User:Trungle/Boilerplate Nomic: Difference between revisions
BOILERPLATE NOMIC |
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An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | ||
Any reputable player may become a candidate for the Judge by | Any reputable player may become a candidate for the Judge by saying so in the channel '''#judge-elections'''. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week. | ||
If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | ||
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== Actions == | == Actions == | ||
Actions that are to be performed "by saying so" are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken. | |||
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If they do not, then the action can be taken by sending the message in '''#game-actions''' indicating intention to take that action. If the rules provide that players can perform a game action without making any provision for any method to take that action, then the action can be taken by sending a message in '''#game-actions''' indicating intention to take that action. If '''#game-actions''' does not exist, then the message can be sent in '''#nomic''' disclaiming that it is intended to be a game action. | |||
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this. | Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this. | ||
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=== Dice Rolls === | === Dice Rolls === | ||
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, | A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, requires the random selection of N rolls of a K-sided die. | ||
* If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero. | * If not otherwise specified, this produces the sum of N rolls of a K-sided die; that is, the sum of N independent selections of integers from 1 to K, using a uniform random distribution. If N is zero, the sum is zero. | ||
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Items with similar properties may be grouped together into item classes. | Items with similar properties may be grouped together into item classes. | ||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. | ||
Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties. | |||
Reputable players may trade items from their inventories with the consent of all parties. | |||
''Note: While not strictly necessary, items have proven to be a very useful abstraction for most nomics.'' | ''Note: While not strictly necessary, items have proven to be a very useful abstraction for most nomics.'' | ||