Cycle 16/Ruleset: Difference between revisions

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!Effect(s)
!Effect(s)
|-
|-
|Ace of Hearts
|Ace
|1
|1
|Hearts
| -
|Red
| -
|Special
|Special, Rare
|Select another participant. They draw 2 cards from their deck.
|Select another participant. They draw 2 cards from their deck.
|-
|-
|2 of Hearts
|2
|2
|Hearts
|2
|Red
| -
| Special
| -
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
| -
| -
|-
|-
|3 of Hearts
|3
|3
|Hearts
|3
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|4 of Hearts
|4
|4
|Hearts
|4
|Red
| -
| -
| Special
| Special
| Select a battler and a card in their hand. Swap this card with a card in your hand.
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Hearts
|5
|5
|Hearts
|5
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|6 of Hearts
|6
|6
|Hearts
|6
|Red
| -
| -
| Special
| Special
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Hearts
|7
|7
|Hearts
|7
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|8 of Hearts
|8
|8
|Hearts
|8
|Red
| -
| -
| Special
| Special
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Hearts
|9
|9
|Hearts
|9
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|10 of Hearts
|10
|10
|Hearts
|10
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|Jack of Hearts
|Jack
|11
|11
|Hearts
| -
|Red
| -
|Special, Face
|Special, Face
|The next participant in the turn order must draw 1 card from their deck.
|The next participant in the turn order must draw 1 card from their deck.
|-
|-
|Queen of Hearts
|Queen
|12
|12
|Hearts
| -
|Red
| -
|Special, Face
|Special, Face, Rare
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|-
|-
|King of Hearts
|King
|12
|12
|Hearts
| -
|Red
| -
|Special, Face
|Special, Face, Rare
|Select up to two participants. Each must draw 1 card from their deck.
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|Ace of Diamonds
|Joker
|1
| -
|Diamonds
|Red
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|2 of Diamonds
|2
|Diamonds
|Red
| Special
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|3 of Diamonds
|3
|Diamonds
|Red
| -
| -
| -
| -
|Special, Rare
|Can be played upon anything but only cards of the same colour can be played upon them.
|-
|-
|4 of Diamonds
|Jester
|4
| -
|Diamonds
|Red
| Special
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|5 of Diamonds
|5
|Diamonds
|Red
| -
| -
| -
| -
| Special, Rare
| Can be played upon anything but only cards of the same suit can be played upon them.
|-
|-
|6 of Diamonds
|Credit Card
|6
|All natural numbers
|Diamonds
| -
|Red
|Green
| Special
| Special, Rare
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
| Can be played atop anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae.
|-
|-
|7 of Diamonds
|Go to jail monopoly card
|7
|2
|Diamonds
|Red
| -
| -
| -
|White
| Special, Rare
| All owners of creditcards that have been played on the pile lose 3 vertebrae (if possible), you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip their next turn.
|-
|-
|8 of Diamonds
|Amalgam
|8
|Diamonds
|Red
| Special
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|9 of Diamonds
|9
|Diamonds
|Red
| -
| -
| -
| -
|-
|10 of Diamonds
|10
|Diamonds
|Red
| -
| -
| Null
| -
| -
|-
|-
|Jack of Diamonds
|Exploding Kitten
|11
|0
|Diamonds
| -
|Red
|Red, Black
|Special, Face
| Special, Rare
|The next participant in the turn order must draw 1 card from their deck.
| A random card in your hand is destroyed.
|-
|-
|Queen of Diamonds
|Coup Duke
|12
|3
|Diamonds
| -
|Red
|Magenta
|Special, Face
| Special, Rare
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
| Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player.
|-
|-
|King of Diamonds
|Lotto Ticket
|12
|1000000
|Diamonds
|Diamonds
|Red
|Cyan
|Special, Face
| Special, Rare
|Select up to two participants. Each must draw 1 card from their deck.
| Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis.
|-
|-
|Ace of Spades
|Uno Reverse
|1
| -
|Spades
|Black
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|2 of Spades
|2
|Spades
|Black
| Special
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|3 of Spades
|3
|Spades
|Black
| -
| -
| -
| -
| Special, Rare
| The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|-
|4 of Spades
|Quantum
|4
|Spades
|Black
| Special
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|5 of Spades
|5
|5
|Spades
|Black
| -
| -
| -
|Transparent
| Special, Rare
| The card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory.
|-
|-
|6 of Spades
| -1 of Blight
|6
| -1
|Spades
|Blight
|Black
|Magenta
| Special
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|7 of Spades
