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Created page with "What if you couldn't perform actions on your own behalf? What would you do if you controlled the other players? Before performing any actions in a phase, that player must select another player to assume the identity of. Subsequent actions this phase are performed as the assumed identity. Actions Once per phase, each player may grant their identity 1d6 points. Voting Standard class proposals are voted upon by identities, not players. The identity each player was in the..."
 
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What if you couldn't perform actions on your own behalf? What would you do if you controlled the other players?
What if you couldn't perform actions on your own behalf? What would you do if you controlled the other players?


Before performing any actions in a phase, that player must select another player to assume the identity of. Subsequent actions this phase are performed as the assumed identity.
== Identities ==
Each player has an identity that may be assumed by other players. Once per phase, each player may change their identity to that of another player (excluding themself). This identity persists for the phase.


Actions
== Actions ==
To perform an action, a player must have an identity other than their own. Actions are performed as the assumed identity.
 
=== Roll ===
Once per phase, each player may grant their identity 1d6 points.
Once per phase, each player may grant their identity 1d6 points.


Voting
== Voting ==
Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. Multiple votes as the same identity count as a single vote, with the majority
Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. If multiple votes are cast as the same identity, this vote is determined by that which has majority, or no vote if there is no majority.


If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that assumed their identity to perform the action also wins.
== Victory ==
If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that performed the action also wins.

Latest revision as of 07:23, 1 July 2025

What if you couldn't perform actions on your own behalf? What would you do if you controlled the other players?

Identities

[edit | edit source]

Each player has an identity that may be assumed by other players. Once per phase, each player may change their identity to that of another player (excluding themself). This identity persists for the phase.

Actions

[edit | edit source]

To perform an action, a player must have an identity other than their own. Actions are performed as the assumed identity.

Once per phase, each player may grant their identity 1d6 points.

Voting

[edit | edit source]

Standard class proposals are voted upon by identities, not players. The identity each player was in the voting phase of a standard class proposal determines who their vote was cast as. Each identity may have at most 1 vote cast in their name. If multiple votes are cast as the same identity, this vote is determined by that which has majority, or no vote if there is no majority.

Victory

[edit | edit source]

If any player(s) possess at least 100 points, the cycle immediately ends and these players win the cycle. If an action was performed to make this occur, the player that performed the action also wins.