User:CodeTriangle/Rules are Items Nomic: Difference between revisions
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Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item. | Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item. | ||
When a player owns two thirds of all rules in existence, they win the game and the Cycle ends. | |||
''Defining what rules are is important this time around since they can be owned.'' | ''Defining what rules are is important this time around since they can be owned.'' | ||
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=== Standard Proposals === | === Standard Proposals === | ||
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. | Each player can only create four proposals each week, and can only own two proposals at any given time. | ||
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. When a standard proposal is withdrawn or applied, it is destroyed. | |||
''Standard proposals get special treatment. Urgents are bugfixes and so should be above the proposal subgame.'' | ''Standard proposals get special treatment. Urgents are bugfixes and so should be above the proposal subgame.'' | ||
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== Items == | == Items == | ||
Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when | Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed. | ||
''Simple items rules.'' | ''Simple items rules.'' | ||
=== Rule Shares === | |||
For each rule, there is a class of fungible items representing shares of ownership of that rule. When a rule is amended by proposal a share of that rule is created in the possession of the owner of the proposal that amended that rule. If a player owns 3 shares of a single rule, they can destroy those shares to transfer to themselves that rule. | |||
''Three is not that many shares, but, I mean, too many shares means no rules will ever be transferred. Maybe some proportional system?'' | |||
== Library == | == Library == | ||
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''Rules should be above the item destruction stuff.'' | ''Rules should be above the item destruction stuff.'' | ||