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| === Part 1 - Research for Rituals ===
| | '''Append the following to the "Rituals" rule:''' |
| '''Remove "⚡Resolve" from the list of Ritual Components in the "Ritual Components" section.''' | |
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| '''Remove the following from the "Ritual Components" section:'''
| | When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor. |
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| Unlike other Ritual Components, ⚡ cannot be traded.
| | '''Add the following as a new rule entitled "Curses":'''. |
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| '''Append the following to the Ritual Components rule:'''
| | A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below. |
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| The following are Ritual Components that cannot be traded between players:
| | When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied. |
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| * ⚡ Resolve
| | In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task. |
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| * 👁️ Paranoia
| | {| class="wikitable" |
| | | |+ |
| * 🔍 Insight
| | !Name |
| '''Add the following as a new section entitled "Research" under the Tasks rule:'''
| | !Cost |
| | | !Effect |
| As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on the result of a 1d20:
| | |- |
| | | |Curse of Blood |
| * <8: 1 👁️
| | |0🩸 |
| | | |The Obelisk gains 5🩸. |
| * 8-20: 1 🔍
| | |- |
| | | |Curse of Return |
| | | |0🩸 |
| '''In the "Rituals" rule, amend:'''
| | |All 🩸 owned by the victim is transferred to the Obelisk. |
| | | |- |
| When this occurs, the effect of its ritual type is applied.
| | |Curse of Moss |
| | | |1+XP🩸 |
| '''to read:'''
| | |All of the victim's 💎 turn into 🌿. |
| | | |- |
| When this occurs, if the result of a d8 + the number of 🔍 contributed (and not withdrawn) to the Gathering is greater than 3, the ritual type's effect is applied. Otherwise the ritual type's adverse effect is applied.
| | |Curse of Banishment |
| | | |2+XP🩸 |
| | | |The victim is banished for 7 days. |
| '''Append the following to the "Ritual that Displaces the Obelisk" section:'''
| | |- |
| | | |Curse of Abandonment |
| '''Adverse Effect''': The Obelisk is moved 1 kilometer closer.
| | |2+XP🩸 |
| | | |All 🐦 owned by the victim are transferred to the Obelisk. |
| | | |- |
| '''Append the following to the "Ritual that Rends the Obelisk" section:'''
| | |Curse of Futility |
| | | |2+XP🩸 |
| '''Adverse Effect''': The Obelisk loses 1 Cut.
| | |If gains are boosted, they cease to be boosted. |
| | | |- |
| | | |Curse of Frost |
| '''Append the following to the "Ritual that Destroys a Grebe" section:'''
| | |2+XP🩸 |
| | | |The current season is set to Winter. |
| '''Adverse Effect''': A Grebe is summoned to aid the Obelisk.
| | |- |
| | | |Curse of Forgetfulness |
| | | |2+XP🩸 |
| '''Append the following to the "Ritual that risks our survival" section:'''
| | |The player loses 2 experience in the Task (or Tasks) they have the most experience in. |
| | | |- |
| '''Adverse Effect''': The Obelisk is moved forward 1 kilometer. All players who are a contributor to the ritual gain 1👁️.
| | |Curse of the Nests |
| | | |2+XP🩸 |
| | | |The Obelisk gains 1🐦, unless it already has 5 or more. |
| '''Append the following to the "Ritual that Boosts Yields" section:'''
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| | | |Curse of the Murmuration |
| '''Adverse Effect''': No effect.
| | |3+XP🩸 |
| | | |All 🐦 owned by any players are transferred to the Obelisk. |
| | | |- |
| '''Append the following to the "Ritual that Frees Us" section:'''
| | |Curse of Haste |
| | | |4+XP🩸 |
| '''Adverse Effect''': The Obelisk is moved to 0 km away.
| | |The Obelisk advances 1km. |
| | | |- |
| | | |Curse of Enduring |
| | | |6+XP🩸 |
| === Part 2 - Later proposal - Tainted Ritual Components ===
| | |The Obelisk loses 1 Cut. |
| '''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''
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| | | |Curse of Ruin |
| As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
| | |6+XP🩸 |
| | | |A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |
| '''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
| | |} |
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| Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.
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| Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
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| If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
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| The following are Tainted Ritual Components, with their benign counterparts listed in brackets. | |
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| * 🍂 Withered Herb (🌿)
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| * 🦴 Fossil ??? Idk (💎)
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| * 🧪 Rancid Reagent (⚗️) Todo - tained components should make rituals more likely to fail
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