Cycle 16/Ruleset Draft: Difference between revisions
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== Time == | == Time == | ||
=== General === | === General === | ||
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | ||
=== Phases === | === Phases === | ||
<nowiki>{{Yet to be implemented}}</nowiki> | |||
== Rules == | |||
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect. | |||
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes. | |||
A rule that is not a subrule is a top-level rule. | |||
== Players == | |||
Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions. | |||
A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | |||
A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game. | |||
== Proposals == | |||
Proposals are made by sending a message in the channel #proposals. | |||
A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against. | |||
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | |||
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | |||
==== Urgent Class Proposal ==== | |||
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. | |||
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | |||
==== Standard Class Proposal ==== | |||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. | |||
== Judgement == | |||
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed in this manner except for abuse of office. A person can cease being the Judge by publicly stating so. | |||
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement. | |||
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in #request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent. | |||
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming. | |||
== | A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | ||
An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | |||
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week. | |||
If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | |||
== Items == | |||
Items are entities defined as such by the rules. Items can be owned by players and are stored in their inventory. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | |||
Items with similar properties may be grouped together into item classes. | |||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | |||
For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. | |||
Reputable players may trade items from their inventories with the consent of all parties. | |||
=== Inventory === | |||
Each player has an inventory containing all of the items they possess. | |||
Each player has a 'deck' of cards as a subset of their inventory, initially empty. | Each player has a 'deck' of cards as a subset of their inventory, initially empty. | ||
== | ==== Trading ==== | ||
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. | |||
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | |||
==== Using items ==== | |||
If an item specifies an ability to be used, that item can be used by the player that owns it by posting to #game-actions, specifying the item, and any other required details. When used, the item takes effect as specified in its description, then the item is destroyed. If an item's description references "you", it refers to the player who used the item. If it implies that a player does something, then the player who does it is the player who used the item. | |||
=== Chips === | |||
Chips are items. Chips cannot be eaten or used. | |||
=== Vertebrae === | |||
Vertebrae are items. Vertebrae cannot be used. | |||
=== Cards === | |||
Cards are a class of item. A species of card refers to an entry in the table below. | |||
Obtained cards are automatically stored in a player's deck. | Obtained cards are automatically stored in a player's deck. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+The table below describes the obtainable cards. | |+The table below describes the obtainable species of cards. | ||
!Name | !Name | ||
!Value(s) | !Value(s) | ||
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|} | |} | ||
== Colours == | ==== Colours ==== | ||
Cards may have a set of colours. When a colour's opposite is referred to it is detailed in the list following: | |||
* Red opposes Black. | * Red opposes Black. | ||
* Black opposes Red. | * Black opposes Red. | ||
== Types == | ==== Types ==== | ||
Cards may have a set of types. | Cards may have a set of types. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+The table below lists the card types. | |+The table below lists the card types. | ||
!Type | !Type | ||
!Effect | !Effect(s) | ||
|- | |- | ||
|Special | |Special | ||
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|} | |} | ||
== Modifiers == | ==== Modifiers ==== | ||
Individual cards may have additional modifiers applied to them. | Individual cards (and not species of cards) may have additional modifiers applied to them. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+The table below lists the possible modifiers. | |+The table below lists the possible modifiers. | ||
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|} | |} | ||
== | === Card Packs === | ||
Card packs are a class of items. Any item with "Pack" or "pack" in it's name is a member of this class, unless otherwise stated. | |||
If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward. | |||
==== Already-opened Pack ==== | |||
Already-opened Pack is a card pack. When "opened", that player gains 1 random card with a 10% chance to be holographic. | |||
==== Handy Pack ==== | |||
Handy Pack is a card pack. When opened, that player gains 3 random cards. | |||
==== Deck Pack ==== | |||
Deck Pack is a card pack. When opened, that player gains 5 random cards. | |||
=== | ==== Legendary Pack ==== | ||
Legendary Pack is a card pack. When opened, that player gains 5 random cards and 2 random cards with the holographic modifier. | |||
== The Croupier == | == The Croupier == | ||
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!Cost | !Cost | ||
|- | |- | ||
| | |Already-opened Pack | ||
|5 Vertebrae | |5 Vertebrae | ||
|- | |- | ||
|Handy Pack | |Handy Pack | ||
|12 Vertebrae | |12 Vertebrae | ||
|- | |- | ||
|Deck Pack | |Deck Pack | ||
|18 Vertebrae | |18 Vertebrae | ||
|- | |- | ||
|Legendary Pack | |Legendary Pack | ||
|50 Vertebrae | |50 Vertebrae | ||
|- | |- | ||
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|25 Vertebrae | |25 Vertebrae | ||
|} | |} | ||
== Actions == | |||
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action. | |||
=== Card gifting === | |||
Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur: | |||
* If that player is inactive, they are granted 2 additional random cards. If they then perform an action in that phase, the giver is granted 1 random card. | |||
* If that player has less than 5 cards, they are granted an additional random card. | |||
=== Exoptotic Battle === | |||
A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle. | |||
In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped. | |||
The winner of this game receives the following rewards: | |||
* 1 Handy Pack | |||
* Vertebrae - A random amount between 5 and 16 (inclusive). | |||
* 1 Chip | |||
=== Exoptotic Duel === | |||
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | |||
== Exoptosis == | == Exoptosis == | ||
=== Setup Rules === | === Setup Rules === | ||
Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their deck, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. During | Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their deck (a participant must forfeit if they have less than 4 cards in their deck), revealing these to the other players simultaneously. These cards form their hand and are visible to all players. During Exoptosis, a duplicate copy of each card is used, where the original cards never leave their owner's deck. The same card that is already present in a game cannot be added to a hand again. | ||
=== Winning === | === Winning === | ||
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Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | Unless a card has an effect that indicates otherwise, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''. On the first turn of the game, the player who goes first in the turn order may play any ''non-special'' card. | ||
== Victory == | == Victory == | ||
If a player possesses at least 25 Chips in their inventory, they win the cycle. The cycle then ends. | If a player possesses at least 25 Chips in their inventory, they win the cycle. The cycle then ends. | ||
= Randomness = | = Randomness = | ||