Round 10/Ruleset Draft: Difference between revisions
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== Phases == | == Phases == | ||
Each week is divided into | Each week is divided into two phases: | ||
The Auction Phase: Sunday, Monday, Tuesday, and Wednesday | The Auction Phase: Sunday, Monday, Tuesday, and Wednesday | ||
The Bartering Phase: Thursday and | |||
The Bartering Phase: Thursday, Friday, and Saturday | |||
At the beginning of each Auction Phase, each player gains 100 points. | At the beginning of each Auction Phase, each player gains 100 points. | ||
== Auctions == | == Auctions == | ||
== Bidding == | === Bidding === | ||
Players may bid on | Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails. | ||
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid. | |||
=== Lots === | === Lots === | ||
Each lot consists of two cards. Each auction has | Each lot consists of two cards. Each auction has ten lots. | ||
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate cards by announcing that | During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot. | ||
{| class="wikitable" | {| class="wikitable" | ||
! d13 !! Rank | |||
! | |||
|- | |- | ||
| 1 || | | 1 || A | ||
|- | |- | ||
| 2 || 10 | | 2-10 || 2-10 | ||
|- | |- | ||
| | | 11 || J | ||
|- | |- | ||
| | | 12 || Q | ||
|- | |- | ||
| | | 13 || K | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! d4 !! Suit | |||
! | |||
|- | |- | ||
| 1 || Spades | | 1 || Spades | ||
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|} | |} | ||
== | === Presenting a Hand === | ||
During | During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession. | ||
=== Prizes === | === Prizes === | ||
24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement. | |||
Placement | | {| class="wikitable" | ||
1 | 1 Standard Proposal-Maker and | ! Placement !! Prizes | ||
2 | 1 Standard Proposal-Maker and | |- | ||
3 | | | 1 || 1 Standard Proposal-Maker and 20 points | ||
4 | | |- | ||
5 | | | 2 || 1 Standard Proposal-Maker and 10 points | ||
|- | |||
| 3 || 30 points | |||
|- | |||
| 4 || 20 points | |||
|- | |||
| 5 or above || The cards the player presented during the Bartering Phase. | |||
|} | |||
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands) | === Scoring === | ||
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking) | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Hand Ranking | |+ Hand Ranking | ||
! Name !! Criteria | ! Name !! Criteria | ||
|- | |||
|Straight Flush || five cards of sequential rank, all sharing the same suit | |||
|- | |- | ||
|Five-of-a-Kind || five cards of the same rank | |Five-of-a-Kind || five cards of the same rank | ||
|- | |- | ||
|Four-of-a-Kind || four cards of the same rank and one of another | |Four-of-a-Kind || four cards of the same rank and one of another | ||
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|} | |} | ||
Ties are broken in favour of players who presented their hand earlier. | |||
== Actions == | == Actions == | ||
All game actions in this section can be performed by announcing them in the channel #game-actions. | A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions. | ||
=== Trade === | === Trade === | ||
A trade | A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions. | ||
A trade between two players takes place when both players explicitly consent to the trade | |||
== Proposals == | == Proposals == | ||
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A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. | A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. | ||
If more than one proposal | If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | ||
The class of a proposal | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
==== Urgent Proposal ==== | ==== Urgent Class Proposal ==== | ||
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. | The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. | ||
Any player may make an Urgent Class proposal. Urgent proposals | Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | ||
== | ==== Standard Class Proposal ==== | ||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item. | |||
== Items == | == Items == | ||
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=== Points === | === Points === | ||
Points. | Points are fungible items. | ||
=== Cards === | |||
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. | |||
=== Proposal-Makers === | === Proposal-Makers === | ||
= | |||
Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession. | Proposal-makers are items. Proposal-makers of the same kind are fungible. | ||
{| class="wikitable" | |||
! Proposal-Maker !! Effect | |||
|- | |||
| Standard Proposal-Maker || Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession. | |||
|} | |||
== Judges == | == Judges == | ||
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Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round. | Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round. | ||
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | |||
A ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | ||
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message has the most :+1: reactions becomes the Judge for | Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message. | ||