Round 10/Ruleset: Difference between revisions

miraheze>CodeTriangle
Prizes: GP -> vocab (s/present/reveal/)
miraheze>CodeTriangle
Alternate Ranks Framework
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| 3
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| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition that isn't the Special tradition, and no other suits.
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| 2
|-
|-
| Chromasuit || The suits of the cards in the hand include at least one of each suit in one particular card color and no other suits.
| Chromasuit || The suits of the cards in the hand include at least one of each suit in one particular card color that isn't the Special color, and no other suits.
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| 3
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=== Cards ===
=== Cards ===


Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks of the same Archetype are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.


Cards belong to a tradition based on their suit:
Cards belong to a tradition based on their suit:
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|-
|-
| Bells, Acorns, Roses, Shields || Swiss
| Bells, Acorns, Roses, Shields || Swiss
|-
| Arcana || Special
|}
|}


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|-
|-
| Coins, Bells, Cups || Gold
| Coins, Bells, Cups || Gold
|-
| Arcana || Special
|}
|}


To generate (draw) a card is to randomly choose a suit and rank by doing the following:
To generate (draw) a card is to randomly choose a suit and rank by doing the following:
# First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.
# First, rolling a dN to determine the suit of the card, where N is the highest number associated with any suit in the Suits table below. The suit is the corresponding entry in that table.
# Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.
# Then, rolling a dN to determine the rank, where N is the 'Max' value listed in the Ranks table for the chosen suit's Archetype. The result is the corresponding entry in relevant column in the Ranks table below.


{| class="wikitable"
{| class="wikitable"
|+ Suits
|+ Suits
! d12 !! Suit  
! d13 !! Suit || Archetype
|-
| 1 || Leaves || Standard
|-
|-
| 1 || Leaves
| 2 || Diamonds || Standard
|-
|-
| 2 || Diamonds
| 3 || Cups || Standard
|-
|-
| 3 || Cups
| 4 || Clubs || Standard
|-
|-
| 4 || Clubs
| 5 || Acorns || Standard
|-
|-
| 5 || Acorns
| 6 || Roses || Standard
|-
|-
| 6 || Roses
| 7 || Bells || Standard
|-
|-
| 7 || Bells
| 8 || Swords || Standard
|-
|-
| 8 || Swords
| 9 || Shields || Standard
|-
|-
| 9 || Shields
| 10 || Hearts || Standard
|-
|-
| 10 || Hearts
| 11 || Coins || Standard
|-
|-
| 11 || Coins
| 12 || Spades || Standard
|-
|-
| 12 || Spades
| 13 || Arcana || Arcana
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Ranks
|+ Ranks
! d20 !! Rank
! Roll !! Standard !! Arcana
|-
|-
| 1 || Ace
| Max || 20 || 22
|-
|-
| 2-13 || 2-13
| 1 || Ace || The Fool
|-
|-
| 14 || Unter Knave
| 2 || 2 || The Magician
|-
|-
| 15 || Ober Knave
| 3|| 3 || The High Priestess
|-
|-
| 16 || Knight
| 4 || 4 || The Empress
|-
|-
| 17 || Bishop
| 5 || 5 || The Emperor
|-
|-
| 18 || Rook
| 6 || 6 || The Hierophant
|-
|-
| 19 || Queen
| 7 || 7 || The Lovers
|-
|-
| 20 || King
| 8 || 8 || The Chariot
|-
| 9 || 9 || Justice
|-
| 10 || 10 || The Hermit
|-
| 11 || 11 || Wheel of Fortune
|-
| 12 || 12 || Strength
|-
| 13 || 13 || The Hanged Man
|-
| 14 || Unter Knave || Death
|-
| 15 || Ober Knave || Temperance
|-
| 16 || Knight || The Devil
|-
| 17 || Bishop || The Tower
|-
| 18 || Rook || The Star
|-
| 19 || Queen || The Moon
|-
| 20 || King || The Sun
|-
| 21 || - || Judgement
|-
| 22 || - || The World
|}
|}


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Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
== Fortunes ==
Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand.
{| class="wikitable"
|+ Fortunes
! Name !! Conditions !! Effect
|-
| The Fool
|| The hand contains at least one card of the 'The Fool' rank.
|| The revealing player loses d100 chips.
|-
| The Magician
|| The hand contains at least one card of the 'The Magician' rank.
|| The revealing player gains 3 random cards.
|-
| Wheel of Fortune
|| The hand contains at least one card of the 'Wheel of Fortune' rank.
|| The revealing player gains d100 chips.
|}