Cycle 13/Gamestate: Difference between revisions

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Updated Gamestate for Rubrica.
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# If you rolled a '''6''' two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 '''Crime Power''' and increase your Crime Power on this page by 1.
# If you rolled a '''6''' two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 '''Crime Power''' and increase your Crime Power on this page by 1.
# Find your '''Crime Power''' on the player list. Grant yourself some coins by stating you do so and rolling 1d''N'' coins where ''N'' is your Crime Power.
# Find your '''Crime Power''' on the player list. Grant yourself some coins by stating you do so and rolling 1d''N'' coins where ''N'' is your Crime Power.
## If you rolled a '''6''', you have perpetrated a '''robbery'''.
## If you rolled a '''6 or greater''', you have perpetrated a '''robbery'''.
## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## If you rolled a '''1''', check if anybody rolled a '''6 or greater''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
#If you have ''N'' Crime Power, you may '''increase or decrease your Crime Power by 1''' by spending ''N''-1 coins.
#If you have ''N'' Crime Power, you may '''increase or decrease your Crime Power by 1''' by spending ''N''-1 coins.
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== General ==
== General ==
It is currently '''Phase VI''' of the '''Fifth Loop''', and the current '''Loop Instability''' is 2.
It is currently '''Phase VI''' of the '''Fifth Loop''', and the current '''Loop Instability''' is 1.


== Active Goals ==
== Active Goals ==
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