|7
|Spades
|Black
| -
| -
| -
| -
|-
|-
|8 of Spades
|1 of Vitality
|8
|1
|Spades
|Vitality
|Black
|Green
| Special
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|9 of Spades
|9
|Spades
|Black
| -
| -
| -
| -
|-
|-
|10 of Spades
|2 of Blight
|10
|2
|Spades
|Blight
|Black
|Magenta
| -
| -
| -
| -
|-
|-
|Jack of Spades
| -2 of Vitality
|11
| -2
|Spades
|Vitality
|Black
|Green
|Special, Face
|The next participant in the turn order must draw 1 card from their deck.
|-
|Queen of Spades
|12
|Spades
|Black
|Special, Face
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|-
|King of Spades
|12
|Spades
|Black
|Special, Face
|Select up to two participants. Each must draw 1 card from their deck.
|-
|Ace of Clubs
|1
|Clubs
|Black
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|2 of Clubs
|2
|Clubs
|Black
| -
| -
| -
| -
|-
|-
|3 of Clubs
|Orb of Blight
| -3
|Blight
|Magenta
| Special, Rare
| Select a participant. A '-1 of Blight' is added to their hand.
|-
|Orb of Vitality
|3
|3
|Clubs
|Vitality
|Black
|Green
| -
| Special, Rare
| -
| Select up to three cards in participants' hands. Each card is replaced by a '1 of Vitality'
|-
|-
|4 of Clubs
|Duality of Life
|4
|0
|Clubs
|Blight, Vitality
|Black
|Magenta, Green
| -
| Special, Rare
| Select a battler and a card in their hand. Swap this card with a card in your hand.
| If able select 4 cards from your deck to be destroyed. If you did so, all other participants must each draw 2 cards.
|-
|-
|5 of Clubs
|7 of Clocks
|5
|7
|Clubs
|Clocks
|Black
|Yellow
| -
| -
| -
| -
|-
|-
|6 of Clubs
|7 of Stars
|6
|Clubs
|Black
| Special
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|7 of Clubs
|7
|7
|Clubs
|Stars
|Black
|Blue
| -
| -
| -
|-
|8 of Clubs
|8
|Clubs
|Black
| -
| -
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Clubs
|9 of Clocks
|9
|9
|Clubs
|Clocks
|Black
|Yellow
| -
| -
| -
| -
|-
|-
|10 of Clubs
|9 of Stars
|10
|9
|Clubs
|Stars
|Black
|Blue
| -
| -
| -
| -
|-
|-
|Jack of Clubs
|Prince of Clocks
|11
|11
|Clubs
|Clocks
|Black
|Yellow
|Special, Face
| Special, Face, Rare
|The next participant in the turn order must draw 1 card from their deck.
| If played atop a card with the Clocks suit, the turn order is reversed before ending your turn.
|-
|-
|Queen of Clubs
|Princess of Stars
|12
|11
|Clubs
|Stars
|Black
|Blue
|Special, Face
| Special, Face, Rare
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
| If played atop a card with the Stars suit, within the battle the next time you would draw a card, you may select a player and draw a card (of your choice) from their deck.
|-
|-
|King of Clubs
|Goddess of Clocks
|12
|13
|Clubs
|Clocks
|Black
|Yellow
|Special, Face
|Special, Face, Rare
|Select up to two participants. Each must draw 1 card from their deck.
|The next participant to play a card without the Clocks suit must draw 1 card.
|-
|-
|Red Joker
|God of Stars
| -
|13
| -
|Stars
|Red
|Blue
|Special
|Special, Face, Rare
|Can be played upon anything but only cards of an opposite colour can be played upon them.
|The next participant must draw a card with the Stars suit. If their deck has no cards with the Stars suit, all cards in their deck are instead destroyed.
|-
|Black Joker
| -
| -
|Black
|Special
|Can be played upon anything but only cards of an opposite colour can be played upon them.
|-
|-
|Credit Card
|Two
|All Natural Numbers
| -
|Green
|Special
|can be played on anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae.
|-
|Go to jail monopoly card
|2
|2
| -
| -
|White
|Special
|If this card is played on the pile, all owners of creditcards wich are played on the pile lose 3 vertebrae if possible, you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip there next turn.
|-
|Amalgam
|?
|?
|?
|Null
| -
| -
|-
|Exploding Kitten
|0
| -
|Red, Black
|Special
|Special
|A random card in your hand is destroyed.
|Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|-
|Coup Duke
| -1
|3
| -1
| -
|Magenta
| -
| -
|Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player.
|-
|Lotto Ticket
|1000000
|Diamonds
|Cyan
|Special
|Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis.
|-
|Blue Uno Reverse
| -
| -
| -
| -
|Blue
| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|-
|Red Uno Reverse
|Zero
| -
|0
| -
|Red
| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|Green Uno Reverse
| -
| -
| -
| -
|Green
| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|-
|Yellow Uno Reverse
|1
|1
| -
| -
| -
| -
|Yellow
| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|Quantum
|5
| -
| -
|Transparent
|Special
|When played, the card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory.
|}
|}


