Cycle 16/Ruleset: Difference between revisions
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!Effect(s) | !Effect(s) | ||
|- | |- | ||
|Ace | |Ace | ||
|1 | |1 | ||
| | | - | ||
| | | - | ||
|Special | |Special, Rare | ||
|Select another participant. They draw 2 cards from their deck. | |Select another participant. They draw 2 cards from their deck. | ||
|- | |- | ||
|2 | |2 | ||
| | |2 | ||
| | | - | ||
| | | - | ||
| | | - | ||
| - | |||
|- | |- | ||
|3 | |3 | ||
| | |3 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|4 | |4 | ||
| | |4 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| Select a battler and a card in their hand. Swap this card with a card in your hand. | | Select a battler and a card in their hand. Swap this card with a card in your hand. | ||
|- | |- | ||
|5 | |5 | ||
| | |5 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|6 | |6 | ||
| | |6 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6. | | Can be played upon a card of odd value. Only an even valued card can be played atop a 6. | ||
|- | |- | ||
|7 | |7 | ||
| | |7 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|8 | |8 | ||
| | |8 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately. | | If you drew cards as a result of the previous turn's actions, take an additional turn immediately. | ||
|- | |- | ||
|9 | |9 | ||
| | |9 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|10 | |10 | ||
| | |10 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|Jack | |Jack | ||
|11 | |11 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face | ||
|The next participant in the turn order must draw 1 card from their deck. | |The next participant in the turn order must draw 1 card from their deck. | ||
|- | |- | ||
|Queen | |Queen | ||
|12 | |12 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face, Rare | ||
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card. | |Select a participant and a card in their hand. This card is destroyed and they must draw a different card. | ||
|- | |- | ||
|King | |King | ||
|12 | |12 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face, Rare | ||
|Select up to two participants. Each must draw 1 card from their deck. | |Select up to two participants. Each must draw 1 card from their deck. | ||
|- | |- | ||
| | |Joker | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
|Special, Rare | |||
|Can be played upon anything but only cards of the same colour can be played upon them. | |||
|- | |- | ||
| | |Jester | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
| Special, Rare | |||
| Can be played upon anything but only cards of the same suit can be played upon them. | |||
|- | |- | ||
| | |Credit Card | ||
| | |All natural numbers | ||
| | | - | ||
| | |Green | ||
| Special | | Special, Rare | ||
| Can be played | | Can be played atop anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae. | ||
|- | |- | ||
| | |Go to jail monopoly card | ||
| | |2 | ||
| - | | - | ||
|White | |||
| Special, Rare | |||
| All owners of creditcards that have been played on the pile lose 3 vertebrae (if possible), you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip their next turn. | |||
|- | |- | ||
| | |Amalgam | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| Null | |||
| - | | - | ||
|- | |- | ||
| | |Exploding Kitten | ||
| | |0 | ||
| | | - | ||
|Red | |Red, Black | ||
|Special, | | Special, Rare | ||
| | | A random card in your hand is destroyed. | ||
|- | |- | ||
| | |Coup Duke | ||
| | |3 | ||
| | | - | ||
| | |Magenta | ||
|Special, | | Special, Rare | ||
|Select a | | Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player. | ||
|- | |- | ||
| | |Lotto Ticket | ||
| | |1000000 | ||
|Diamonds | |Diamonds | ||
| | |Cyan | ||
|Special, | | Special, Rare | ||
| | | Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis. | ||
|- | |- | ||
| | |Uno Reverse | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
| Special, Rare | |||
| The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn. | |||
|- | |- | ||
| | |Quantum | ||
|5 | |5 | ||
| - | | - | ||
|Transparent | |||
| Special, Rare | |||
| The card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory. | |||
|- | |- | ||
| | | -1 of Blight | ||
| -1 | |||
|Blight | |||
|Magenta | |||
|- | |||
| | |||
| | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |1 of Vitality | ||
| | |1 | ||
| | |Vitality | ||
