Cycle 13/Ruleset: Difference between revisions

Rubrica (talk | contribs)
Updated to reflect gamestate as of the start of Phase VIII.
Rubrica (talk | contribs)
Updated to reflect 4st's urgent proposal changing 'phase instability' to 'Loop Instability'.
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== Time Beans ==
== Time Beans ==
Time beans are a fungible item. Once per phase, each player can grant themselves 1dN time beans, where N is the absolute value of the phase instability, or 1, whichever is greater.
Time beans are a fungible item. Once per phase, each player can grant themselves 1dN time beans, where N is the absolute value of the Loop Instability, or 1, whichever is greater.


Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions
Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions
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Time power is a non-transferable ephemeral item. A player's SCRC is the maximum of 1 or T, where T is the amount of Time Power in their possession. If a player joins the game, grant that player 2 Time Power.
Time power is a non-transferable ephemeral item. A player's SCRC is the maximum of 1 or T, where T is the amount of Time Power in their possession. If a player joins the game, grant that player 2 Time Power.


Once per phase, each player may destroy N coins, where N is the absolute value of the phase instability, to grant themselves 1 Time Power.
Once per phase, each player may destroy N coins, where N is the absolute value of the Loop Instability, to grant themselves 1 Time Power.


== Criminal Predictions ==
== Criminal Predictions ==
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power.
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power.