User:TotallyUniqueLily/Item Location Nomic: Difference between revisions
add Spent proposal-makers, make the wincon use these. |
m possessive instead of plural typo. get her ass (also worse bugs) |
||
Line 70: | Line 70: | ||
A player wins the game if (all of the following are true): | A player wins the game if (all of the following are true): | ||
* The player's location is a Spent-Maker | * The player's location is a Spent-Maker | ||
* That | * That Spent-Maker's location is ''second'' Spent-Maker | ||
* The second | * The second Spent-Maker's location is a ''third'' Spent-Maker | ||
* None of these Spent- | * None of these Spent-Makers are owned by the player. | ||
* Each of these Spent- | * Each of these Spent-Makers is owned by a different player. | ||
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that's 3 Proposal-Makers), and the player owns none of them, and they're all owned by different players, that player wins the game) | (draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that's 3 Proposal-Makers), and the player owns none of them, and they're all owned by different players, that player wins the game) |
Latest revision as of 19:59, 22 November 2023
Locations[edit | edit source]
Each player and items has a "location", which is either an item, or one of the game entities defined in sub-rules below.
Aside from items, the following are valid/possible locations:
Void[edit | edit source]
If a player's location ever cannot be reasonably determined, then it is the Void instead.
Bank[edit | edit source]
If an item's location ever cannot be reasonably determined, it is the Bank instead.
Movement[edit | edit source]
TODO: Prooobably make player movement and item movement have different terms. Pwobably call item movement "transfer"
Players can move themselves, or items they own, at any time. Doing so changes their (or their items') location to the one they "move to".
Players can move:
- Items they own, to:
- Items they own (including to itself)
- the Bank
- Themselves, to:
- Items they own
- the Void
Recursion[edit | edit source]
An item whose location is itself is known as Recursive.
Note:[edit | edit source]
A player purporting to merely "move" without specifying if they're moving themselves or an item, is moving themselves.
Items[edit | edit source]
All items are owned by players, or the Bank. If an item's owner at any point cannot be reasonably determined, it is instead owned by the Bank.
For an item to be created in [x]'s possession, is for that item to be created with [x] as it's owner.
The number of items an owner (each player, and the bank) had created in their possession is tracked. Starting at 0.
Properties[edit | edit source]
To allow unique identification of items (as well as other nefarious purposes) Each item has these properties:
Original owner[edit | edit source]
The player in whose possession this item was created, otherwise the Bank.
N[edit | edit source]
One higher than the amount of items created in the Original Owner's possession before this one. 1 for the first created item, 2 for the second, etc.
Thus, the first item created in the Bank's possession could be unambiguously called "Bank's 1"
Item list[edit | edit source]
The following are kinds of items:
Standard Proposal-Makers[edit | edit source]
Standard Proposal-Makers allow the owner (if a player) to make a Standard Proposal. When a Standard Proposal-Maker is used to create a proposal, it becomes a Spent Standard Proposal-Maker.
Spent Standard Proposal-Maker[edit | edit source]
The Spent Standard Proposal-Maker is also called the Spent-Maker (for brevity). It is not called a Standard Proposal-Maker by the rules (that would be confusing).
If the proposal created with a given Spent-Maker fails, it becomes a Standard Proposal-Maker (unspent). The Spent-Maker cannot be used to make proposals (until it becomes unspent again).
Winning the game[edit | edit source]
A player wins the game if (all of the following are true):
- The player's location is a Spent-Maker
- That Spent-Maker's location is second Spent-Maker
- The second Spent-Maker's location is a third Spent-Maker
- None of these Spent-Makers are owned by the player.
- Each of these Spent-Makers is owned by a different player.
(draft note: alternative phrasing: If a player is in a Standard Proposal-Maker, which is in another Standard Proposal-Maker, which is in yet another Standard Proposal-Maker (that's 3 Proposal-Makers), and the player owns none of them, and they're all owned by different players, that player wins the game)