Round 9/Ruleset: Difference between revisions
miraheze>Wotton m →Fruit |
Make Grapes Useful, Peaceful Ducks, Don't Play God, Quacktion Completion, sigh sigh, :duck: :bank:, :no: Quacks, Overruled v2, :scissors: :page_facing_up: V2 |
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=== Trade === | === Trade === | ||
Players may | A trade is is an exchange or transfer of zero or more items between two entities. | ||
Players may trade items with other players. | |||
Players may trade non-Quack items with ducks in their own possession. | |||
A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions. | |||
== Proposals == | == Proposals == | ||
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=== Duck Naming Criteria === | === Duck Naming Criteria === | ||
All player may give their duck any name, with the following exceptions: | All player may give their duck any name, with the following exceptions: | ||
* names | * names that, at the time they were assigned, impersonated the name of one or more specific players | ||
* names violating Discord's TOS or the rules of the Infinite Nomic Discord server | * names violating Discord's TOS or the rules of the Infinite Nomic Discord server | ||
* names longer than 140 characters or shorter than 1 | * names longer than 140 characters or shorter than 1 | ||
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Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck. | Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck. | ||
=== | === Quacktion === | ||
The following actions are designated " | The following actions are designated "Quacktions" and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one's one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent. | ||
* Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks. | * Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks. | ||
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* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck. | * Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck. | ||
* Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player. | * Divine Scrambler. Cost: N Quacks, where N is a positive multiple of 20., where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player. | ||
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty. | * Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty. | ||
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! Item Name !! Description | ! Item Name !! Description | ||
|- | |- | ||
| Grapes || You may use grapes to feed one of your own ducks instead of another's. | | Grapes || You may use grapes to feed one of your own ducks instead of another's. You may do this even if you have already fed a duck this voting period. | ||
|- | |- | ||
| Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color. | | Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color. | ||
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The Duck Disciple is an entity that worships the Duck God. | The Duck Disciple is an entity that worships the Duck God. | ||
The Duck Disciple is not owned by any player, but still may be the target of | The Duck Disciple is not owned by any player, but still may be the target of Quacktions. Once per voting period, a player may perform a Quacktion against the Duck Disciple. After this Quacktion resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quacktion that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this Quacktion, the Duck Disciple has 0 or fewer quacks, it perishes. | ||
* Ritual | * Ritual Quacktion. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks. | ||
When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll. | When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll. | ||
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A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | ||
ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | |||