User:UnderSampled/GuildNomic: Difference between revisions
miraheze>UnderSampled Bring Proposals section closer in-line to previous cycles. |
RandomNetCat (talk | contribs) m 12 revisions imported: Import Miraheze archive 2022-10-29 |
||
| (3 intermediate revisions by one other user not shown) | |||
| Line 22: | Line 22: | ||
Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after. | Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after. | ||
=== | === Items === | ||
Items are entities that can be possessed/owned by another entity or named group of entities. Unless another rule states otherwise, players may own items. | |||
For an entity to gain an item is for that item to be created in that entity's possession. | |||
For an entity to lose an item is for that item to be destroyed from that entity's possession. | |||
To transfer an item is to move it from one entity's possession to another's. | |||
== Proposals == | == Proposals == | ||
| Line 55: | Line 49: | ||
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create or repeal up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed. | Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create or repeal up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed. | ||
== Characters == | == Characters == | ||
| Line 87: | Line 75: | ||
The Classes and their respective ESs listed in the table below: | The Classes and their respective ESs listed in the table below: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Class | ! rowspan="2" |Class | ||
! colspan=" | ! colspan="4" |Elemental Strengths (EPs) | ||
|- | |||
!Fire | |||
!Earth | |||
!Water | |||
!Air | |||
|- | |- | ||
|Knight|| | |Knight||2||1||-1 | ||
|0 | |||
|- | |- | ||
|Ranger|| | |Ranger||0||2||1 | ||
| -1 | |||
|- | |- | ||
|Cleric|| | |Cleric||-1||0||2 | ||
|1 | |||
|- | |- | ||
|Mage|| | |Mage||1||-1||0 | ||
|2 | |||
|} | |} | ||
| Line 149: | Line 146: | ||
== Victory == | == Victory == | ||
Any player with level | Any player with level 20 is considered to have won the game. | ||
The game ends immediately once any player reaches level 20. | The game ends immediately once any player reaches level 20. | ||