User:UnderSampled/GardenFork: Difference between revisions

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4st's Criticism
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=== Players ===
=== Players ===
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.
=== Roles ===
Players may have a role. Players may perform actions specific to their role by posting their intent to do so as a single message in #plant-actions.
If a player does not have a role or has not successfully performed any role-specific actions within the past 7 days, the player may change roles by posting their intent to perform any action specific to that role as a single message in #plant-actions. The players role is changed, and then the action is performed.


=== Measurement ===
=== Measurement ===
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== Plant Growth ==
== Plant Growth ==
=== Trunk Growth ===
=== General Growth ===
When the plant attempts to grow, any player may randomly select a weighted result from the following Trunk Growth Pool according to the current season.
When the plant attempts to grow, any player may randomly select a weighted result from the General Growth Pool according to the current season.
{| class="wikitable"
{| class="wikitable"
|+ Trunk Growth Pool
|+ General Growth Pool
! rowspan="2" | Result !! colspan="3" | Entries
! rowspan="2" | Result !! colspan="3" | Entries
|-
|-
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=== Photosynthesis ===
=== Photosynthesis ===


Any Gardener or Admirer may attempt to prompt the plant to photosynthesise by posting their intent to do so as a single message in #plant-actions. When a successful photosynthesis action is made, the plant enters a photosynthesis cycle, then may immediately attempt to grow 1d6 times. The duration of the photosynthesis cycle is measured in days, and can be determined using the following formula and rounding up to the nearest integer:
When the plant is eligible for photosynthesis, any player prompt the plant to photosynthesise by posting their intent to do so as a single message in #plant-actions. When a successful photosynthesis action is made, the plant enters a photosynthesis cycle, then may immediately attempt to grow 1d6 times. The duration of the photosynthesis cycle is measured in days, and can be determined using the following formula and rounding up to the nearest integer:
  (Total length of the plant in centimeters)/√(Total number of leaves on the plant) = Photosynthesis cycle duration
  (Total length of the plant in centimeters)/√(Total number of leaves on the plant) = Photosynthesis cycle duration
A photosynthesis cycle will count down at the start of each day, regardless of what time it starts. During a photosynthesis cycle, no Photosynthesis actions will succeed.
A photosynthesis cycle will count down at the start of each day, regardless of what time it starts. When the photosynthesis cycle ends, the plant becomes eligible for photosynthesis again.


=== Development ===
=== Development ===
When the plant is eligible for a development roll, any player may choose a bud and make a development roll for that bud by posting their intent to do so as a single message in plant-actions.
When the plant is eligible for a development roll, any player may choose a bud and make a development roll for that bud by posting their intent to do so as a single message in #plant-actions.


To make a development roll, roll 1d10 and add 1 to the result for every development roll that has been made for that bud previous to the current one. If the sum is 10 or more, the development roll succeeds. Regardless of the result, the plant stops being eligible for a development roll.
To make a development roll, roll 1d10 and add 1 to the result for every development roll that has been made for that bud previous to the current one. If the sum is 10 or more, the development roll succeeds. Regardless of the result, the plant stops being eligible for a development roll.
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If no branch is specified when performing this action, the specified branch is the 0th level branch of the plant (the trunk).
If no branch is specified when performing this action, the specified branch is the 0th level branch of the plant (the trunk).


When the plant becomes eligible for a coronation roll, any player may make a coronation roll on the specified branch. To make a coronation roll, randomly select a child branch among the direct children of the selected branch. Any player may then roll on the Branch Growth pool for the selected child branch according to the current season. Regardless of the result, the plant stops being eligible for a coronation roll.
When the plant becomes eligible for a coronation roll, any player may make a coronation roll on the specified branch. To make a coronation roll, randomly select a child branch among the direct children of the selected branch, then roll on the Coronation Pool for the selected child branch according to the current season. Regardless of the result, the plant stops being eligible for a coronation roll.
{| class="wikitable"
{| class="wikitable"
|+Branch Growth Pool
|+Coronation Pool
! rowspan="2" |Result
! rowspan="2" |Result
! colspan="3" |Entries
! colspan="3" |Entries
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|-
|-
|The branch sprouts 1 new leaf at its current length.
|The branch sprouts 1 new leaf at its current length.
|1
| 1
|2
|2
|1
|1
|-
|-
|If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length
|If the branch has any sub branches, perform the Coronation action specifying this branch. Otherwise, the branch sprouts 1 new leaf at its current length  
|1
|1
|1
|1
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|-
|-
|If the branch has not grown a bud within 5 centimeters of its current height, the branch grows a new bud at its current height. Otherwise, the branch sprouts 1 new leaf at its current height.
|If the branch has not grown a bud within 5 centimeters of its current height, the branch grows a new bud at its current height. Otherwise, the branch sprouts 1 new leaf at its current height.
|1
| 1
|2
|2
|1
|1
|}
|}


== Role: Admirer ==
== Roles ==
=== Admiration ===
Players may have a role. The roles a player may have are defined by the rules with 'Role:' in their title, and actions defined with that rule are actions specific to that role. Players may perform actions specific to their role by posting their intent to do so as a single message in #plant-actions.
Any Admirer may admire the plant as a role-specific action. When they do so, they may optionally specify a valid result that could exist in the current Trunk Growth Pool.
 