| | |Green | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |2 of Blight | ||
| | |2 | ||
| | |Blight | ||
| | |Magenta | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| -2 of Vitality | |||
| -2 | |||
|Vitality | |||
|Green | |||
|- | |||
|- | |||
| | |||
| | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|3 of | |Orb of Blight | ||
| -3 | |||
|Blight | |||
|Magenta | |||
| Special, Rare | |||
| Select a participant. A '-1 of Blight' is added to their hand. | |||
|- | |||
|Orb of Vitality | |||
|3 | |3 | ||
| | |Vitality | ||
| | |Green | ||
| | | Special, Rare | ||
| | | Select up to three cards in participants' hands. Each card is replaced by a '1 of Vitality' | ||
|- | |- | ||
| | |Duality of Life | ||
| | |0 | ||
| | |Blight, Vitality | ||
| | |Magenta, Green | ||
| | | Special, Rare | ||
| | | If able select 4 cards from your deck to be destroyed. If you did so, all other participants must each draw 2 cards. | ||
|- | |- | ||
| | |7 of Clocks | ||
| | |7 | ||
| | |Clocks | ||
| | |Yellow | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|7 of Stars | |||
|7 of | |||
|7 | |7 | ||
| | |Stars | ||
| | |Blue | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|9 of | |9 of Clocks | ||
|9 | |9 | ||
| | |Clocks | ||
| | |Yellow | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |9 of Stars | ||
| | |9 | ||
| | |Stars | ||
| | |Blue | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |Prince of Clocks | ||
|11 | |11 | ||
| | |Clocks | ||
| | |Yellow | ||
|Special, Face | | Special, Face, Rare | ||
| | | If played atop a card with the Clocks suit, the turn order is reversed before ending your turn. | ||
|- | |- | ||
| | |Princess of Stars | ||
| | |11 | ||
| | |Stars | ||
| | |Blue | ||
|Special, Face | | Special, Face, Rare | ||
| | | If played atop a card with the Stars suit, within the battle the next time you would draw a card, you may select a player and draw a card (of your choice) from their deck. | ||
|- | |- | ||
| | |Goddess of Clocks | ||
| | |13 | ||
| | |Clocks | ||
| | |Yellow | ||
|Special, Face | |Special, Face, Rare | ||
| | |The next participant to play a card without the Clocks suit must draw 1 card. | ||
|- | |- | ||
| | |God of Stars | ||
| | |13 | ||
| | |Stars | ||
| | |Blue | ||
|Special | |Special, Face, Rare | ||
| | |The next participant must draw a card with the Stars suit. If their deck has no cards with the Stars suit, all cards in their deck are instead destroyed. | ||
|- | |- | ||
| | |Two | ||
|2 | |2 | ||
| - | | - | ||
| - | | - | ||
|Special | |Special | ||
| | |Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards. | ||
|- | |- | ||
| | | -1 | ||
| -1 | |||
| - | |||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |Zero | ||
| | |0 | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |1 | ||
|1 | |||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|} | |} | ||
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|- | |- | ||
|Hearts Insignia | |Hearts Insignia | ||
|This card | |This card gains the Hearts suit. This modifier is then removed. | ||
|- | |- | ||
|Diamonds Marking | |Diamonds Marking | ||
|This card | |This card gains the Diamonds suit. This modifier is then removed. | ||
|- | |- | ||
|Spades Symbol | |Spades Symbol | ||
|This card | |This card gains the Spades suit. This modifier is then removed. | ||
|- | |- | ||
|Clubs Label | |Clubs Label | ||
|This card | |This card gains the Clubs suit. This modifier is then removed. | ||
|- | |- | ||
|Red Coating | |Red Coating | ||
|This card | |This card gains the colour Red. This modifier is then removed. | ||
|- | |- | ||
|Black Coating | |Black Coating | ||
|This card | |This card gains the colour Black. This modifier is then removed. | ||
|- | |- | ||
|White Coating | |White Coating | ||
|This card | |This card gains the colour White. This modifier is then removed. | ||
|- | |- | ||
|Cyan Coating | |Cyan Coating | ||
|This card | |This card gains the colour Cyan. This modifier is then removed. | ||
|- | |- | ||
|Yellow Coating | |Yellow Coating | ||
|This card | |This card gains the colour Yellow. This modifier is then removed. | ||
|- | |- | ||
|Blue Coating | |Blue Coating | ||
|This card | |This card gains the colour Blue. This modifier is then removed. | ||
|- | |- | ||
|Green Coating | |Green Coating | ||
|This card | |This card gains the colour Green. This modifier is then removed. | ||
