Cycle 15/Proposal Drafting: Difference between revisions
Marked ideas as submitted |
Party Time! Implemented. |
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* If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number. | * If a rule requires an NdK dice roll '''with a target number x (abbreviated as "x+")''', the resulting value is instead the number of N independent 1dK rolls that meet or exceed the target number. | ||
== Skill Upgrades == | |||
Create a new subrule of '''Players''' entitled '''Hearts''' with the text:<blockquote>All players have 2 maximum hearts initially. | |||
When a player takes damage, they loose that many hearts. This does not decrease their maximum hearts. | |||
If a player has less than 1 heart, they die.</blockquote>Create a new subrule of '''Hearts''' entitled '''Death''' with the text:<blockquote>If a player dies, they are sent to space 0 and their hearts are restored to their maximum hearts.</blockquote>Create a new subrule of '''Players''' entitled '''Level''' with the text:<blockquote>Experience Points are an item. They cannot be traded. | |||
Skill Points are items. They cannot be traded. | |||
All players have a level equal to ⌊√(x)⌋, where x is the number of Experience Points possessed by that player. When a player's level increases to the succeeding integer, they gain 1 Skill Point.</blockquote>Create a new subrule of '''Players''' entitled '''Attributes''' with the text:<blockquote>All attributes are items that cannot be traded. | |||
A player may use 1 Skill Point to select an attribute and grant themself 1 of it. | |||
Attributes do not have to be used and their effect is always applied to the player that owns it. | |||
The following table details the available attributes and the effect that possessing them has on the player.</blockquote> | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
|- | |||
|Vitality | |||
|Increases the your maximum hearts by 1. | |||
|- | |||
|Speed | |||
|Roll 1 additional d4 when moving. | |||
|- | |||
|Perseverance | |||
|Select 2 additional spaces when moving. | |||
|- | |||
|Rizz | |||
|You gain a +10% chance to roll again when gambling (values over 100% are treated as 100%). | |||
|- | |||
|Insightfulness | |||
|Gain 1 additional garbage if you gain garbage when landing on a Garbage Pile space. | |||
|} | |||
Create a new subrule of '''Attributes''' entitled '''Traits''' with the text:<blockquote> | |||
A trait is a type of item that cannot be traded. | |||
If a player would have multiple of the same trait, they are removed until they have only 1. | |||
Traits are obtained by performing a specific method, as outlined below.</blockquote> | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Effect | |||
!Obtaining | |||
|- | |||
|Infernal Heart | |||
|When you have 1 heart, select between 0 and 3 (you may choose) additional spaces when moving. | |||
|Land on or pass through a Hazard type space (with non-blank pseudo-type) whilst having 1 heart and not dying from it. | |||
|- | |||
|Double Trouble | |||
|For each set of the same values rolled in movement, roll kd6, where k is the number of same values. | |||
|Roll at least two of the same number in movement. | |||
|- | |||
|Dice Deuce | |||
|If you roll any 2s in moving, you may reroll those dice. This applies recursively. | |||
|Roll at least two 2s in movement. | |||
|- | |||
| | |||
| | |||
| | |||
|} | |||
Create a new subrule of '''Spaces''' entitled '''EXP''' with the text:<blockquote>"EXP" is a type of Space. When a player lands on an EXP type space, they gain 3 Experience Points. When a player passes through an EXP type space, they gain 1 Experience Point.</blockquote>Change spaces -212, -207, -35, -25, -15, 15, 35, 200 and 209 to type EXP. | |||
Create a new subrule of '''Spaces''' entitled '''Thorns''' with the text:<blockquote>"Thorns" is a type of Space. When a player passes through a Thorns type space, they take 1 damage.</blockquote>Append "Thorns" to the list in '''Hazard'''. | |||
Create a new subrule of '''Spaces''' entitled '''Molten Coals''' with the text:<blockquote>"Molten Coals" is a type of Space. When a player lands on a Molten Coals type space, they take 1 damage.</blockquote>Append "Molten Coals" to the list in '''Hazard'''. | |||
Create a new subrule of '''Spaces''' entitled '''Caltrops''' with the text:<blockquote>"Caltrops" is a type of Space. When a player passes through or lands on a Caltrops type space, they take 1 damage.</blockquote>Append "Caltrops" to the list in '''Hazard'''. | |||
= Implemented Proposals = | = Implemented Proposals = | ||
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==== MacGyvering ==== | ==== MacGyvering ==== | ||
Once per phase, a player can MacGyver by posting to #game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items. | Once per phase, a player can MacGyver by posting to #game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items. | ||
== Party Time! == | |||
Create a new rule entitled '''Party''' with the text:<blockquote>''It's Party time!!!'' | |||
If a party is started it is deemed to be party time. If another party is started it is no longer party time.</blockquote>Create a new subrule of '''Movement''' entitled '''Combos''' with the text:<blockquote>If it is party time and multiple players roll the same number on any of their dice, any of these players may choose to combo. When a player combos, they gain a 'Party Pizza' and a random garbage item.</blockquote>Create a new subrule of '''Movement''' entitled '''Dancing''' with the text:<blockquote>If it is party time and a player lands on a space with other players, grant each player on that space N 'Time Bean Chilis', where N is one less than the number of players on that space.</blockquote>Create a new subrule of '''Movement''' entitled '''Doubles''' with the text:<blockquote>If you roll multiple of the same number when moving, grant yourself a 'Time Bean Chili'.</blockquote>Create a new subrule of '''Spaces''' entitled '''Dance''' '''Pad''' with the text:<blockquote>"Dance Pad" is a type of space. When a player lands on a Dance pad space, they may choose to start a party.</blockquote>Change the type of space 20 to Dance Pad. | |||
Create a new subrule of '''Spaces''' entitled '''Disco Ball''' with the text:<blockquote>"Disco Ball" is a type of space. When a player lands on a Disco Ball space during party time, they may randomly select a Blank space to change it's type to Dance Pad.</blockquote>Change the type of space 10 to Disco Ball. | |||
Append the following to '''Garbage''': | |||
{| class="wikitable" | |||
|+ | |||
|Birthday Cake | |||
|Start a party. | |||
|- | |||
|Present | |||
|Select a player. Randomly select 1 Garbage item and grant them it. A party is then started. | |||
|- | |||
|Party Pizza | |||
|You move again with a roll of 2. | |||
|- | |||
|Saxophone | |||
|If it is party time you are cool and sexy. This means you grant yourself 2 Crystals. | |||
|- | |||
|Beer | |||
|You are now tipsy. If you are tipsy or drunk when this is used, you are drunk. | |||
|- | |||
|Vodka | |||
|You are now drunk. | |||
|- | |||
|Magic Water | |||
|You are not tipsy or drunk. You are also reminded to water the plant. | |||
|}Append the following to '''Casino''':<blockquote>If it is party time you must be drunk to gamble.</blockquote> | |||