Cycle 14/Ruleset Draft: Difference between revisions

m Actions: A players -> player
Tasks: Move "task" designation under subheadings
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== Tasks ==
== Tasks ==
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.
The following are Tasks:


===Mining===
===Mining===
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.


===Herbalism===
===Herbalism===
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.


===Alchemy===
===Alchemy===
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.


===Start a Ritual===
===Start a Ritual===
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.


==Rituals==
==Rituals==