Cycle 14/Ruleset Draft: Difference between revisions
RandomNetCat (talk | contribs) Add restrictions on discarding random selections |
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Phase II: Friday, Saturday, and Sunday | Phase II: Friday, Saturday, and Sunday | ||
==Players== | |||
Any person may become a player by posting a message setting forth their intent to do so in the channel game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in game-actions. | |||
==The Obelisk== | ==The Obelisk== | ||
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For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0. | For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0. | ||
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk's position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve). | Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk's position becomes that many kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve). | ||
==Items== | ==Items== | ||
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. | Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | ||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | ||
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Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken. | Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken. | ||
A | A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | ||
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location. | Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location. | ||
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If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate. | If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate. | ||
=== Dice Rolls === | |||
A rule that requires a selection of an NdK value, for non-negative integral N and positive integral K, is requiring the random selection of the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero. | |||
== Tasks == | == Tasks == | ||
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | ||
===Mining=== | ===Mining=== | ||
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎. | |||
===Herbalism=== | ===Herbalism=== | ||
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿. | |||
===Alchemy=== | ===Alchemy=== | ||
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️. | |||
===Start a | ===Start a Gathering=== | ||
As a Task, a player can Start a Gathering by posting their intent to do so in #rituals, specifying its associated ritual type.. A Gathering can only be started if the Ritual's prerequisite (if any) is met. | |||
==Rituals== | ==Rituals== | ||
A ritual has a Prerequisite, a Cost, and an Effect. | A ritual type has a Prerequisite, a Cost, and an Effect. | ||
A | A Gathering is a single instance of a ritual. It has an associated ritual type. | ||
A | A player can Contribute to a Gathering by reacting to the message in which the Gathering was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and they become a Contributor of that Ritual Component to that Gathering. A current Contributor of a Ritual Component to a Gathering cannot again contribute that same Ritual Component to that same Gathering. | ||
If a | A Contributor of a Ritual Component to a Gathering can Withdraw that component from that Gathering by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Gathering but has not yet been refunded, then cease to be such a Contributor. | ||
After all of the Components in the cost of the ritual type of the Gathering, the player who started that Gathering can complete it. When this occurs, the effect of its ritual type is applied. A Gathering cannot be completed more than once. | |||
If a Gathering is not completed by the end of the phase in which it was started, it fails, and each Contributor of each Ritual Component Withdraws said Ritual Component. | |||
===Ritual that Displaces the Obelisk=== | ===Ritual that Displaces the Obelisk=== | ||
The following is a ritual type: | |||
'''Prerequisite''': None. | '''Prerequisite''': None. | ||
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===Ritual that Rends the Obelisk=== | ===Ritual that Rends the Obelisk=== | ||
The following is a ritual type: | |||
'''Prerequisite''': None. | '''Prerequisite''': None. | ||
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===Ritual that Frees Us=== | ===Ritual that Frees Us=== | ||
The following is a ritual type: | |||
'''Prerequisite''': The Obelisk has received 10 cuts. | '''Prerequisite''': The Obelisk has received 10 cuts. | ||
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The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. | The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. | ||
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | |||
====Standard Class Proposal==== | ====Standard Class Proposal==== | ||