User:4st/Lots of Items Nomic: Difference between revisions
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== Items == | == Items == | ||
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. | Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. | ||
=== Targets === | |||
Targets are an item that specify an entity. | Targets are an item that specify an entity. | ||
=== Effects === | |||
Effects are a kind of item which have an effect when combined. | Effects are a kind of item which have an effect when combined. | ||
=== Double === | |||
Double is an effect that causes the next combined action to happen twice. | Double is an effect that causes the next combined action to happen twice. | ||
=== Propose === | |||
Propose is an effect that allows the combiner to submit one proposal. | Propose is an effect that allows the combiner to submit one proposal. | ||
=== Take === | |||
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself. | Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself. | ||
=== Give === | |||
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target. | Give is an effect that creates the next combined item, and all items it owns, with their owners as the target. | ||
=== Win === | |||
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players. | Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players. | ||
== Actions == | |||
Players can perform actions by posting to #game-actions. | Players can perform actions by posting to #game-actions. | ||
=== Combine === | |||
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them. | A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them. | ||
=== Reown === | |||
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own. | A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own. | ||
=== Create === | |||
A player can create one item from the below list per week, by fulfilling the requirement for doing so. | A player can create one item from the below list per week, by fulfilling the requirement for doing so. | ||
{| class="wikitable" | |||
|+ | |||
!Item | |||
!Requirement | |||
|- | |||
|Target | |||
|Specify an Entity | |||
|- | |||
|Double | |||
|none | |||
|- | |||
|Propose | |||
|none | |||
|- | |||
|Give | |||
|none | |||
|- | |||
|Take | |||
|none | |||
|- | |||
|Win | |||
|none | |||
|} | |||
Target - specify an entity | Target - specify an entity | ||
Double - no requirement | Double - no requirement |
Latest revision as of 20:37, 5 October 2023
Items[edit | edit source]
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Targets[edit | edit source]
Targets are an item that specify an entity.
Effects[edit | edit source]
Effects are a kind of item which have an effect when combined.
Double[edit | edit source]
Double is an effect that causes the next combined action to happen twice.
Propose[edit | edit source]
Propose is an effect that allows the combiner to submit one proposal.
Take[edit | edit source]
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
Give[edit | edit source]
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
Win[edit | edit source]
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
Actions[edit | edit source]
Players can perform actions by posting to #game-actions.
Combine[edit | edit source]
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
Reown[edit | edit source]
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
Create[edit | edit source]
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
Item | Requirement |
---|---|
Target | Specify an Entity |
Double | none |
Propose | none |
Give | none |
Take | none |
Win | none |
Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement