Cycle 16/Ruleset Submissions: Difference between revisions
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== Submissions == | == Submissions == | ||
Solid ideas for games, submitted in the form of a document containing mostly rule text. | Solid ideas for games, submitted in the form of a document containing mostly rule text. | ||
[[User:4st/Shadomic|Shadow Nomic]](4st) - Proposals that only get 30% to 50% of votes get adopted into the shadow rules instead of the regular rules. Shadow coins are an asset that exists across the regular and shadow rules, and when it goes from nonzero to zero, you get a regular coin, just do that 12 times and you'll be one of the winners. | |||
[[User:4st/Blastomic|Explosive Nomic]](4st) - Be the last one standing! Survive by having proposals adopted, but be careful! If your proposal meets certain criteria, it'll explode and hurt you instead! | |||
[[User:4st/Scamomic|Scam-alot-mic]] (4st) - A tour of nomic! Get your proposals adopted, find little scams, break things, and then bribe or big scam your way to victory! | |||
[[User:4st/Boggleomic|Boggleomic]] (4st) - Craft words! Make rules! | |||
[[User:Xenon dichloride/Dual Nomic|Dual Nomic]] (Xenon dichloride) - Coincidentally a bit like shadow nomic and scam-alot-mic. A nomic with two simultaneous games. But you can only be in one at a time. | |||
[[User:Xenon dichloride/Dice Nomic|Dice Nomic]] (Xenon dichloride) - Back again for your consideration this cycle. Dice are rolled to gain points but can be modified. You also can't exceed a cap of points so need to keep upgrading your dice. | |||
[[User:Xenon dichloride/Exoptwosis|Exoptwosis]] (Xenon dichloride) - After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino. | |||
[[User:Magnitech/Tetromic|Tetromic]] (Magnitech) - Tetris but it’s nomic! Play pieces, clear lines, and level up to win. | |||
[[User:FoolLime/Feudalomic|Feudal Nomic]] (Foollime) split the traditional elements of nomic - voting and proposing - and imply one group is better than the other. what could go wrong? | |||
[[User:FoolLime/forms|Beurocranomic]] (Foollime) - Have you ever seen that asterix comic where he gets trapped in the beurocracy maze and start to go insane? That's exactly what this should feel like. Now complete with [[User:FoolLime/forma3|sample]] form! | |||
== Ideas == | == Ideas == | ||
Incomplete, nebulous concepts that might be made into a nomic later. | Incomplete, nebulous concepts that might be made into a nomic later. | ||
[[User:4st/Terms And Conditions]] - Instead of rules, you have definitions. To win, just be definable by winner. (incomplete because this changes EVERYTHING, particularly base rules) | |||
[[Category:Ruleset Submission Pages]] |
Latest revision as of 03:22, 13 October 2024
Let's organise all these ideas!
Required reading for all submitters: Ruleset Submission Process
Submissions[edit | edit source]
Solid ideas for games, submitted in the form of a document containing mostly rule text.
Shadow Nomic(4st) - Proposals that only get 30% to 50% of votes get adopted into the shadow rules instead of the regular rules. Shadow coins are an asset that exists across the regular and shadow rules, and when it goes from nonzero to zero, you get a regular coin, just do that 12 times and you'll be one of the winners.
Explosive Nomic(4st) - Be the last one standing! Survive by having proposals adopted, but be careful! If your proposal meets certain criteria, it'll explode and hurt you instead!
Scam-alot-mic (4st) - A tour of nomic! Get your proposals adopted, find little scams, break things, and then bribe or big scam your way to victory!
Boggleomic (4st) - Craft words! Make rules!
Dual Nomic (Xenon dichloride) - Coincidentally a bit like shadow nomic and scam-alot-mic. A nomic with two simultaneous games. But you can only be in one at a time.
Dice Nomic (Xenon dichloride) - Back again for your consideration this cycle. Dice are rolled to gain points but can be modified. You also can't exceed a cap of points so need to keep upgrading your dice.
Exoptwosis (Xenon dichloride) - After 3 years the sequel to the beloved deck building card game is finally here! Develop a hand to battle your friends amid a changing ruleset and uncover the mysteries of The Gilded Hall Casino.
Tetromic (Magnitech) - Tetris but it’s nomic! Play pieces, clear lines, and level up to win.
Feudal Nomic (Foollime) split the traditional elements of nomic - voting and proposing - and imply one group is better than the other. what could go wrong?
Beurocranomic (Foollime) - Have you ever seen that asterix comic where he gets trapped in the beurocracy maze and start to go insane? That's exactly what this should feel like. Now complete with sample form!
Ideas[edit | edit source]
Incomplete, nebulous concepts that might be made into a nomic later.
User:4st/Terms And Conditions - Instead of rules, you have definitions. To win, just be definable by winner. (incomplete because this changes EVERYTHING, particularly base rules)