User:Veganzombeh/Nomimons: Difference between revisions
miraheze>Veganzombeh Created page with " Insert standard proposals and trading rules. ==Nomimons== Nomimons are items that may be owned by a player. Each Nomimon has a Species. Each Nomimon has a Level, which is initially 1. Species and the Nomidex The Nomidex is a list of all Species of Nomimon. Each Species has a Name, Attack and Health stat. ==Actions== Each week every player may take one Weekly Action. Whenever a player wins a Battle, they may take one Celebratory Action. ==Battles== Challenging..." |
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==Nomimons== | ==Nomimons== | ||
Nomimons are items that may be owned by a player. Each Nomimon has a Species | Nomimons are items that may be owned by a player. Each Nomimon has a Species and a Level, which is initially 1. | ||
Species and the Nomidex | ==Species and the Nomidex== | ||
The Nomidex is a list of all Species of Nomimon. Each Species has a Name, Attack and Health stat. | The Nomidex is a list of all Species of Nomimon. Each Species has a Name, Attack and Health stat. | ||
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==Battles== | ==Battles== | ||
Challenging another player to a battle is a Weekly Action. | Challenging another player to a battle is a Weekly Action. When a challenge is made, each player selects one of their Nomimons and generates a random numbers between 0 and their Nomimoms Attack stat. A V value is calculated by subtracting the randomly generated number from the opposing Nomimon's health. The winner is the Nomimon with the lowest V value. | ||
Whenever a Nomimon wins a Battle, that Nomimon's Level increases by 1. | Whenever a Nomimon wins a Battle, that Nomimon's Level increases by 1. | ||
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==Engineering== | ==Engineering== | ||
Engineering a new Nomimon Species is a Celebratory Action. The player performing this action creates a new Nomimon Species and appends it to the end of the Nomidex. They must select a unique name and brief description for the new Species and randomly generate a | Engineering a new Nomimon Species is a Celebratory Action. The player performing this action creates a new Nomimon Species and appends it to the end of the Nomidex. They must select a unique name and brief description for the new Species and randomly generate a Health and Attack stat between 3 and 10. | ||
==Victory== | ==Victory== | ||
The first player to own one or more Nomimon of each Species, while more than 20 Species exist, may declare that they have "caught 'em all", causing them to win the game. | The first player to own one or more Nomimon of each Species, while more than 20 Species exist, may declare that they have "caught 'em all", causing them to win the game. | ||
== Etc == | |||
Insert standard proposals and trading rules. |
Latest revision as of 02:09, 25 November 2022
Nomimons[edit | edit source]
Nomimons are items that may be owned by a player. Each Nomimon has a Species and a Level, which is initially 1.
Species and the Nomidex[edit | edit source]
The Nomidex is a list of all Species of Nomimon. Each Species has a Name, Attack and Health stat.
Actions[edit | edit source]
Each week every player may take one Weekly Action.
Whenever a player wins a Battle, they may take one Celebratory Action.
Battles[edit | edit source]
Challenging another player to a battle is a Weekly Action. When a challenge is made, each player selects one of their Nomimons and generates a random numbers between 0 and their Nomimoms Attack stat. A V value is calculated by subtracting the randomly generated number from the opposing Nomimon's health. The winner is the Nomimon with the lowest V value.
Whenever a Nomimon wins a Battle, that Nomimon's Level increases by 1.
Catching[edit | edit source]
Catching a Nomimon is a Weekly Action. A player performing this action must generate a random number up to the total number of Nomimon Species in the Nomidex. They then gain a Nomimon of the Species at that index.
Engineering[edit | edit source]
Engineering a new Nomimon Species is a Celebratory Action. The player performing this action creates a new Nomimon Species and appends it to the end of the Nomidex. They must select a unique name and brief description for the new Species and randomly generate a Health and Attack stat between 3 and 10.
Victory[edit | edit source]
The first player to own one or more Nomimon of each Species, while more than 20 Species exist, may declare that they have "caught 'em all", causing them to win the game.
Etc[edit | edit source]
Insert standard proposals and trading rules.