User:UnderSampled/GuildNomic: Difference between revisions
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=== Players === | === Players === | ||
Only players may | Only players may initiate actions and vote. | ||
A player may stop being a player by announcing their intent or by leaving the Discord server. | A player may stop being a player by announcing their intent or by leaving the Discord server. | ||
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=== Guilds === | === Guilds === | ||
Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days. | Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days. | ||
Anyone who joins a guild and is not a player, becomes a player by doing so. | Anyone who joins a guild and is not a player, becomes a player by doing so. | ||
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Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after. | Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after. | ||
=== Items === | === Items === | ||
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For an entity to lose an item is for that item to be destroyed from that entity's possession. | For an entity to lose an item is for that item to be destroyed from that entity's possession. | ||
To transfer an item is to move it from one entity's possession to another's. | To transfer an item is to move it from one entity's possession to another's. | ||
== Proposals == | |||
Proposals are documents that can describe changes to the game-state, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text and, optionally, the class. If a proposal has no class specified, the proposal class defaults to Standard. | |||
A proposal is active if the message in which it was submitted has been neither deleted nor edited, and has not taken effect. A player cannot create a proposal if they have already created four (4) proposals in that week or two (2) or more of the proposals they have created are active. | |||
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. | |||
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and is active. A proposal that does not take effect at the end of its voting period is withdrawn automatically. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | |||
=== Urgent Class Proposal === | |||
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. Only reputable players may vote on urgent proposals. | |||
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain play-ability. | |||
=== Standard Class Proposals === | |||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A player cannot create a standard proposal if they have already created four proposals in that week or if they already own two proposals. | |||
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create or repeal up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed. | |||
== Characters == | == Characters == | ||
Characters are entities which have a level. Players and NPCs (Non-Player Characters) are Characters. | Characters are entities which have a level. Players and NPCs (Non-Player Characters) are Characters. | ||
Characters have a level. Players start at level 1. | Characters have a level. Players start at level 1. | ||
Characters have Health Points (HP), which start equal to their level. Reducing HP is called damaging. | Characters have Health Points (HP), which start equal to their level. Reducing HP is called damaging. | ||
Levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location. | Levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location. | ||
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=== Elemental Strengths === | === Elemental Strengths === | ||
There are four elements: Earth, Water, Air, and Fire. | There are four elements: Earth, Water, Air, and Fire. | ||
Characters have a set of Elemental Strengths (ESs), one (1) ES for each element. | Characters have a set of Elemental Strengths (ESs), one (1) ES for each element. | ||
An elemental advantage of an attacker against a target is the value of one of the attacker's ESs subtracted from the target's ES of the same Element. | An elemental advantage of an attacker against a target is the value of one of the attacker's ESs subtracted from the target's ES of the same Element. | ||
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A class is a title which conveys elemental strengths to those who bear it. | A class is a title which conveys elemental strengths to those who bear it. | ||
The Classes and their respective ESs listed in the | The Classes and their respective ESs listed in the table below: | ||
{| class="wikitable" | |||
{| | ! rowspan="2" |Class | ||
!Class | ! colspan="4" |Elemental Strengths (EPs) | ||
!colspan= | |||
|- | |- | ||
!Fire | |||
!Earth | |||
!Water | |||
!Air | |||
|- | |- | ||
| | |Knight||2||1||-1 | ||
|0 | |||
|- | |- | ||
| | |Ranger||0||2||1 | ||
| -1 | |||
|- | |- | ||
| | |Cleric||-1||0||2 | ||
|1 | |||
|- | |||
|Mage||1||-1||0 | |||
|2 | |||
|} | |} | ||
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Once per phase, a party may do an attack action against a target monster. | Once per phase, a party may do an attack action against a target monster. | ||
To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker. | To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. | ||
Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker. | |||
Counter-attacks are not followed by any further counter-attacks. | Counter-attacks are not followed by any further counter-attacks. | ||
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== Victory == | == Victory == | ||
Any player with level | Any player with level 20 is considered to have won the game. | ||
The game ends immediately once any player reaches level 20. | The game ends immediately once any player reaches level 20. | ||