User:Xenon dichloride/Dice Nomic: Difference between revisions

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== Dice ==
== Dice ==
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set.
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set. Dice in this set can be traded, with their stickers intact.


A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.
A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.
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A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.
A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.


== Daily Roll ==
== Rolling ==
Each player may roll any of their dice once each per day to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
 
== Point Capacity ==
Players have a point capacity, which they cannot have more points than at any time. This is thrice the number of faces on their largest die.
 
== Winning ==
The first player to have at least 100 points wins the cycle.
 
= Should this go in the initial rules or should it be proposed idk =


== Shop ==
== Shop ==
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* Reroll sticker (Select a die of equal size to reroll) - 6 points
* Reroll sticker (Select a die of equal size to reroll) - 6 points
* Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
* Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
* d2 - 1 point
* d2 - 2 points
* d4 - 3 points
* d4 - 5 points
* d6 - 6 points
* d6 - 8 points
* d8 - 10 points
* d8 - 12 points
* d12 - 15 points
* d12 - 20 points
* d16 - 22 points
* d16 - 32 points
* d20 - 30 points
* d20 - 50 points


== Point Capacity ==
== Dice Power ==
Players have a point capacity, which they cannot have more points than at any time. This is twice the sum of the number of faces on all of their dice.
Each die has an associated Dice Power (DP), calculated from the sum of the values on each of the faces divided by the number of faces (size). A sticker with alternative (non-number) effects is excluded from this calculation and the die is counted as having 1 fewer face for each of these.


== Winning ==
== Ascending ==
The first player to have at least 100 points wins the cycle.
A player can select a die to ascend if it has a DP greater than 80% of it's size. This replaces the die with a standard die (no stickers) of triple size.


== Voting ==
== Voting ==
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.

Latest revision as of 06:52, 30 November 2023

Everything is dice-ided... It's decided by dice rolls. Okay not everything don't leave yet!!!

Dice[edit | edit source]

Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set. Dice in this set can be traded, with their stickers intact.

A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.

A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.

Rolling[edit | edit source]

Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.

Point Capacity[edit | edit source]

Players have a point capacity, which they cannot have more points than at any time. This is thrice the number of faces on their largest die.

Winning[edit | edit source]

The first player to have at least 100 points wins the cycle.

Should this go in the initial rules or should it be proposed idk[edit | edit source]

Shop[edit | edit source]

Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.

The Shop contains the following:

  • Random number sticker (1 - 6) - 2 points
  • Random number sticker (1 - 20) - 8 points
  • Random number sticker (10 - 20) - 16 points
  • Reroll sticker (Select a die of equal size to reroll) - 6 points
  • Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
  • d2 - 2 points
  • d4 - 5 points
  • d6 - 8 points
  • d8 - 12 points
  • d12 - 20 points
  • d16 - 32 points
  • d20 - 50 points

Dice Power[edit | edit source]

Each die has an associated Dice Power (DP), calculated from the sum of the values on each of the faces divided by the number of faces (size). A sticker with alternative (non-number) effects is excluded from this calculation and the die is counted as having 1 fewer face for each of these.

Ascending[edit | edit source]

A player can select a die to ascend if it has a DP greater than 80% of it's size. This replaces the die with a standard die (no stickers) of triple size.

Voting[edit | edit source]

For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.