Cycle 15/Proposal Drafting: Difference between revisions
Skill Upgrades WIP |
Skill Upgrades basically completed. |
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== Skill Upgrades == | == Skill Upgrades == | ||
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote></blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded. | Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote>All players have 2 maximum hearts initially. | ||
When a player takes damage, they loose that many hearts. This does not decrease their maximum hearts. | |||
If a player has less than 1 heart, they die.</blockquote>Create a new subrule of '''Hearts''' entitled '''Death''' with the text:<blockquote>If a player dies, they are sent to space 0 and their hearts are restored to their maximum hearts.</blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded. | |||
Skill Points are items. They cannot be traded. | Skill Points are items. They cannot be traded. | ||
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|- | |- | ||
|Vitality | |Vitality | ||
|Increases the your hearts by 1. | |Increases the your maximum hearts by 1. | ||
|- | |- | ||
|Speed | |Speed | ||
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|- | |- | ||
|Perseverance | |Perseverance | ||
|Select | |Select 2 additional spaces when moving. | ||
|- | |- | ||
|Rizz | |Rizz | ||
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|} | |} | ||
Create a new subrule of '''Attributes''' entitled '''Traits''' with the text:<blockquote> | |||
A trait is a type of item that cannot be traded. | |||
If a player would have multiple of the same trait, they are removed until they have only 1. | |||
Create a new subrule of ''' | Traits are obtained by performing a specific method, as outlined below.</blockquote> | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
!Obtaining | |||
|- | |||
|Infernal Heart | |||
|When you have 1 heart, select between 0 and 3 (you may choose) additional spaces when moving. | |||
|Land on or pass through a Hazard type space (with non-blank pseudo-type) whilst having 1 heart and not dying from it. | |||
|- | |||
|Double Trouble | |||
|For each set of the same values rolled in movement, roll kd6, where k is the number of same values. | |||
|Roll at least two of the same number in movement. | |||
|- | |||
|Dice Deuce | |||
|If you roll any 2s in moving, you may reroll those dice. This applies recursively. | |||
|Roll at least two 2s in movement. | |||
|- | |||
| | |||
| | |||
| | |||
|} | |||
Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP. | |||
Create a new subrule of '''Spaces''' entitled '''Thorns''' with the text:<blockquote>"Thorns" is a type of Space. When a player passes through a Thorns type space, they take 1 damage.</blockquote>Append "Thorns" to the list in '''Hazard'''. | |||
Create a new subrule of '''Spaces''' entitled '''Molten Coals''' with the text:<blockquote>"Molten Coals" is a type of Space. When a player lands on a Molten Coals type space, they take 1 damage.</blockquote>Append "Molten Coals" to the list in '''Hazard'''. | |||
Create a new subrule of '''Spaces''' entitled ''' | Create a new subrule of '''Spaces''' entitled '''Caltrops''' with the text:<blockquote>"Caltrops" is a type of Space. When a player passes through or lands on a Caltrops type space, they take 1 damage.</blockquote>Append "Caltrops" to the list in '''Hazard'''. | ||
= Implemented Proposals = | = Implemented Proposals = | ||