Round 7/Ruleset: Difference between revisions

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Proposal 'converging rulesets and gamestates' passes
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The following is a copy of the ruleset for round 7 (github version [https://github.com/Infinite-Nomic/Infinite-Nomic/blob/master/round7/rules.md here]).


== Information ==
== Information ==
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When someone becomes a player, their name is put at the bottom of the list of players in #game-rules. Players take turns according to this list, starting with the player on the top of the list and going down. When the player at the bottom of the list has taken their turn, players keep taking turns from the top again. The game begins immediately when the first player joins the game.  
When someone becomes a player, their name is put at the bottom of the list of players in #game-rules. Players take turns according to this list, starting with the player on the top of the list and going down. When the player at the bottom of the list has taken their turn, players keep taking turns from the top again. The game begins immediately when the first player joins the game.  


A player's turn consists of performing any actions the rules require them to perform on their turn, as well as optionally performing any other actions the rules allow them to perform on their turn. A player may choose to end their turn at any time during it, by stating their intent to do so in #public-forum). A player's turn autmatically ends ("passes") 24 hours after it started.
A player's turn consists of performing any actions the rules require them to perform on their turn, as well as optionally performing any other actions the rules allow them to perform on their turn. A player may choose to end their turn at any time during it, by stating their intent to do so in #public-forum). A player's turn automatically ends ("passes") 24 hours after it started or if the player has begun performing actions for their turn and five minutes have passed since their last message.


When a player's turn ends, the turn of the player below them in the list in #game-rules begins simultaneously.
When a player's turn ends, the turn of the player below them in the list in #game-rules begins simultaneously.
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Entities can move between primary spaces in two directions. To "advance" or "move up" is to move in the direction that the numbers are increasing. To "regress" or "move down" is to move in the direction that the numbers are decreasing. For the purposes of this type of movement, the lowest-numbered space is considered to be one space higher than the highest-numbered primary space and the highest-numbered space is considered to be one space lower than the lowest-numbered primary space.
Entities can move between primary spaces in two directions. To "advance" or "move up" is to move in the direction that the numbers are increasing. To "regress" or "move down" is to move in the direction that the numbers are decreasing. For the purposes of this type of movement, the lowest-numbered space is considered to be one space higher than the highest-numbered primary space and the highest-numbered space is considered to be one space lower than the lowest-numbered primary space.


A player on a primary space can move up the board once on their turn by rolling 1d6 in #public-forum and moving up exactly that many spaces. A player's turn ends if within five minutes of moving they do not explicitly declare that they are continuing their turn.
A player on a primary space can move up the board once on their turn by rolling 1d6 in #public-forum and moving up exactly that many spaces.


== Poent ==
== Poent ==
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# If the number of spaces created in step 1 is 3 or greater, do the following:
# If the number of spaces created in step 1 is 3 or greater, do the following:
## Roll a 2-sided dice to determine whether a Snake (result = 1) or Ladder (result = 2) will be created.
## Roll a 2-sided dice to determine whether a Snake (result = 1) or Ladder (result = 2) will be created.
## Add the type of feature determined in step 2.1 to a random primary space created in step 1 and a random primary space that existed before that has no other features. These features are paired.
## Add the type of feature determined in step 2.1 to a random primary space created in step 1 and a random primary space that existed before that has no snake or ladder features. These features are paired.
# Advance by a number of spaces equal to their movement role.
# Advance by a number of spaces equal to their movement role.


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=== Houses ===
=== Houses ===


There is a type of feature called "House". Each house has a player who is its owner. A house with owner P can be called "P's House". Initially, no houses exist on the gameboard.
There is a type of feature called "House". Each house has a player who is its owner. A house with owner P can be called "P's House ", followed by an integer. This integer is called the house's "power". Upon adding a house feature to a tile, the house's power is 1. The first time houses are introduced to the game, no houses exist on the gameboard.
 
When a player lands on a space with a House on it, if they have at least one poent, they lose one poent and the owner of the house gains one poent.


When a player lands on a space with a house on it, if they have at least x poents, they lose x poents and the owner of the house gains x poents (where x equals the house's power).
If the player does not have sufficient poents, they instead lose all their poents so as to now have 0, and the owner of the house gains said poents.
On their turn, if they are on a space with no other House features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession.
On their turn, if they are on a space with no other House features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession.


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Immutable Numbers are a type of number. Immutable Numbers have the same properties as regular Numbers, but their stored value can not increase or decrease.
Immutable Numbers are a type of number. Immutable Numbers have the same properties as regular Numbers, but their stored value can not increase or decrease.
== Leaving ==
You can leave the game by simply saying so.


[[Category:Rulesets]]
[[Category:Rulesets]]