Round 10/Ruleset Draft: Difference between revisions
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== Info == | == Info == | ||
=== General === | === General === | ||
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== Auctions == | == Auctions == | ||
=== Bidding === | === Bidding === | ||
Players may bid on | Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails. | ||
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid. | |||
=== Lots === | === Lots === | ||
Each lot consists of two cards. Each auction has | Each lot consists of two cards. Each auction has ten lots. | ||
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot. | During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot. | ||
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=== Presenting a Hand === | === Presenting a Hand === | ||
During each Bartering Phase, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession. | During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession. | ||
=== Prizes === | === Prizes === | ||
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|+ Hand Ranking | |+ Hand Ranking | ||
! Name !! Criteria | ! Name !! Criteria | ||
|- | |||
|Straight Flush || five cards of sequential rank, all sharing the same suit | |||
|- | |- | ||
|Five-of-a-Kind || five cards of the same rank | |Five-of-a-Kind || five cards of the same rank | ||
|- | |- | ||
|Four-of-a-Kind || four cards of the same rank and one of another | |Four-of-a-Kind || four cards of the same rank and one of another | ||
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|} | |} | ||
Ties are broken in favour of players who presented their hand earlier. | |||
== Actions == | == Actions == | ||
All game actions in this section can be performed by announcing them in the channel #game-actions. | A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions. | ||
=== Trade === | === Trade === | ||
A trade | A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions. | ||
== Proposals == | == Proposals == | ||
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If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | ||
The class of a proposal | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
==== Urgent Proposal ==== | ==== Urgent Class Proposal ==== | ||
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. | The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period. | ||
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Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | ||
==== Standard Proposal ==== | ==== Standard Class Proposal ==== | ||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if | The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item. | ||
== Items == | == Items == | ||
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=== Points === | === Points === | ||
Points. | Points are fungible items. | ||
=== Cards === | === Cards === | ||
Each card has a rank and a suit. | Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. | ||
=== Proposal-Makers === | === Proposal-Makers === | ||
Proposal-makers are items. Proposal-makers of the same kind are fungible. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Proposal-Maker !! Effect | ! Proposal-Maker !! Effect | ||
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Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round. | Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round. | ||
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | |||
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | ||
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message. | Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message. |
Latest revision as of 02:08, 25 November 2022
Info[edit | edit source]
General[edit | edit source]
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Sunday 00:00 UTC.
Players[edit | edit source]
Only players may perform actions, vote, and possess items.
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Phases[edit | edit source]
Each week is divided into two phases:
The Auction Phase: Sunday, Monday, Tuesday, and Wednesday
The Bartering Phase: Thursday, Friday, and Saturday
At the beginning of each Auction Phase, each player gains 100 points.
Auctions[edit | edit source]
Bidding[edit | edit source]
Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails.
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid.
Lots[edit | edit source]
Each lot consists of two cards. Each auction has ten lots.
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot.
d13 | Rank |
---|---|
1 | A |
2-10 | 2-10 |
11 | J |
12 | Q |
13 | K |
d4 | Suit |
---|---|
1 | Spades |
2 | Hearts |
3 | Clubs |
4 | Diamonds |
Presenting a Hand[edit | edit source]
During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession.
Prizes[edit | edit source]
24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement.
Placement | Prizes |
---|---|
1 | 1 Standard Proposal-Maker and 20 points |
2 | 1 Standard Proposal-Maker and 10 points |
3 | 30 points |
4 | 20 points |
5 or above | The cards the player presented during the Bartering Phase. |
Scoring[edit | edit source]
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)
Name | Criteria |
---|---|
Straight Flush | five cards of sequential rank, all sharing the same suit |
Five-of-a-Kind | five cards of the same rank |
Four-of-a-Kind | four cards of the same rank and one of another |
Full House | three cards of one rank and two cards of another rank |
Flush | five cards of the same suit, not all of sequential rank |
Straight | five cards of sequential rank, not all of the same suit |
Three-of-a-Kind | three cards with the same rank and two of two other ranks |
Two Pair | two cards of one rank, two cards of another rank and one card of a third rank |
One Pair | two cards of one rank and three cards of three other ranks |
High Card | none of the above |
Ties are broken in favour of players who presented their hand earlier.
Actions[edit | edit source]
A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions.
Trade[edit | edit source]
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.
Proposals[edit | edit source]
Proposals are made by sending a message in the channel #proposals. If that message is deleted or modified during its voting period, the proposal is retracted.
A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
Urgent Class Proposal[edit | edit source]
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Standard Class Proposal[edit | edit source]
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.
Items[edit | edit source]
Once an item is used, it is removed from that player's possession.
Points[edit | edit source]
Points are fungible items.
Cards[edit | edit source]
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible.
Proposal-Makers[edit | edit source]
Proposal-makers are items. Proposal-makers of the same kind are fungible.
Proposal-Maker | Effect |
---|---|
Standard Proposal-Maker | Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession. |
Judges[edit | edit source]
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.
Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.