User:Veganzombeh/ObeliskCurses: Difference between revisions

From Infinite Nomic Wiki
No edit summary
No edit summary
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=== Part 1 - Research for Rituals ===
'''Append the following to the "Rituals" rule:'''
'''Remove "⚡Resolve" from the list of Ritual Components in the "Ritual Components" section.'''


'''Remove the following from the "Ritual Components" section:'''
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.


Unlike other Ritual Components, ⚡ cannot be traded.
'''Add the following as a new rule entitled "Curses":'''.


'''Append the following to the Ritual Components rule:'''
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.


The following are Ritual Components that cannot be traded between players:
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.


* ⚡ Resolve
In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task.


* 👁️ Paranoia
{| class="wikitable"
 
|+
* 🔍 Insight
!Name
'''Add the following as a new section entitled "Research" under the Tasks rule:'''
!Cost
 
!Effect
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on the result of a 1d20:
|-
 
|Curse of Blood
* <8: 1 👁️
|0🩸
 
|The Obelisk gains 5🩸.
* 8-20: 1 🔍
|-
 
|Curse of Return
 
|0🩸
'''In the "Rituals" rule, amend:'''
|All 🩸 owned by the victim is transferred to the Obelisk.
 
|-
When this occurs, the effect of its ritual type is applied.
|Curse of Moss
 
|1+XP🩸
'''to read:'''
|All of the victim's 💎 turn into 🌿.
 
|-
When this occurs, if the result of a d8 + the number of 🔍 contributed (and not withdrawn) to the Gathering is greater than 3, the ritual type's effect is applied. Otherwise the ritual type's adverse effect is applied.
|Curse of Banishment
 
|2+XP🩸
 
|The victim is banished for 7 days.
'''Append the following to the "Ritual that Displaces the Obelisk" section:'''
|-
 
|Curse of Abandonment
'''Adverse Effect''': The Obelisk is moved 1 kilometer closer.
|2+XP🩸
 
|All 🐦 owned by the victim are transferred to the Obelisk.
 
|-
'''Append the following to the "Ritual that Rends the Obelisk" section:'''
|Curse of Futility
 
|2+XP🩸
'''Adverse Effect''': The Obelisk loses 1 Cut.
|If gains are boosted, they cease to be boosted.
 
|-
 
|Curse of Frost
'''Append the following to the "Ritual that Destroys a Grebe" section:'''
|2+XP🩸
 
|The current season is set to Winter.
'''Adverse Effect''': A Grebe is summoned to aid the Obelisk.
|-
 
|Curse of Forgetfulness
 
|2+XP🩸
'''Append the following to the "Ritual that risks our survival" section:'''
|The player loses 2 experience in the Task (or Tasks) they have the most experience in.
 
|-
'''Adverse Effect''': The Obelisk is moved forward 1 kilometer. All players who are a contributor to the ritual gain 1👁️.
|Curse of the Nests
 
|2+XP🩸
 
|The Obelisk gains 1🐦, unless it already has 5 or more.
'''Append the following to the "Ritual that Boosts Yields" section:'''
|-
 
|Curse of the Murmuration
'''Adverse Effect''': No effect.
|3+XP🩸
 
|All 🐦 owned by any players are transferred to the Obelisk.
 
|-
'''Append the following to the "Ritual that Frees Us" section:'''
|Curse of Haste
 
|4+XP🩸
'''Adverse Effect''': The Obelisk is moved to 0 km away.  
|The Obelisk advances 1km.
 
|-
 
|Curse of Enduring
 
|6+XP🩸
=== Part 2 - Later proposal - Tainted Ritual Components ===
|The Obelisk loses 1 Cut.
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''
|-
 
|Curse of Ruin
As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
|6+XP🩸
 
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed
'''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
|}
 
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.  
 
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
 
If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
 
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.  
 
* 🍂 Withered Herb (🌿)
 
* 🦴 Fossil ??? Idk (💎)
 
* 🧪 Rancid Reagent (⚗️) Todo - tained components should make rituals more likely to fail

Latest revision as of 23:39, 24 July 2023

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.

When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.

In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task.

Name Cost Effect
Curse of Blood 0🩸 The Obelisk gains 5🩸.
Curse of Return 0🩸 All 🩸 owned by the victim is transferred to the Obelisk.
Curse of Moss 1+XP🩸 All of the victim's 💎 turn into 🌿.
Curse of Banishment 2+XP🩸 The victim is banished for 7 days.
Curse of Abandonment 2+XP🩸 All 🐦 owned by the victim are transferred to the Obelisk.
Curse of Futility 2+XP🩸 If gains are boosted, they cease to be boosted.
Curse of Frost 2+XP🩸 The current season is set to Winter.
Curse of Forgetfulness 2+XP🩸 The player loses 2 experience in the Task (or Tasks) they have the most experience in.
Curse of the Nests 2+XP🩸 The Obelisk gains 1🐦, unless it already has 5 or more.
Curse of the Murmuration 3+XP🩸 All 🐦 owned by any players are transferred to the Obelisk.
Curse of Haste 4+XP🩸 The Obelisk advances 1km.
Curse of Enduring 6+XP🩸 The Obelisk loses 1 Cut.
Curse of Ruin 6+XP🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed