User:FoolLime: Difference between revisions

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big fan of complicated systems that are easy to understand which im aware means basically nothing.
what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
 
what then?
 




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=== party game nomic ===
=== party game nomic ===
[[User:FoolLime/Partygamenomic]]
[[User:FoolLime/Partygamenomic]]  
 
first proposed for: cycle 15
 
accepted: cycle 15
 
=== feudal nomic/class nomic ===
[[User:FoolLime/Feudalomic]]
 
first proposed for: cycle 16
 
=== Beurocanomic/forms nomic ===
[[User:FoolLime/forms]]
 
first proposed for: cycle 16
 
=== Dungeons Nomic ===
[[User:FoolLime/Dungeons]]
 
yet to be proposed
 
=== Timeloop nomic two ===
[[User:FoolLime/timeloop]]
 
yet to be proposed

Latest revision as of 22:01, 11 October 2024

what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?

what then?


chess hater (sorry)

rulesets ive made[edit | edit source]

party game nomic[edit | edit source]

User:FoolLime/Partygamenomic

first proposed for: cycle 15

accepted: cycle 15

feudal nomic/class nomic[edit | edit source]

User:FoolLime/Feudalomic

first proposed for: cycle 16

Beurocanomic/forms nomic[edit | edit source]

User:FoolLime/forms

first proposed for: cycle 16

Dungeons Nomic[edit | edit source]

User:FoolLime/Dungeons

yet to be proposed

Timeloop nomic two[edit | edit source]

User:FoolLime/timeloop

yet to be proposed