Community Garden/Ruleset: Difference between revisions

Features: Updated ruleset
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Implement Proposals **Gravity** and **The enwidening Part 1(?)**
 
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|*
|*
|May replace a flower with at least  one bug adjacent to it.
|May replace a flower with at least  one bug adjacent to it.
|-
|Prune Split
|●
|May only be placed through pruning
|}
|}
There are some additional restrictions to this:
There are some additional restrictions to this:
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* No features may be placed at y-level 0 or below
* No features may be placed at y-level 0 or below
* Only Stems may be placed with an x-coordinate of 0
* Only Stems may be placed with an x-coordinate of 0
* Only Flowers  and bugs may be placed in a cell that already contains another feature
* Unless a rule states that a feature replaces another, features cannot be placed in a cell that already contains another feature
* Only bugs can be placed while there are bugs in the Feature pile.
* Only bugs can be placed while there are bugs in the Feature pile.
* A maximum of 10 bugs can exist in the feature pile. Any additional bugs are not added.


There is a collection called the Feature Pile, which may contain features waiting to be placed.
There is a collection called the Feature Pile, which may contain features waiting to be placed.
=== Gravity ===
If, for any reason, a feature of the plant is not connected to the base of the plant through any unbroken string of features, it will fall to the lowest unoccupied Y coordinate at its horizontal position.


== Actions ==
== Actions ==
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Players may always choose that N to be 1 and/or X to be 0 instead of their actual value.
Players may always choose that N to be 1 and/or X to be 0 instead of their actual value.
=== Growing ===
=== Growing ===
A player may spend 10 Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend.
A player may spend A number of Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The number of Growth Points to trigger this growth is equal to <code>7 * n + 3.5 * (n^2)</code>, rounded down, where n is the current Era. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend.
{| class="wikitable"
{| class="wikitable"
|+
|+
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=== Fertilizing ===
=== Fertilizing ===
A player may spend 10 bags of fertilizer to fertilize the plant and trigger a Growth Spurt. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.
A player may spend x bags of fertilizer to fertilize the plant and trigger a Growth Spurt, where x is 10 + the current Era number. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.
 
=== Pruning ===
Any player may spend 50 Growth points to prune a branch of their choice. This action will destroy the branch in question. A Prune Split will be added in its place.
 
An attempt to add a branch adjacent to a prune will result in an extra branch being created and attached to the same prune split at another angle, this can only be done once per Prune Split. Any feature that is added within a 5 step unbroken string of features of a prune split will have a duplicate created and placed in any adjacent unoccupied cell.


== Eras ==
== Eras ==
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, as long as there are at least 100 growth points to spend, and thereby spend those 100 growth points.
The Plant starts at Era 1. A player can initiate the advance of the Era of the plant by posting the current Era and the next Era in their intent to do so in ⁠#plant-actions. Once that intent has 6 🪴 reactions, any player can reply to that intent to advance to the next Era, by spending a number of Growth Points equal to <code>100 * n</code>, where n is the current Era. Once the Era has advanced, any player may instantly trigger a Growth Spurt without spending any bags of fertilizer, provided no player has already done so.
 
== Seasons ==
There are six seasons cycled through according to the calendar date.
 
Once during each season, one player may request a seasonal bounty, generating some features that are in season. This bounty is then added to the feature pile.
 
The table below outlines the seasons:
{| class="wikitable"
!Name
!Time
!Bounty
|-
|Frigid
|January and February in odd years, July and August in even years
|2 stems
|-
|Verdant
|March and April in odd years, September and October in even years
|4 leaves and 2 buds
|-
|Blossom
|May and June in odd years, November and December in even years
|3 flowers
|-
|Arid
|July and August in odd years, January and February in even years
|2 bugs
|-
|Rustic
|September and October in odd years, March and April in even years
|3 fruits
|-
|Misted
|November and December in odd years, May and June in even years
|4 branches and 2 stems
|}


==The Plant Keeper==
==The Plant Keeper==