Round 9/Ruleset: Difference between revisions
miraheze>CodeTriangle m →Duck Disciple: more |
No edit summary |
||
| Line 21: | Line 21: | ||
A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions. | A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions. | ||
=== Random Choice === | |||
If a player has specified some, but not all, of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, exists, that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate. | |||
== Proposals == | == Proposals == | ||
| Line 44: | Line 47: | ||
== Ducks == | == Ducks == | ||
When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions. | When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions. | ||
If a duck possesses an Abundant Nothing, that duck collapses into an egg. The duck is removed from the game and its owner gains one egg. | |||
=== Duck Naming Criteria === | === Duck Naming Criteria === | ||
| Line 93: | Line 97: | ||
If the number was none of the above, the duck is Red. | If the number was none of the above, the duck is Red. | ||
=== Scouting === | === Scouting === | ||
| Line 101: | Line 103: | ||
The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck. | The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck. | ||
Each time that a duck returns without its owner cutting their losses, its owner can once roll a d20 and obtain the corresponding item(s) on the following loot table: | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 137: | Line 139: | ||
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack. | | Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack. | ||
|- | |- | ||
| Mango Slice || If fed to a colored duck, the duck is | | Mango Slice || If fed to a colored duck, the duck is becomes uncolored. If the duck has a colored parent, its color is not affected by the color of its parent as specified in other rules. | ||
|} | |} | ||