If a player does not have a role or has not changed roles within the past 7 days, the player may change roles by posting their intent to perform any action specific to that role as a single message in #plant-actions. The players role is changed, and then the action is performed.
 
==Role: Admirer ==
===Admiration ===
Any Admirer may admire the plant. When they do so, they may optionally specify a valid result that could exist in the current Trunk Growth Pool.


If the plant has been admired at least once previously during a day it attempts to grow, add 1 entry of the specified result for that roll attempt. If no result is specified, add 1 entry of the following result for that roll attempt:
If the plant has been admired at least once previously during a day it attempts to grow, add 1 entry of the specified result for that roll attempt. If no result is specified, add 1 entry of the following result for that roll attempt:
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"If the trunk has not grown a bud within 5 centimeters of its current height, the trunk grows a new bud at its current height. Otherwise, the trunk sprouts 1 new leaf at its current height."
"If the trunk has not grown a bud within 5 centimeters of its current height, the trunk grows a new bud at its current height. Otherwise, the trunk sprouts 1 new leaf at its current height."


== Role: Critic ==
===Meteorology===
=== Criticism ===
Any Admirer may observe the weather in a garden as a role-specific action.
Any Critic may critique the plant or a player's action that was done that day as a role-specific action.
When they do, any player may randomly select a weighted result from the Weather Pool according to the current season.
{| class="wikitable"
|+Standard Weather Pool
! rowspan="2" |Result
! colspan="3" |Entries
|-
!Growth
!Harvest
!Frost
|-
|It is raining today. The plant has been watered by the rain, and if the plant hasn't been watered today, it may attempt to grow.
|1
|2
|1
|-
|It is sunny today. The plant may attempt to grow.
|2
|1
|1
|-
|It is overcast today. (Nothing happens.)
| 2
|3
|3
|-
|It is windy today. (Nothing happens.)
|2
|3
|1
|-
|It is snowing today. (Nothing happens.)
| 0
|0
|3
|}
Observing the weather for the plant any additional times on a day has no effect, as the weather hasn't changed.
 
==Role: Critic==
=== Criticism===
Any Critic may critique the plant or a player's action that was done that day.


If the plant has been critiqued at least once previously during a day it attempts to grow, then for that roll attempt:
If the plant has been critiqued at least once previously during a day it attempts to grow, then for that roll attempt:


*Add 2 entries of "The plant becomes eligible for a development roll today."
* Add 2 entries of "The plant becomes eligible for a development roll today."
*If the plant had not been also admired at least once previously during that day, instead add 1 entry of "Nothing Happens."
*If the plant had not been also admired at least once previously during that day, instead add 1 entry of "Nothing Happens."
If a watering action is critiqued, the plant that was watered can attempt to grow again on the second time the plant is watered that day, but only if the second watering comes after the critique, and from the player who did the critiqued action.
If a watering action is critiqued, the plant that was watered can attempt to grow again on the second time the plant is watered that day, but only if the second watering comes after the critique, and from the player who did the critiqued action.
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After a Critic has performed their third critique in a day, additional critiques from that player on that day have no effect. These additional critiques can not be taken seriously.
After a Critic has performed their third critique in a day, additional critiques from that player on that day have no effect. These additional critiques can not be taken seriously.


== Role: Gardener ==
==Role: Gardener==


=== Watering ===
===Watering===
Any Gardener may water the plant as a role-specific action. The first time the plant is watered each day, the plant may attempt to grow.
Any Gardener may water the plant. The first time the plant is watered each day, the plant may attempt to grow.


=== Composting ===
===Composting===
Any Gardener may create a bag of fertilizer for the plant by posting their intent to do so as a single message in plant-actions. The bag of fertilizer is made from features in the composting pile. If a feature was in the composting pile at the beginning of a day, it has decomposed some and can be used to make one bag of fertilizer that day. When a bag of fertilizer is made from a feature, that feature is destroyed.  
Any Gardener may create a bag of fertilizer for the plant. The bag of fertilizer is made from features in the composting pile. If a feature was in the composting pile at the beginning of a day, it has decomposed some and can be used to make one bag of fertilizer that day. When a bag of fertilizer is made from a feature, that feature is destroyed.  


=== Fertilizing ===
===Fertilizing===
Any Gardener may apply bags of fertilizer to the plant as a role-specific action, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect.  
Any Gardener may apply bags of fertilizer to the plant, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect.  


If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes.  
If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes.  
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The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day.
The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day.


== Role: Caretaker ==
==Role: Caretaker==


Caretakers are very small. When a player becomes a Caretaker, they shrink down to a hundredth their size (generally somewhere around 1.75cm tall) before they do anything else.
Caretakers are very small. When a player becomes a Caretaker, they shrink down to a hundredth their size (generally somewhere around 1.75cm tall) before they do anything else.
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Because of their small size, Caretakers become fatigued very easily for even simple actions. If they are fatigued, a Caretaker is unable to do any action and must rest. Should they cease to be Caretakers, players return to the size they were before they became Caretakers.
Because of their small size, Caretakers become fatigued very easily for even simple actions. If they are fatigued, a Caretaker is unable to do any action and must rest. Should they cease to be Caretakers, players return to the size they were before they became Caretakers.


=== Climbing ===
=== Climbing===
Caretakers may climb to a specific location on the plant as a role-specific action. If no location is specified, the player will climb to the lowest feature that is the tip of a branch. In the event of a tie, this feature is chosen randomly among the tied features. After climbing, a Caretaker will be fatigued for the rest of the day.
Caretakers may climb to a specific location on the plant. If no location is specified, the player will climb to the lowest feature that is the tip of a branch. In the event of a tie, this feature is chosen randomly among the tied features. After climbing, a Caretaker will be fatigued for the rest of the day.


=== Pruning ===
===Pruning===
Any Caretaker may prune a feature at their current location on the plant as a role-specific action. By pruning the plant, the plant will lose the feature at that location. If a Caretaker attempts to prune a branch, the thickness and hardness of the plant will cause them to become fatigued for the rest of the day, and their attempt to prune will fail.
Any Caretaker may prune a feature at their current location on the plant. By pruning the plant, the plant will lose the feature at that location. If a Caretaker attempts to prune a branch, the thickness and hardness of the plant will cause them to become fatigued for the rest of the day, and their attempt to prune will fail.


If a feature is successfully pruned:
If a feature is successfully pruned:
*It falls below into the composting pile, stored as the kind of feature it was on the plant.
*It falls below into the composting pile, stored as the kind of feature it was on the plant.
*The plant will become eligible for a coronation roll at the beginning of the next day.
*The plant will become eligible for a coronation roll at the beginning of the next day.
*The Caretaker who pruned the plant rolls 1d3. If they roll a 1, they fall off the plant, Though unharmed, this takes a lot out of a little Caretaker! If they fall of the plant, they become fatigued for the rest of the day, and for the entirety of the next day. If they do not fall of the plant, they still become fatigued for the rest of the day due to the hard work involved.
*The Caretaker who pruned the plant rolls 1d3. If they roll a 1, they fall off the plant. Though unharmed, this takes a lot out of a little Caretaker! If they fall of the plant, they become fatigued for the rest of the day, and for the entirety of the next day. If they do not fall of the plant, they still become fatigued for the rest of the day due to the hard work involved.


If the plant has been pruned at least once on the day previous to a day it attempts to grow, remove 1 entry of 'Nothing Happens.' for that roll attempt.
If the plant has been pruned at least once on the day previous to a day it attempts to grow, remove 1 entry of 'Nothing Happens.' for that roll attempt.


=== Pollinating ===
=== Pollinating ===
Any Caretaker may pollinate a flower at their current location as a role-specific action. In doing so, they get fluffy pollen from that flower all over them. If they had pollen on them from a different flower than the one they are pollinating, that pollen is removed from them, and the flower becomes pollinated. After pollinating, a Caretaker will be fatigued for the rest of the day.
Any Caretaker may pollinate a flower at their current location. In doing so, they get fluffy pollen from that flower all over them. If they had pollen on them from a different flower than the one they are pollinating, that pollen is removed from them, and the flower becomes pollinated. After pollinating, a Caretaker will be fatigued for the rest of the day.


== The Plant Keeper ==
==The Plant Keeper==
The Plant Keeper is a player. There is never more than one Plant Keeper at a time. The Plant Keeper is responsible for resolving rules disputes. The Plant Keeper may cease being such by stating so in #plant-keeper.
The Plant Keeper is a player. There is never more than one Plant Keeper at a time. The Plant Keeper is responsible for resolving rules disputes. The Plant Keeper may cease being such by stating so in #plant-keeper.


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Any Gardener may attempt to become the Plant Keeper by posting their intent to do so as an action in #plant-keeper. If after 7 days the message sent by the player has at least 3 :+1: reactions, and has more :+1: reactions than :-1: reactions, that player becomes the new Plant Keeper.
Any Gardener may attempt to become the Plant Keeper by posting their intent to do so as an action in #plant-keeper. If after 7 days the message sent by the player has at least 3 :+1: reactions, and has more :+1: reactions than :-1: reactions, that player becomes the new Plant Keeper.


== Proposals ==
==Proposals==
Any person may make a proposal by sending a message as an action in #plant-proposals. If that message is deleted or modified during its voting period, the proposal is retracted. If there is an active proposal made by a person in the last 7 days, any new proposal they make is immediately retracted. An "active proposal" refers to any proposal that hasn't been retracted and is still in its 7-day voting period.
Any person may make a proposal by sending a message as an action in #plant-proposals. If that message is deleted or modified during its voting period, the proposal is retracted. If there is an active proposal made by a person in the last 7 days, any new proposal they make is immediately retracted. An "active proposal" refers to any proposal that hasn't been retracted and is still in its 7-day voting period.