Cycle 13/Ruleset: Difference between revisions

Rubrica (talk | contribs)
Updated to reflect the proposals passed at the end of Phase VI.
Rubrica (talk | contribs)
Updated to reflect gamestate as of the start of Phase VIII.
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For a player to discover a crime, that player must respond to the message of that crime noting as such, and they are the investigator of that crime.
For a player to discover a crime, that player must respond to the message of that crime noting as such, and they are the investigator of that crime.
On a discovery, the investigator transfers up to 6 coins from the perpetrator to themselves, and grant the investigator the difference between 6 and the amount transferred.
On a discovery, the investigator transfers up to 6 coins from the perpetrator to themselves, and grant the investigator the difference between 6 and the amount transferred. If a player becomes an investigator of a crime when they have more than 6 Crime Power, they lose 1 Crime Power.


If a crime in a phase goes undiscovered in the next phase, any player can grant the perpetrator 1 crime power by posting to game actions.
If a crime in a phase goes undiscovered in the next phase, any player can grant the perpetrator 1 crime power by posting to game actions.
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If a player joins the game, grant that player 6 crime power.
If a player joins the game, grant that player 6 crime power.
For each 2 rolled while generating coins, that player can predict a robbery that happens in the next phase by specifying the name of the predicted robber in #game-actions.. When a robbery is successfully predicted in this way, grant that player the coins that would have been granted to the robber. If the predicted robber generates coins, and doesn't commit a robbery, grant the robber N coins, where N is their crime power.


== Pick a side ==
== Pick a side ==
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== Beaning ==
== Beaning ==
Any player (the bean thrower) can spend 3 time beans to "Bean" another player (the beanee). "Beaning" a player in this way is a crime, and prevents the beanee from investigating any crimes committed by the bean thrower, until the end of the next phase.
Any player (the bean thrower) can spend 3 time beans to "Bean" another player (the beanee). "Beaning" a player in this way is a crime, and prevents the beanee from investigating any crimes committed by the bean thrower, until the end of the next phase.
== Time Power ==
Time power is a non-transferable ephemeral item. A player's SCRC is the maximum of 1 or T, where T is the amount of Time Power in their possession. If a player joins the game, grant that player 2 Time Power.
Once per phase, each player may destroy N coins, where N is the absolute value of the phase instability, to grant themselves 1 Time Power.
== Criminal Predictions ==
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power.