Cycle 15/Ruleset Draft: Difference between revisions
RandomNetCat (talk | contribs) The Grand Unified Draft |
→Spaces: spaces possibly being negative was intentional |
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== Initialization == | == Initialization == | ||
Upon the first instant that this rule takes effect, the following occur in order: | |||
* | * For each integer 0 to 39, in ascending numerical order, a space is hereby created with that identifier if it does not already exist. | ||
* | * For each space with identifiers 0 to 38, in ascending numerical order, that space's successors is hereby the set consisting solely of the space with the next numerical ID. | ||
* | * Hereby, the sole successor of space 39 is space 0. | ||
* Hereby, the type of space 0 is Crystal. | |||
* This rule is repealed. | * This rule is repealed. | ||
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=== Spaces === | === Spaces === | ||
A space is an entity. Each space has an identifier, which is | A space is an entity. Each space has an identifier, which is an integer unique among spaces. An attempt to create a space with an invalid or duplicated identifier fails, rules to the contrary notwithstanding. The space with identifier N is known as "Space N". | ||
A space with identifier 0 always exists, and is created immediately if it does not. This space is the initial space. | A space with identifier 0 always exists, and is created immediately if it does not. This space is the initial space. | ||
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Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections: | Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections: | ||
* First, a random choice of 1d10. Let the result be N. | * First, a random choice of 1d10. Let the result be N. | ||
* Then, N selections of a space, | * Then, N selections of a space, where each space follows the prior selected space (and the first seleced space follows the player's current space). | ||
When a player moves, the following happen in order: | When a player moves, the following happen in order: | ||