Community Garden/Ruleset: Difference between revisions

Added progressive eras.
Implement Proposal **Sweasons**
 
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* No features may be placed at y-level 0 or below
* No features may be placed at y-level 0 or below
* Only Stems may be placed with an x-coordinate of 0
* Only Stems may be placed with an x-coordinate of 0
* Only Flowers  and bugs may be placed in a cell that already contains another feature
* Unless a rule states that a feature replaces another, features cannot be placed in a cell that already contains another feature
* Only bugs can be placed while there are bugs in the Feature pile.
* Only bugs can be placed while there are bugs in the Feature pile.
* A maximum of 10 bugs can exist in the feature pile. Any additional bugs are not added.


There is a collection called the Feature Pile, which may contain features waiting to be placed.
There is a collection called the Feature Pile, which may contain features waiting to be placed.
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== Eras ==
== Eras ==
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to <code>100 * n</code>, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so.
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to <code>100 * n</code>, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so.
== Seasons ==
There are six seasons cycled through according to the calendar date.
Once during each season, one player may request a seasonal bounty, generating some features that are in season. This bounty is then added to the feature pile.
The table below outlines the seasons:
{| class="wikitable"
!Name
!Time
!Bounty
|-
|Frigid
|January and February in odd years, July and August in even years
|2 stems
|-
|Verdant
|March and April in odd years, September and October in even years
|4 leaves and 2 buds
|-
|Blossom
|May and June in odd years, November and December in even years
|3 flowers
|-
|Arid
|July and August in odd years, January and February in even years
|2 bugs
|-
|Rustic
|September and October in odd years, March and April in even years
|3 fruits
|-
|Misted
|November and December in odd years, May and June in even years
|4 branches and 2 stems
|}


==The Plant Keeper==
==The Plant Keeper==