Cycle 15/Proposal Drafting: Difference between revisions

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Set the Wheel Rotation to 5. Create connections as specified in '''Wheel Rotation''', if they do not already exists.
Set the Wheel Rotation to 5. Create connections as specified in '''Wheel Rotation''', if they do not already exists.
== Hell ==
''[https://discord.com/channels/515560801394753537/1192644634338394173 Read the discussion here]''
Create a new subrule of rule '''Board''' entitled '''Hell''' with the text:
<blockquote>
Spaces whose IDs are within the range 666000 to 666999 are in Hell. There are ten circles of Hell, numbered starting at 0. The Nth circle of Hell contains the spaces 666000 + N*100 through 666000 + N*100 + 99.
A space with identifier 666000 always exists, and is created immediately with the "Blank" space type if it does not. This space can be referred to as the Gates of Hell.
</blockquote>
Create a new subrule of rule '''Spaces''' entitled '''Hell Portal''' with the text:
<blockquote>
"Hell Portal" is a type of space. When a player lands on a Hell Portal space, their location is set to the Gates of Hell.
</blockquote>
Create a new subrule of rule '''Spaces''' entitled '''Deal with the Devil''' with the text:
<blockquote>
"Deal with the Devil" is a type of space. When a player lands on a Deal with the Devil space, then the Curse is transferred to them and their location is set to Space 0.
</blockquote>
Create a new rule entitled '''Curse''' with the text:
<blockquote>
The Devil is an entity.
The Curse is an item ownable by players and the Devil. If a player owns the Curse, they cannot win the game, rules to the contrary notwithstanding.
If the Curse ever lacks an owner or its owner is indeterminate, it is immediately transferred to the Devil. If there is ever no Curse, then a new Curse is created in the possession of the Devil. If there is ever more than one Curse, the most recently created Curses is destroyed until there is only one Curse.
</blockquote>
Create space 667000 with type '''Deal with the Devil'''.
For N from 0 through 9:
* Let X=666000 + N*100 and let Y=X+9.
* Create spaces X through Y with type Blank.
* Create a loop from X to Y.
* If N is not equal to 0, then for each space with identifier Z between X and Y, let space Z succeed space Z - 100.
* If N is 9, for each space with identifier Z between X and Y, let space 667000 succeed space Z.
=== Todo ===
* Add an alternate escape route from Hell that doesn't involve the Curse (maybe randomized each phase?)
* Add traps all over the place (once more trap space types exist)
* Add more flavor text (this proposal '''begs''' for some flavorful descriptions)


== Implemented Proposals ==
== Implemented Proposals ==


Once your proposal has gone into the ruleset, place it here for posterity.
Once your proposal has gone into the ruleset, place it here for posterity.