User:Veganzombeh/ADifferentKindOfCodeNomic: Difference between revisions
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Proposals go into effect at the end of their voting period if at least two thirds of votes were in favour. | Proposals go into effect at the end of their voting period if at least two thirds of votes were in favour. | ||
Should the results of the vote be announced? Maybe not in order to introduce some Mao-like elements of players not necessarily knowing the current ruleset. | |||
Each team shall, amongst themselves, decide on 3 codewords. One for votes in favour, one for votes against, and one for abstentions. These codewords must then be given to the GM. | Each team shall, amongst themselves, decide on 3 codewords. One for votes in favour, one for votes against, and one for abstentions. These codewords must then be given to the GM. | ||
Maybe codewords should be randomly assigned by the GM instead? If so do players even need to know who their teammates are? | --Maybe codewords should be randomly assigned by the GM instead? If so do players even need to know who their teammates are? | ||
A vote is cast by including the codeword in public message on the infinite nomic discord server. The use of the codeword should, ideally, be subtle, as the opposing team will be trying to guess codewords. | A vote is cast by including the codeword in public message on the infinite nomic discord server. The use of the codeword should, ideally, be subtle, as the opposing team will be trying to guess codewords. | ||
There needs to be some sort of punishment for accidentally using a codeword in order to encourage unusual word choices. | --There needs to be some sort of punishment for accidentally using a codeword in order to encourage unusual word choices. | ||
If a player fails to vote on a proposal before the voting period ends, they are removed from the game and count as having abstained. | If a player fails to vote on a proposal before the voting period ends, they are removed from the game and count as having abstained. | ||
Players' goal is to identify members of the opposing team by trying to identify codeword usage. The winner is team of the player who first identifies all members of the opposing team. To do so a list of suspects must be sent privately to the GM. Each player can only attempt this once. | Players' goal is to identify members of the opposing team by trying to identify codeword usage. The winner is team of the player who first identifies all members of the opposing team. To do so a list of suspects must be sent privately to the GM. Each player can only attempt this once. | ||