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== The Board ==
== The Board ==
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there.  
The game takes place on a board consisting of several spaces. Every space may have up to one Unit located there. Each space may be loyal to at most one Nation. If a space is not loyal to any Nation, then it is neutral. Certain spaces on the map are Cities.
 
=== Cities ===
Certain spaces on the map are Cities. Cities may be loyal to at most one Nation. A City which is not loyal to any Nation is neutral.


== The Nations ==
== The Nations ==
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns.
A Nation is a type of non-player game entity which can own Cities and Units. If a Player controls all of a Nation’s Units, that Player is the leader of that Nation. A Nation’s Unit Limit is equal to the number of Cities it owns. A Nation's Home Cities are the Cities it owns at the start of the game. A Nation's Home Cities remain the same, even if those Cities are not loyal to that Nation.


== Beginning the Cycle ==
== Beginning the Cycle ==
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=== Fall ===
=== Fall ===
At the start of Fall, if a Unit is in a City which is not loyal to the same Nation, the City will become Loyal to that Nation. The Player who controls that Unit earns 10 coins. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.
At the start of Fall, Units will attempt to capture spaces as provided by other rules. During Fall, all Nations with more Units than their Unit Limit must disband excess Units as a National Action, and all Nations may build Units in their controlled Home Cities up to their Unit Limit as a National Action. Fall shall last for [2 days], or until all Nations have resolved their National Actions. At the end of Fall, the season will change to Winter.


=== Winter ===
=== Winter ===
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=== The Grand Auction ===
=== The Grand Auction ===
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for Auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an Auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.
When the Grand Auction opens, all Shares not owned by any Player will automatically be put up for auction. Additionally, while the Grand Auction is open, and more than [24 hours] remain until it closes, any Player with sufficient coins may start an auction for any owned Share by paying that Share’s buy-in value. When the Grand Auction closes, all auctions immediately end.


== National Actions ==
== National Actions ==
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.
A National Action is an action that is taken by a Nation instead of a Player. When a Nation may take a National Action, the method in which that action is chosen is as follows. If that Nation has a leader, then they determine what to do. Otherwise, all Players who control Units loyal to that Nation will vote on what action to take. Rules to the contrary notwithstanding, this vote will remain open for [2 days]. If, for any reason, no course of action can be determined for a National Action, no action shall be taken, unless one must be taken, then the Game Master shall choose a random course of action.
 
== Captures ==
To a capture a space means to make it loyal to the Nation that the capturer is loyal to. If a Unit is loyal to the same Nation as the space it is in, it cannot capture that space.
When a Unit attempts to capture a space, it will do so according to the following procedure.
* If the Unit is in a non-City space, the space will be captured.
* If the Unit is in a City space that is contested by the Nation that Unit is loyal to, the space will be captured.
* If the Unit is in a City space, the space will not be captured, but that City will become contested by the Nation that Unit is loyal to.


== Orders ==
== Orders ==
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order. If a Unit with a support order is attacked, then the support order will fail, even if that Unit is not routed.
During Spring, Units may be issued orders to move to an adjacent space, hold position, or support a valid move finishing in an adjacent space. If a Unit is not issued orders, it will hold. Move and hold orders start with a strength of 1, and increase by 1 for each unit that successfully supports that order.
 
=== Support Orders ===
Units given support orders will hold position with a base strength of 1. If a support order is issued for a Unit which is also executing a support order, the target unit will have its hold strength increased by 1. A support order will fail if the move it is supporting does not occur. Additionally, a support order will fail if the Unit is attacked or routed.


=== Attacks ===
=== Attacks ===
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=== Retreat ===
=== Retreat ===
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. A Player may also choose to disband their Unit, rather than retreat.
If a Unit is routed in Spring, then it must retreat in Summer. A routed Unit may move to any adjacent unoccupied space, except ones where Units battled in Spring. If two Units attempt to retreat to the same space, both Units are disbanded. A Player may also choose to disband their Unit, rather than retreat.