Immersive Gardening: Difference between revisions
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* Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so. | * Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so. | ||
* Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur. | * Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur. | ||
* Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). | * Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty. | ||
If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur. | If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur. | ||
== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: == | == Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: == | ||
The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of | The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has): | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 47: | Line 47: | ||
|1d3 - ⌊N/3⌋ 💎 | |1d3 - ⌊N/3⌋ 💎 | ||
|1 | |1 | ||
| | |Nothing | ||
|N + | |N + 3d3 🌿 | ||
|- | |- | ||
|Beetwood | |Beetwood | ||
Line 60: | Line 60: | ||
|3 | |3 | ||
|Nothing | |Nothing | ||
|Roll | |Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice) | ||
|- | |- | ||
|Baneberries | |Baneberries | ||
Line 73: | Line 73: | ||
|1d6 🌿 | |1d6 🌿 | ||
|1 ❤️🔥 | |1 ❤️🔥 | ||
|}If a resource cost would be negative due to | |}If a resource cost would be negative due to experience, it is instead 0. | ||
Only within Herbalism, the following modifiers conditionally apply: | Only within Herbalism, the following modifiers conditionally apply: | ||
Line 82: | Line 82: | ||
* If the gains are boosted, N is increased by 4. | * If the gains are boosted, N is increased by 4. | ||
== Under '''Tasks''', add a section titled '''Foraging''' with the following: == | |||
A player can forage for Herbs from the wastes. That players gains 1🌿 for each 4+ on 3d6. | |||
The following conditions add or subtract dice from the above roll: | |||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +3d6 | |||
|If the Gains are Boosted. | |||
|- | |||
| +2d6 | |||
|If the current Season is Calm Spring. | |||
|- | |||
| -2d6 | |||
|If the current Season is Winter or the Long Night. | |||
|- | |||
| +Nd4 | |||
|Where N is the Experience the Player has in this Task. | |||
|} |
Latest revision as of 22:43, 18 July 2023
Amend Herbalism to read:[edit | edit source]
As a Task, a player can cultivate herbs/plants from the Greenhouse Botania.
Append section Greenhouse Botania under Herbalism with the following:[edit | edit source]
The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following:
- Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
- Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
- Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty.
If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.
Append section Horticultural Encyclopaedia under Herbalism with the following:[edit | edit source]
The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has):
Name | Resource Cost | Stages of Growth | Reward at each growth stage | Reward upon harvesting |
---|---|---|---|---|
Feather Fluff | 1 - ⌊N/12⌋ 🌿 | 5 | ⌊N/4⌋ 🌿 | 3 🌿 |
Kraken Root | 3 🌿 | 9 | Nothing | 2N + 3d8 🌿 |
Yaqqip | 5 - ⌊N/2⌋ 🌿 | 2 | ⌊N/6⌋ + 1 🌿 | ⌊N/4⌋ + 1d3 🌿 |
Porcupine Tree | 13 - N 🌿 | 4 | N + 1d6 🌿 | N - 1d5 🌿 |
Trungleweed | 1d3 - ⌊N/3⌋ 💎 | 1 | Nothing | N + 3d3 🌿 |
Beetwood | 9 🌿 or 5 🌿 and 2 💎 | 6 | 1d(N + 3) 🌿 | N + 1d6 🌿 and 1dN 💎 |
Ponzi Plant | 6 🌿 or 6 💎 | 3 | Nothing | Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice) |
Baneberries | 4 🌿 and 1 🩸 | 4 | 2dN 🌿 | 1 ⚗️ |
Darkvine | 99 🌿 | 20 | 1d6 🌿 | 1 ❤️🔥 |
If a resource cost would be negative due to experience, it is instead 0.
Only within Herbalism, the following modifiers conditionally apply:
- If the season is Winter, N is decreased by 3 to a minimum of 0.
- If the season is Calm Spring, N is increased by 2.
- If the gains are boosted, N is increased by 4.
Under Tasks, add a section titled Foraging with the following:[edit | edit source]
A player can forage for Herbs from the wastes. That players gains 1🌿 for each 4+ on 3d6. The following conditions add or subtract dice from the above roll:
Dice | Condition |
---|---|
+3d6 | If the Gains are Boosted. |
+2d6 | If the current Season is Calm Spring. |
-2d6 | If the current Season is Winter or the Long Night. |
+Nd4 | Where N is the Experience the Player has in this Task. |