User:4st/Mixins: Difference between revisions

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Created page with "Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. ===== Rate-Limited ===== Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) ===== Popular ===== Only the most popular proposal each week is adopted..."
 
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Here is some ideas to mix into an existing Nomic, that change some of the core of nomic.
Here is some ideas to mix into an existing Nomic, that change some of the core of nomic.


===== Rate-Limited =====
== Meta-rules ==
These limit proposals or the timeframe of the game.
 
=== Rate-Limited ===
Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?)
Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?)


===== Popular =====
=== Popular ===
Only the most popular proposal each week is adopted. (or N most popular, perhaps.)
Only the most popular proposal each week is adopted. (or N most popular, perhaps.)


===== Rounds =====
=== Rounds ===
Gameplay happens on a shorter period (EG weekly), whereas proposals and adoption happen quicker (EG monthly).
Gameplay happens on a shorter period (EG weekly), whereas proposals and adoption happen quicker (EG monthly).
(Unlike time loops, nothing is cleared between adoption times by default)
(Unlike time loops, nothing is cleared between adoption times by default)
=== Time Limit ===
The cycle ends at a certain specified time.
== Classics ==
* Items
** Trading
* Points
* Boards
* Extra Votes
* Auctions
* Slot Machines