User:Aerievee/Diplomic: Difference between revisions
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Units: A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game. | Units: A Unit is a type of game entity which exists in a certain space on the board. Units must be loyal to exactly one Nation. At the end of any Phase, if a Unit is not loyal to any Nation, or is loyal to multiple Nations, or if a Unit is located in an invalid space, that Unit is disbanded. When a Unit is disbanded, it is immediately removed from the game. | ||
Shares: Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. | Shares: Every Unit has exactly 1 Share. Shares may be owned by exactly one Player. If a Player owns a simple majority of owned Shares belonging to a Unit, that Player controls that Unit. If a Unit is not controlled by any Player, then it is disordered. All Shares have a numeric property called its buy-in value, which starts at 0. A buy-in value must be an integer greater than or equal to 0. | ||
Coins: At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins. | Coins: At the start of the Cycle, all Players have 10 coins. All Players joining the Cycle will start with 10 coins. | ||
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Winter: At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the season will change to Spring, and the year increases by 1. | Winter: At the start of Winter, the Grand Auction opens. Winter shall last for [2 days], or until all auctions are closed. At the end of Winter, the season will change to Spring, and the year increases by 1. | ||
The Grand Auction: When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in | The Grand Auction: When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end. | ||
Auctions: When an item is up for auction, Players may submit bids of | Auctions: When an item is up for auction, Players may submit integer bids of at least 1 coin for it. A bid will overwrite all lower bids that Player has submitted for that item. A Player may not submit a bid if it would cause the total value of all their bids to exceed the amount of coins they possess. At the end of the auction, the single Player with the highest bid will buy the item for their bid. If no Player has submitted a bid, or if there is no unique highest bid, then the auction will end without the item being sold. If an item is up for auction, and no Player has made a bid in over [24 hours], then the auction immediately ends. When an auction for a Share ends in it being sold, its buy-in value becomes equal to the winning bid. | ||
National Action: A National Action is an action that is taken by a Nation instead of a Player. When a Nation must take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action. | National Action: A National Action is an action that is taken by a Nation instead of a Player. When a Nation must take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action. | ||