User:Aerievee/Diplomic: Difference between revisions
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== The Nations == | == The Nations == | ||
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. | A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation's Home Cities are the Cities it owns at the start of the game. A Nation's Home Cities remain the same, even if those Cities are not loyal to that Nation. | ||
== Beginning the Cycle == | == Beginning the Cycle == | ||
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=== Fall === | === Fall === | ||
At the start of Fall, if a Unit is in a space which is not loyal to the same Nation, the space will become Loyal to that Nation. If a City is captured in this way, the Player who controls the capturing Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter. | At the start of Fall, if a Unit is in a space which is not loyal to the same Nation, the space will become Loyal to that Nation. If a City is captured in this way, the Player who controls the capturing Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter. | ||
=== Winter === | === Winter === | ||