User:4st/Mixins: Difference between revisions
Created page with "Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. ===== Rate-Limited ===== Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) ===== Popular ===== Only the most popular proposal each week is adopted..." |
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Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. | Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. | ||
===== Rate-Limited | == Meta-rules == | ||
These limit proposals or the timeframe of the game. | |||
=== Rate-Limited === | |||
Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) | Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) | ||
=== Popular === | |||
Only the most popular proposal each week is adopted. (or N most popular, perhaps.) | Only the most popular proposal each week is adopted. (or N most popular, perhaps.) | ||
=== Rounds === | |||
Gameplay happens on a shorter period (EG weekly), whereas proposals and adoption happen quicker (EG monthly). | Gameplay happens on a shorter period (EG weekly), whereas proposals and adoption happen quicker (EG monthly). | ||
(Unlike time loops, nothing is cleared between adoption times by default) | (Unlike time loops, nothing is cleared between adoption times by default) | ||
=== Time Limit === | |||
The cycle ends at a certain specified time. | |||
== Classics == | |||
* Items | |||
** Trading | |||
* Points | |||
* Boards | |||
* Extra Votes | |||
* Auctions | |||
* Slot Machines |
Latest revision as of 23:46, 29 November 2023
Here is some ideas to mix into an existing Nomic, that change some of the core of nomic.
Meta-rules[edit | edit source]
These limit proposals or the timeframe of the game.
Rate-Limited[edit | edit source]
Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?)
Popular[edit | edit source]
Only the most popular proposal each week is adopted. (or N most popular, perhaps.)
Rounds[edit | edit source]
Gameplay happens on a shorter period (EG weekly), whereas proposals and adoption happen quicker (EG monthly). (Unlike time loops, nothing is cleared between adoption times by default)
Time Limit[edit | edit source]
The cycle ends at a certain specified time.
Classics[edit | edit source]
- Items
- Trading
- Points
- Boards
- Extra Votes
- Auctions
- Slot Machines