User:4st/City-Of-Six-Nomics: Difference between revisions
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Latest revision as of 23:16, 10 July 2024
Foreword: See the board game city of six moons. This is an attempt to make a nomic with undeciphered rules, within which, are deciphered together. The only other rules to start are the boilerplate for judging (perhaps judging is modified to be more democratic).
Mips
[edit | edit source]Mips are only usually only possible when the local region is "green".
Rules to the contrary notwithstanding, a leatherhair can chuggle in forsworn dimensions.
| Actor | Target | Direction | Result |
|---|---|---|---|
| Hapboard | gasrelard | Down | leatherhair |
| Limping | time | Right | emancipation |
| Klusto | energy | In | mass mankering |
| Jambud | forswearing | Not up | paradox |
| Veer | monarch | Kata | deconstruction |
| Monarch | monarch | Several | ultimate power |
| gasrelard | pleliosaur | Left | snapdragon |
Gasrelards
[edit | edit source]Limpings, klustos, and hapboards also manker once each click. Jambuds and veers nick every two clicks.
| Limping | Klusto | Veer | Snavle | Quind | Wug | |
|---|---|---|---|---|---|---|
| Klusto | N/A | N/A | N/A | N/A | N/A | N/A |
| Death | Death | Veer | Chuggle or Death | Chuggle | Random | Check if dimension is forsworn |
| Quind | Tether | Borlog | Capybara | N/A | Extra Quind | Check if dimension is overmipped |
| Bear | The bear's thing | The bear's thing | Salute | N/A | N/A | N/A |
| Fish | N/A | N/A | N/A | Signature fish move | Fish food | Vortex |
Spacetime
[edit | edit source]There are also places outside spacetime. Energy comes in any color, and is currently available in some non-colors.
| Dimensions | Effect |
|---|---|
| 0 | Safety, initial, default. |
| 1 | Nothing vertical. |
| Effervescent | Bubbles sometimes have items! |
| 3 | Wealthy, but only at normal size. |
| 4 | Can finally start to get higher |
| 4.4 | You can skip this one. |
| Red | All gasrelards here are also immortal. |
| Purple | Rules to the contrary notwithstanding, does NOT have the effects of blue. |
Royalty
[edit | edit source]Elevation to royalty requires large energy.
Anything that is, is with, or has a monarch wins at the end of the cycle.