Cycle 18/Ruleset submissions: Difference between revisions

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=== Wikipedia Race Nomic (Veganzombeh) ===
=== Wikipedia Race Nomic (Veganzombeh) ===
[[User:Veganzombeh/WikiJetLagNomic|Link]]
 
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]
 
My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.


=== RoundNomic (4st) ===
=== RoundNomic (4st) ===
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[[User:4st/RoundNomic|Round Nomic]]
[[User:4st/RoundNomic|Round Nomic]]


There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals.
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.


=== Scamomic (4st) ===
=== Scamomic (4st) ===
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[[User:4st/Scamomic|Scamomic]]
[[User:4st/Scamomic|Scamomic]]


A tour of the common scams in Nomic.
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.


=== No-Time-Ic (4st) ===
=== No-Time-Ic (4st) ===
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[[User:4st/Timeless|No-Time-Ic]]
[[User:4st/Timeless|No-Time-Ic]]


Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).


=== Peer-to-peer Nomic (Nameko) ===
=== Peer-to-peer Nomic (Nameko) ===
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]


There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).


=== Rafflenomic (Trungle) ===
=== Rafflenomic (Trungle) ===
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Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
=== Pantheonomic ===
[[User:Praqueue/pantheonomic|Pantheonomic]]
It's about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.
=== Just Bring Back Handwriting Nomic (Trungle) ===
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.


== Work-In-Progress Drafts ==
== Work-In-Progress Drafts ==