|- | |- | ||
|Magenta Coating | |Magenta Coating | ||
|This card | |This card gains the colour Magenta. This modifier is then removed. | ||
|- | |- | ||
|Gold Plating | |Gold Plating | ||
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|Silvery | |Silvery | ||
|Gain a number of Vertebrae equal to the number of players participating in the game. | |Gain a number of Vertebrae equal to the number of players participating in the game. | ||
|- | |||
|Blight Scarring | |||
|This card gains the Blight suit. This modifier is then removed. | |||
|- | |||
|Vitality Blessing | |||
|This card gains the Vitality suit. This modifier is then removed. | |||
|- | |||
|Clocks Impression | |||
|This card gains the Clocks suit. This modifier is then removed. | |||
|- | |||
|Stars Seal | |||
|This card gains the Stars suit. This modifier is then removed. | |||
|} | |} | ||
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|- | |- | ||
|Common | |Common | ||
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless | |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal | ||
|20% | |20% | ||
|- | |- | ||
|Suits | |Suits | ||
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label | |Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal | ||
|10% | |10% | ||
|} | |} | ||
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==== Handy Pack ==== | ==== Handy Pack ==== | ||
Handy Pack is a card pack. When opened, that player gains | Handy Pack is a card pack. When opened, that player gains 2 random cards and 1 random rare card. | ||
==== Deck Pack ==== | ==== Deck Pack ==== | ||
Deck Pack is a card pack. When opened, that player gains | Deck Pack is a card pack. When opened, that player gains 4 random cards and 1 random rare cards. | ||
==== Legendary Pack ==== | ==== Legendary Pack ==== | ||
Legendary Pack is a card pack. When opened, that player gains | Legendary Pack is a card pack. When opened, that player gains 3 random cards drawing modifiers from the Common (40% chance) and Rare (10% chance) collections, 2 random rare cards and 2 random cards with random modifiers from the Rare collection. | ||
=== Reconfiguration Tokens === | |||
Reconfiguration tokens are items. | |||
When a player uses a reconfiguration token, they select a card in their inventory and remove all modifiers attached to that card. Then, they roll modifiers for that card as if the selected card was just generated from an Already-opened Pack. | |||
== The Croupier == | == The Croupier == | ||
| Line 837: | Line 693: | ||
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. | The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. | ||
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. | Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. | ||
Each player who participated in but did not win the game of Exoptosis receives one reconfiguration token. | |||
=== Exoptotic Duel === | === Exoptotic Duel === | ||
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | ||
| Line 856: | Line 715: | ||
# It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed. | # It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed. | ||
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed. | # Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed. | ||
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory. | # Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory. | ||
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier. | # You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier. | ||
| Line 902: | Line 760: | ||
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | * The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | ||
* The card is non-special and has | * The card is non-special and has at least one colour opposing at least one of the colours of the card atop the pile | ||
* The card is special and has the same | * The card is special and has at least one suit that is the same as at least one of the suits of the card atop the pile. | ||
However, on the first turn of the game, the first player must play a non-special card. | However, on the first turn of the game, the first player must play a non-special card. | ||
| Line 913: | Line 771: | ||
== Victory == | == Victory == | ||
If a player possesses at least | If a player possesses at least 10 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends. | ||