently Being Drafted ==
== Currently Being Drafted ==
=== The Bottomless Pot ===
Add the subrule '''"The Pot"''' to the rule '''"The Auction Casino"''' with the following text:
:There exists an entity called the Bottomless Pot, also known as the Pot, which can own chips. Any player can update the number of coins the Pot owns by posting a link to a message in Agora Nomic in which a player of Agora Nomic threw coins into the Bottomless Pit. For every "boatload of coins" (as defined by the ruleset of Agora) thrown into the Pit in that message, 10 Chips are added to the Pot's posession. The same message cannot be posted more than once for the purpose of adding Chips to the Pot.
Amend rule '''"The Auction Casino"''' subrule '''"Prizes"''' by replacing the below table:
:{| class="wikitable"
! Placement !! Prizes
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips
|-
| 3 || 3 Trungs and 45 Chips
|-
| 4 || 2 Trungs and 50 Chips
|-
| 5 || 1 Trung and 55 Chips
|-
| 6 || 60 chips
|-
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}
with:
:{| class="wikitable"
! Placement !! Prizes
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, 35 chips, and 35% of the Pot
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, 40 chips, and 25% of the Pot
|-
| 3 || 3 Trungs, 45 Chips, and 15% of the Pot
|-
| 4 || 2 Trungs, 50 Chips, and 15% of the Pot
|-
| 5 || 1 Trung, 55 Chips, and 15% of the Pot
|-
| 6 || 60 chips, and 10% of the Pot
|-
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}
and adding the following sentence below the table:
:When a player earns a certain percent of the Pot as a prize, that percent of the Pot's chips (rounded to the nearest chip) are transferred from the Pot to that player.


=== Anti-Trung Hoarding Measures ===
=== Anti-Trung Hoarding Measures ===
Line 78: Line 128:
=== Building the Auction Casino ===
=== Building the Auction Casino ===


''This proposal aims to add a number of activities, called Tables, for users to take part in in an official manner in their down time.''
''Parts 1 and 2 of this proposal are located in the following places:''
''During this drafting process, comments will be left below in italics, and are not meant to be included in the final proposal.''


''But first, some groundwork:''
[[Round 10/Proposal Ideas/The Auction Casino]]


[[Round 10/Proposal Ideas/The Auction Casino Part II]]


Rename rule '''"Auctions"''' to '''"The Auction Casino"'''


In rule '''"The Auction Casino"''' add section '''"Participation"''' with the following text:
Add the subrule '''"Off to the Races"''' to rule '''"Tables"''' with the following text:


The '''"Participation"''' value of the Auction Casino is given by one of the following criteria, whichever is higher:
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.


* 10
After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse.
* 2 for every 3 players
* 2 of every player who bid in the previous auction for card lots


When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin.


In rule '''"The Auction Casino"''' section '''"Lots''', amend the following text:
When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all  players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins.


"Each lot consists of three cards. Each auction has the higher option of:
The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0.


* Ten lots
To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race.
* 2 lots for every 3 players
* 2 lots for every player who bid in the previous auction"


To:
Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1.  If no horses share a suit, rank or color with the drawn card, all horses' positions increase by 1.
A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens,  a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action.


"Each Auction in the Auction House has a number of House Lots in addition to any Player Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated."
Lap Action:  Draw a card,  all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1.


And the text:
After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody.


"During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot."
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.


To:
=== Uno! ===
Enact the following as a new subrule entitled "Uno" within " The Auction Casino":
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.


"During any phase other than the Auction Phase, if there are fewer House Lots than the number specified above, any player may generate a House Lot by generating a set of cards to fulfill that Lot."
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.


:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.


In rule '''"The Auction Casino"''', add section '''"The Auction House"''' with the following text:
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.


During the Auction Phase, a player may put an item they own up for Auction as a Lot in the Auction House. During the Bartering Phase, so long as there are no existing secret or non-secret bids on any Lots, a player may take down an item they own from Auction in the Auction House, removing its Lot. If an item contained by a Lot ever ceases to exist, its Lot is removed from the Auction House. An item that is up for Auction remains up for Auction until it is taken down by its owner or until the Lot containing the item is won. If a lot containing a player-owned item is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred to the owner of the item and the item is transferred to the player that placed the winning bid.
Add the following row to the Modifiers table:


{| class="wikitable"
! Name !! Conditions !! Value
|-
| Uno! || The hand is Uno Compliant.
| 5
|}.