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|-
|-
|Hearts Insignia
|Hearts Insignia
|This card has only the Hearts suit.
|This card gains the Hearts suit. This modifier is then removed.
|-
|-
|Diamonds Marking
|Diamonds Marking
|This card has only the Diamonds suit.
|This card gains the Diamonds suit. This modifier is then removed.
|-
|-
|Spades Symbol
|Spades Symbol
|This card has only the Diamonds suit.
|This card gains the Spades suit. This modifier is then removed.
|-
|-
|Clubs Label
|Clubs Label
|This card has only the Diamonds suit.
|This card gains the Clubs suit. This modifier is then removed.
|-
|-
|Red Coating
|Red Coating
|This card has only the colour Red.
|This card gains the colour Red. This modifier is then removed.
|-
|-
|Black Coating
|Black Coating
|This card has only the colour Black.
|This card gains the colour Black. This modifier is then removed.
|-
|-
|White Coating
|White Coating
|This card has only the colour White.
|This card gains the colour White. This modifier is then removed.
|-
|-
|Cyan Coating
|Cyan Coating
|This card has only the colour Cyan.
|This card gains the colour Cyan. This modifier is then removed.
|-
|-
|Yellow Coating
|Yellow Coating
|This card has only the colour Yellow.
|This card gains the colour Yellow. This modifier is then removed.
|-
|-
|Blue Coating
|Blue Coating
|This card has only the colour Blue.
|This card gains the colour Blue. This modifier is then removed.
|-
|-
|Green Coating
|Green Coating
|This card has only the colour Green.
|This card gains the colour Green. This modifier is then removed.
|-
|-
|Magenta Coating
|Magenta Coating
|This card has only the colour Magenta.
|This card gains the colour Magenta. This modifier is then removed.
|-
|-
|Gold Plating
|Gold Plating
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|Silvery
|Silvery
|Gain a number of Vertebrae equal to the number of players participating in the game.
|Gain a number of Vertebrae equal to the number of players participating in the game.
|-
|Blight Scarring
|This card gains the Blight suit. This modifier is then removed.
|-
|Vitality Blessing
|This card gains the Vitality suit. This modifier is then removed.
|-
|Clocks Impression
|This card gains the Clocks suit. This modifier is then removed.
|-
|Stars Seal
|This card gains the Stars suit. This modifier is then removed.
|}
|}


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|-
|-
|Common
|Common
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal
|20%
|20%
|-
|-
|Suits
|Suits
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal
|10%
|10%
|}
|}
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==== Handy Pack ====
==== Handy Pack ====
Handy Pack is a card pack. When opened, that player gains 3 random cards.
Handy Pack is a card pack. When opened, that player gains 2 random cards and 1 random rare card.


==== Deck Pack ====
==== Deck Pack ====
Deck Pack is a card pack. When opened, that player gains 5 random cards.
Deck Pack is a card pack. When opened, that player gains 4 random cards and 1 random rare cards.


==== Legendary Pack ====
==== Legendary Pack ====
Legendary Pack is a card pack. When opened, that player gains 5 random cards drawing modifiers from the Common (25% chance) and Rare (10% chance) collections, and 2 random cards with the holographic modifier.
Legendary Pack is a card pack. When opened, that player gains 3 random cards drawing modifiers from the Common (40% chance) and Rare (10% chance) collections, 2 random rare cards and 2 random cards with random modifiers from the Rare collection.
 
=== Reconfiguration Tokens ===
Reconfiguration tokens are items.
 
When a player uses a reconfiguration token, they select a card in their inventory and remove all modifiers attached to that card. Then, they roll modifiers for that card as if the selected card was just generated from an Already-opened Pack.


== The Croupier ==
== The Croupier ==
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The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack.
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack.
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle.
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle.
Each player who participated in but did not win the game of Exoptosis receives one reconfiguration token.
=== Exoptotic Duel ===
=== Exoptotic Duel ===
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
Line 901: Line 760:
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.


* The card is non-special and has a colour opposing that of the card atop the pile.
* The card is non-special and has at least one colour opposing at least one of the colours of the card atop the pile
* The card is special and has the same suit as the card atop the pile.
* The card is special and has at least one suit that is the same as at least one of the suits of the card atop the pile.


However, on the first turn of the game, the first player must play a non-special card.
However, on the first turn of the game, the first player must play a non-special card.
Line 912: Line 771:


== Victory ==
== Victory ==
If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends.
If a player possesses at least 10 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends.