User:UnderSampled/GuildNomic: Difference between revisions

miraheze>UnderSampled
Bring Proposals section closer in-line to previous cycles.
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Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after.
Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after.


=== Proposals ===
=== Items ===
Proposals are documents that can describe changes to the game-state, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text.  
Items are entities that can be possessed/owned by another entity or named group of entities. Unless another rule states otherwise, players may own items.
 
For an entity to gain an item is for that item to be created in that entity's possession.
A 👍 or 👎 reaction on a proposal message at the time when its voting period ends constitutes a vote in favor or against, respectively.  
For an entity to lose an item is for that item to be destroyed from that entity's possession.
 
To transfer an item is to move it from one entity's possession to another's.
The voting period for a proposal ends and the end of first phase after it was submitted. It is popular if it has more votes in favor than votes against.  
 
A proposal is urgent if the message representing it in #proposals begins with "URGENT". The voting period for an urgent proposal ends two days after it is created. An urgent proposal is popular if there are no more than two votes against it.
 
A proposal takes effect if it is active and popular when voting for it ends. A proposal that does not take effect at the end of its voting period is withdrawn automatically. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
 


== Proposals ==
== Proposals ==
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Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create or repeal up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed.  
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create or repeal up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed.  
=== Items ===
Items are entities that can be possessed/owned by another entity or named group of entities. Unless another rule states otherwise, players may own items.
For an entity to gain an item is for that item to be created in that entity's possession.
For an entity to lose an item is for that item to be destroyed from that entity's possession.
To transfer an item is to move it from one entity's possession to another's.


== Characters ==
== Characters ==
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The Classes and their respective ESs listed in the table below:
The Classes and their respective ESs listed in the table below:
{| class="wikitable"
{| class="wikitable"
!Class
! rowspan="2" |Class
! colspan="3" |Elemental Strengths (EPs)
! colspan="4" |Elemental Strengths (EPs)
|-
!Fire
!Earth
!Water
!Air
|-
|-
|Knight||Fire (2)||Earth (1),||Water (-1)
|Knight||2||1||-1
|0
|-
|-
|Ranger||Earth (2)||Water (1)||Air (-1)
|Ranger||0||2||1
| -1
|-
|-
|Cleric||Water (2)||Air (1)||Fire (-1)
|Cleric||-1||0||2
|1
|-
|-
|Mage||Air (2)||Fire (1)||Earth (-1)
|Mage||1||-1||0
|2
|}
|}


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== Victory ==
== Victory ==
Any player with level 30 is considered to have won the game.
Any player with level 20 is considered to have won the game.


The game ends immediately once any player reaches level 20.
The game ends immediately once any player reaches level 20.