In rule '''"The Auction Casino"''', add section '''"Bidding on Works of Art"''' with the following text:
----


After the Auction Phase, but before the Revelation Date for bids, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art (rounded up) 150% of the Value of the Work of Art (rounded up).
=== Entirely Rewritten Proposal Maker Changes ===


If a bid for a Work of Art is won by a player and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is no longer owned by any player and is placed in the Gallery. Its Lot is removed from the Auction House.
Remove the "Proposal-Makers" section.




Add rule '''"Tables"''' with the following text:
Remove the "Standard Class Proposal" section.


There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.


Add the following as a new "Greater Class Proposal" section of the "Proposals" rule:
:The voting period for a greater proposal is the phase that started after the proposal was submitted. A greater proposal is popular if it has more votes in favor than votes against. A greater proposal can only be made when permitted by a Discard Effect.


==== Slots ====


Slots are a Limited Access Table that a player may sit down at at most 3 times per week.
Add the following as a new "Lesser Class Proposal" section of the "Proposals" rule:
:The voting period for a lesser proposal is the phase that started after the proposal was submitted. A lesser proposal is popular if it has more votes in favor than votes against. Lesser Class Proposals are limited in that each lesser proposal may only alter the contents of a single rules section. A lesser proposal can only be made when permitted by a Discard Effect.


When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:


Amend the table in the "Prizes" section to read:
{| class="wikitable"
{| class="wikitable"
! Roll !! Value
! Placement !! Prizes
|-
|-
| 20 ||
| 1 || 5 Trungs, one 'The Emperor' card, and 35 chips
|-
|-
| 17-19 || 🔺
| 2 || 4 Trungs, one 'The Emperor' card, and 40 chips
|-
|-
| 14-16 || 🃏
| 3 || 3 Trungs, one 'The Empress' card, and 45 Chips
|-
|-
| 10-13 ||
| 4 || 2 Trungs and 50 Chips
|-
|-
| 6-9 || 🤔
| 5 || 1 Trung and 55 Chips
|-
|-
| 1-5 || 🦆
| 6 || 60 chips
|-  
| 7 or above || 20 Chips and the cards the player revealed during the Bartering Phase.
|}
|}


Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.


Amend the following bullet point in the "Trung" subsection:
:2 Trungs for 1 Standard Proposal Maker
to read:
:2 Trungs for one 'The Emperor' card.
Rename the "Fortunes" rule to "Discard Effects"
In the rule mentioned above, amend the following:
:Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand.
to read:
:Players may, as an action, discard any of their cards by stating as such in #game-actions. This destroys the card and triggers any effect associated with the discarded card's rank in the table below. When an effect applies to an unspecified target, the discarding player may choose that target. When dice rolls are called for the dice rolled must be conducted publicly by the discarding player.
Amend the "Fortunes" table to read:
{| class="wikitable"
{| class="wikitable"
! Values !! Payout
|+ Discard Effects
! Rank !! Effect
|-
|-
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout
| The Emperor
|| Allows the owner to create one greater proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession.
|-
|-
| 🦆🦆 || Gain no payout
| The Empress
|| Allows the owner to create one lesser proposal. If the proposal is retracted before its voting period starts, the card is returned to the player's possession.
|-
|-
| ♾♾♾ || Gain 100 chips
| The Fool
|| The owner loses d100 chips.
|-
|-
| ♾♾ || Gain 50 chips
| The Magician
|| The owner gains 3 random cards.
|-
|-
| ♾ || Gain 25 chips
| Wheel of Fortune
|-
|| The owner player gains d100 chips.
| 🔺🔺🔺 || Gain 24 chips
|-
| 🔺🔺 || Gain 20 chips
|-
| 🃏🃏🃏 || Gain 18 chips
|-
| 🃏🃏 || Gain 12 chips
|-
| ✨✨✨ || Gain 10 chips
|-
| ✨✨ || Gain 6 chips
|-
| 🤔🤔🤔 || Gain 3 chips
|-
| 🤔🤔 || Gain 1 chips
|}
|}


 
Convert all Standard Proposal-Makers that exist at the time of this passing to 'The Emperor' cards.
==== The Studio ====
 
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.
 
Works of art have the following attributes: A Title, a Description, and a Value
 
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 200 characters in length. A player's attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.
 
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.
 
 
==== War ====
 
War is a Limitless Access Table that two players must sit down at in order to play.
 
Before the the war begins, both players must agree to the items each of them are wagering.
 
Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.
 
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
 
 
==== Off to the Races ====
 
Off to the Races is a Limitless Access Table that multiple players may sit down at by announcing their intent to do so in #the-raceway.
 
After a player sits down at this table, but before the Race begins, that player must choose to enter a Horse in the Race. To do so, the Player must select a Name (consisting of at most 18 characters) and a card they own to represent their Horse. A player may not enter a Horse in the Race that has the same name or is represented by the same card as another Horse.
 
When all players sitting at the Table have entered a horse in the Race, ensure that at least 4 horses have been entered in the Race. If there are fewer than 4 horses entered in the Race, then the remaining number of horses are generated by drawing that many cards. These are NPC horses. NPC horses have a name that is the name of the card drawn for them, and properties equal to the Suit and Rank of the card drawn for them. If an NPC horse has identical properties to a horse already entered in the Race, continue drawing cards until a valid horse is entered. Once the above criteria has been met, betting may begin.
 
When betting begins, any player (including those not sitting at the Table) may place bets on the horses they think will win. When a player bets, they lose that many chips. A bet fails if the player does not have enough chips to place that bet. The total sum of bets on all horses is known as the prize pool. When all  players that have expressed interest to bet have done so, or after an hour has passed since the last bet was placed, 10% of the prize pool (rounded down to the nearest whole number) is removed, and the Race begins.
 
The Length of the Race is equal to the number of horses that have been entered in the Race multiplied by 2. A horse wins the Race when they have a Position that is greater than the Length of the Race. The Race ends when one or more horses win the Race. When the Race begins, all horses in the Race start with a Position of 0.
 
To progress the Race, any player with a horse in the race may perform a Race Action. The Race Action may be taken until one or more horses win the race.
 
Race Action: Draw a card, all horses in the race that share a suit, rank or color with the drawn card increase their position by 1.  If no horses share a suit, rank or color with the drawn card, all horses' positions increase by 1.
A Lap Action may only be taken if, at any time all horses surpass a given position for the first time. When this happens,  a Lap action must be performed once before another Race Action can be taken. Any player with a horse in the race may choose to perform the Lap Action.
 
Lap Action:  Draw a card,  all horses in the race that share a suit, rank, or color with the drawn card decrease their positions by 1.
 
After the Race ends, each player that had a winning horse in the Race receives an amount of chips as winnings. If multiple horses won, the prize pool is divided evenly among the winning horses (rounded down). The winnings each horse a player bet on is equal to (P/W)*B, where P is the amount of the prize pool allocated to that horse, W is the total amount wagered on that horse, and B is the amount of chips the player bet on that horse. If a horse wins that was not entered by a player, then the winnings for that horse are awarded to nobody.
 
If a player stands up from the table before the Race ends, their horse continues racing, but any winnings that player may have gotten go to nobody. Play for this Table ends when all players have stood up, or when the Race ends and awards have been given out.


----
----
=== Uno! ===
Enact the following as a new subrule entitled "Uno" within " The Auction Casino":
:At the conclusion of each auction period the next player as listed in the list of players becomes the Uno Player, looping to the beginning when at the end of the list. If there is no Uno player, the Uno Player should be randomly chosen by public dice roll.
:Submitted hands can have a Hand Rank and Hand Color. If the hand consists of entirely cards of one rank, that rank is the Hand Rank. If the hand consists of entirely cards of one color, that color is the Hand Color.
:There is a Deck Rank and a Deck Color. The Deck Rank is the Hand Rank of the last Uno Compliant hand. The Deck Color is the Hand Color of the last Uno Compliant hand. If there have been no Uno Compliant hands, the Deck Rank and a Deck Color should be randomly chosen by public dice roll.
:A submitted hand is Uno Compliant if the submitting player is the current Uno Player and either the Hand Rank matches the Deck Rank, or the Hand Color matches the Deck Color.
Add the following row to the Modifiers table:
{| class="wikitable"
! Name !! Conditions !! Value
|-
| Uno! || The hand is Uno Compliant.
| 5
|}


== Completed Proposals ==
== Completed Proposals ==