Cycle 15/Proposal Drafting: Difference between revisions

Skill Upgrades WIP
Skill Upgrades basically completed.
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== Skill Upgrades ==
== Skill Upgrades ==
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote></blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded.
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote>All players have 2 maximum hearts initially.
When a player takes damage, they loose that many hearts. This does not decrease their maximum hearts.
If a player has less than 1 heart, they die.</blockquote>Create a new subrule of '''Hearts''' entitled '''Death''' with the text:<blockquote>If a player dies, they are sent to space 0 and their hearts are restored to their maximum hearts.</blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded.


Skill Points are items. They cannot be traded.
Skill Points are items. They cannot be traded.
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|-
|-
|Vitality
|Vitality
|Increases the your hearts by 1.
|Increases the your maximum hearts by 1.
|-
|-
|Speed
|Speed
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|-
|-
|Perseverance
|Perseverance
|Select 1 additional space when moving.
|Select 2 additional spaces when moving.
|-
|Insured
|After rolling for movement, you may select 1 additional die and reroll it.
|-
|Swagger
|You gain a +10% chance to ignore the effect of passing through and landing on spaces if you choose.
|-
|-
|Rizz
|Rizz
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|}
|}


Create a new subrule of '''Attributes''' entitled '''Traits''' with the text:<blockquote>
A trait is a type of item that cannot be traded.


If a player would have multiple of the same trait, they are removed until they have only 1.


Create a new subrule of '''Attributes''' entitled '''Traits''' with the text:
Traits are obtained by performing a specific method, as outlined below.</blockquote>
{| class="wikitable"
|+
!Name
!Effect
!Obtaining
|-
|Infernal Heart
|When you have 1 heart, select between 0 and 3 (you may choose) additional spaces when moving.
|Land on or pass through a Hazard type space (with non-blank pseudo-type) whilst having 1 heart and not dying from it.
|-
|Double Trouble
|For each set of the same values rolled in movement, roll kd6, where k is the number of same values.
|Roll at least two of the same number in movement.
|-
|Dice Deuce
|If you roll any 2s in moving, you may reroll those dice. This applies recursively.
|Roll at least two 2s in movement.
|-
|
|
|
|}
Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP.
Create a new subrule of '''Spaces''' entitled '''Thorns''' with the text:<blockquote>"Thorns" is a type of Space. When a player passes through a Thorns type space, they take 1 damage.</blockquote>Append "Thorns" to the list in '''Hazard'''.


Create a new subrule of '''Spaces''' entitled '''Molten Coals''' with the text:<blockquote>"Molten Coals" is a type of Space. When a player lands on a Molten Coals type space, they take 1 damage.</blockquote>Append "Molten Coals" to the list in '''Hazard'''.


Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP.
Create a new subrule of '''Spaces''' entitled '''Caltrops''' with the text:<blockquote>"Caltrops" is a type of Space. When a player passes through or lands on a Caltrops type space, they take 1 damage.</blockquote>Append "Caltrops" to the list in '''Hazard'''.


= Implemented Proposals =
= Implemented Proposals =