Cycle 13/Ruleset: Difference between revisions
Updated to reflect gamestate as of the start of Phase VIII. |
Updated to reflect 4st's urgent proposal changing 'phase instability' to 'Loop Instability'. |
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== Time Beans == | == Time Beans == | ||
Time beans are a fungible item. Once per phase, each player can grant themselves 1dN time beans, where N is the absolute value of the | Time beans are a fungible item. Once per phase, each player can grant themselves 1dN time beans, where N is the absolute value of the Loop Instability, or 1, whichever is greater. | ||
Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions | Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions | ||
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Time power is a non-transferable ephemeral item. A player's SCRC is the maximum of 1 or T, where T is the amount of Time Power in their possession. If a player joins the game, grant that player 2 Time Power. | Time power is a non-transferable ephemeral item. A player's SCRC is the maximum of 1 or T, where T is the amount of Time Power in their possession. If a player joins the game, grant that player 2 Time Power. | ||
Once per phase, each player may destroy N coins, where N is the absolute value of the | Once per phase, each player may destroy N coins, where N is the absolute value of the Loop Instability, to grant themselves 1 Time Power. | ||
== Criminal Predictions == | == Criminal Predictions == | ||
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power. | Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power. | ||